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Valve makes a great deal of money from people buying in game items, so I guess it didn't make sense anymore to deter potential players (who could become addicted to the game and might spend $100s on hats and such) with an initial fee.
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I'm actually pretty pleased by this. I'm hoping that DOTA 2 is free to play. If they go with a F2P model with microtransactions I think they will be able to do a lot better than otherwise.
I am interested in seeing how it will do against the two established brands, Heroes of Newarth and League of Legends.
Posts: 1937 | Registered: Nov 2006
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It only really needs to compete against LoL. HoN is dying on the vine and will be pretty much wholly supplanted by DOTA 2.
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I played the original (TeamFort) back in the day...like...shoot, 14 years ago...so I'm looking forward to playing 2...got it fired up, but too busy to give it the time it deserves.
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I bought the Orange Box back in December and have only seven hours logged in on Team Fortress 2. I know it deserves more, but so little time, so many games...
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Anyone ever play that mod game, where one team is a bunch of objects where you just try and hid in the environment, and the other team is full of pyros that has a limited time to kill everyone on the other team?
quote:Originally posted by Samprimary: It only really needs to compete against LoL. HoN is dying on the vine and will be pretty much wholly supplanted by DOTA 2.
True. The massive HoN outage a couple weeks ago didn't help either. I think LoL did a good thing by getting involved in the esports scene quickly. The games they streamed from Dreamhack (In HD!) were awesome. Not only did I not get anything done that weekend, but I learned quite a bit from watching the pro players.
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