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...and no, while I hate letting Jose down (pun), this isn't an onanism thread.
Spellforce is coming out. It calls itself a mix of my two favorite genres of games -- a role-playing strategy.
Whoo damn. I wonder if it'll live up to my expectations. And if it should, is anyone here interested in a battle in two or three weeks?
Posts: 3293 | Registered: Jul 2002
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But 3 1/2 months old in Europe. And Kama was complaining they didn't get ROTK until last week.
Posts: 11017 | Registered: Apr 2003
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I dunno, the reviews look pretty half-hearted about it.
What I'm always on the look-out for is an RPG that is as non-linear as possible. I'd like to actually have a personality for the character that affects the game plot. At best, an RPG will give you two or three path choices, total, with side quests thrown in.
Posts: 1892 | Registered: Mar 2002
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The video available at Fileplanet is pretty unimpressive. I don't know, I think that Warcraft III and its followers (Knightshift, Spellforce) are taking the complete wrong approach to combining the RPG with the RTS. In an RPG, you focus a lot of your attention on the development of a single character or group of characters. But a large-scale RTS demands that you disperse your attention to an entire army, and treat them as pawns, rather than people. It kills the whole effect.
I'd rather see an RPG/RTS hybrid in which the entire character and style of your army shifts with the development of your invisible "general" character. If you're going to add RPG-like stats, progression, tradeoffs, etc, add them where they'll really matter to the player.
Posts: 1907 | Registered: Feb 2000
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Personally, I'm playing an RPG/TBS hybrid — Silent Storm — and it's the best thing ever. They give you a high-powered machine gun, a pile of grenades, and some fully-destructible maps. It's like heaven.
Posts: 1907 | Registered: Feb 2000
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