posted
>> Twinky, what would the physical appearance be of a native to northern Khadanira? I could guess, but I'd probably be wrong, and I think you or co-creator Slash would have a pretty good idea. <<
Think Syria and Turkey. People are generally dark-skinned, but the skin tones get lighter as you go north (again, as a general rule).
>> OK, let me re-phrase. Are there any mundane items from the Player's Handbook that will be unavailable to the characters? Long bows? Crossbows? Longswords? Tanglefoot bags? <<
>> What Knowledge skills will there be that you can tell us about, that aren't in the book? <<
Both of these questions are seriously premature, guys. Give me some time here. Rakeesh is, however, right about things like longbows.
>> Twink, I think both Slash and I allowed items based on the recommended GP value for characters of a given level. <<
*nod* that makes sense. I'm going to have to review the equipment list, though, and cross off things that are inapropriate. It's still early for that, but it's on my list of things to do during the numerical character creation stuff once the party is settled.
posted
Sorry, twink. I'm just so excited about this. I'll calm down and hold my breath until I find out I actually get to play.
Posts: 16551 | Registered: Feb 2003
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posted
All right, let's get the proverbial ball rolling.
I was honestly overwhelmed with the number and quality of character submissions. I really was expecting people to be put off by the restrictive nature of my world and the relatively dark feel I expect the game to have. I had a heck of a time choosing and in the end settled on what I think is the set of six characters that form the most balanced party. This way I maximize their chances of survival. Also, I tried to give as many first-timers a chance to play as I possibly could, which sadly meant setting aside some great character concepts from experienced players... but I'm hoping that the new folks will enjoy the game and that things will work out.
So thanks to everyone, and to the six in the party, you'll hear from me today.