how would you overcome this problem? (Its really annoying.)
The idealized shape is a two-dimensional stepped ziggurat (or pyramid) with five parts and three crises. An introduction scene finishing with the inciting crisis (predicament) that sets the protagonist in motion. Rising action scenes where antagonism creates escalating efforts to address the predicament presented by the inciting crisis, in order of increasing antagonism, resistances, obstacles, and setbacks, with the setbacks transitioning into greater efforts, all the while the outcome increasingly remaining in doubt. Climax and great crisis, where efforts and antagonism are greatest, and outcome is most in doubt. The great crisis is what clinches an outcome's likelihood through how the protagonist addresses it. Falling action scenes, where efforts and antagonism decrease and outcome becomes more certain as a result of what is learned by addressing the climax crisis, still in order resistances, obstacles, setbacks. The final crisis where the outcome becomes certain and the protagonist experiences a reversal of fortune from the state of circumstances at the beginning and comes to a satisfied accommodation with the reversal, denouement or resolution.
The keynote for an introduction is creating reader resonance through introducing a sympathetic protagonist with a predicament that poses an overarching question that a story answers by the ending.
It seems to me that what you don't have -- only because you didn't mention it -- are scenes. The best definition of a scene I've come across was in Robert McKee's STORY. "A scene must turn." That is to say, it must advance the story; it must push the story forward.
Have you tried breaking your story down into scenes?
There are various ways to do this. The way that I like is to first identify the ten major events of the story. These are what I dubbed Master Events -- the big climatic moments in your story. (If you're writing a short story, you'll only have one of these.)
Sometimes these Master Events are already scenes; that is, I conceived them as scenes. But most of the time they are just events.
If they are events, then I need to create a mini story arc for each event -- the problem is presented, a complication arises, a climatic moment, then a final resolution. Thus at the bare minimum, you probably need three scenes to adequately tell one Master Event. (The resolution isn't necessary as a scene, since you can include it within a scene.)
The other thing you need to know is that each scene is (usually) followed by a sequel. This is a term I picked up from Dwight Swain. A sequel is downtime after action, when a character reacts to what has happened, sorts out his dilemma, then decides on his next course of action.
Scenes and sequels -- they carry the day.
ANOTHER way to get the brain out of it's funk is to copy out the prose of a favorite writer. A couple of hundred words should be sufficient -- enough to awake the creative side of your mind.
I hope this helps.
[This message has been edited by Jeff Baerveldt (edited March 23, 2009).]
[This message has been edited by Jeff Baerveldt (edited March 23, 2009).]
you too, extrinsic and ben. youll see the results (hopefully) of your advice in Fragments and Feedback.
It helped me.