Today’s issue is “took a deep breath.” I have a character going through some challenging times, but they’re almost all internal. She’s lost and scared at a big party. She has to find someone but she doesn’t know what he looks like, she’s lost a lot of her memory. She reaches several decision points during this scene, and I find myself writing “she took a deep breath and...” at each one. Ick! Help! My character is going to hyperventilate with all these deep breaths!
What else can I say to characterize the decision-making process, the character overcoming fears, anxiety, even panic, to make decisions that should help her get out of this situation?
More importantly, how do you get yourself out of the rut of using certain phrases or the same way of characterizing something over and over? I think I know one answer – give yourself permission to write a terrible first draft, and then fix it in revisions. What else have you found that works?
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What else can I say to characterize the decision-making process, the character overcoming fears, anxiety, even panic, to make decisions that should help her get out of this situation?
She approached a blonde girl sucking on a cigarette. She was about to ask her where John was, but the cool look the girl made her want to run out the door and down the street as fast as she could. She settled for turning heel and walking into the next room. There had to be someone here who knew John! She rested a hand on the door frame and surveyed the crowd in the next room. This was getting ridiculous. What was she, seven? When was the last time she'd been so nervous? It's just some dumb people at a party, she thought. She would ask the next even remotely friendly person she saw, she decided.
So, hesitant steps. My characters chew their lips a lot. Shifting from one foot to another. Wringing hands. Playing with their hair, fidgeting with clothes. Steeling herself, bracing herself, also in dialogue you can show hesitation: "Hi--I'm really sorry to bother you, I was hoping-- I thought maybe--" She flapped her hands, realized how ridiculous that must look and forced them into her pockets. "Do you know a guy named John?"
Added: In your case, I wonder if there isn't enough motion in the scene. She's at a party, looking for this fellow. But each time she does something, takes a deep breath, gets the nerve up to ask someone, the story has to move forward, and not just towards getting your MC to John. I'm thinking of Robert McKee's ideas here. Ideally each beat will turn the scene. If not turn it, amplify it toward some direction. So if you focus on that, maybe, instead of just how she's feeling nervous, then you might only have to use "she took a deep breath" once. Of course, I'm speculating this without knowing hardly anything about the scene in question! My apologies if I'm way off the mark, I just wanted to throw the thought out there in case it sparked an idea for you.
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More importantly, how do you get yourself out of the rut of using certain phrases or the same way of characterizing something over and over? I think I know one answer – give yourself permission to write a terrible first draft, and then fix it in revisions. What else have you found that works?
My 2 cents!
[This message has been edited by annepin (edited July 18, 2008).]
[This message has been edited by annepin (edited July 18, 2008).]
"Uncertainty leads to tension, which leads in turn to further mental fatigue." http://www.changingminds.org/techniques/conversion/ten_stages.htm
"A significant cluster of body movements are all about being ready for something.
Language of readiness
A ready body is poised for action.
Pointing
Any part of the body may be pointing at where the person is thinking about. This may be another person or the door. This may be as subtle as a foot or as obvious as the whole body leaning. Eyes may also repeated[ly] flash over in the intended direction.
Tension
The body is tensed up and ready for action. If sitting, hands may hold onto armrests in readiness to get up. Legs are tensed ready to lift the body. Things in the hand are gripped. Attention is away from everything except the intended direction.
Hooking
The hands may slightly hook clothing, in particular with thumbs hooked into the waistband. This is like a not-quite putting of hands in pockets, indicating the person is relaxed but ready to move quickly.
Movement
Where there is movement, it is in preparation for further movement. Legs uncross. Hands grab bags, straighten clothing, and so on. The whole body leans in the intended direction."
http://changingminds.org/techniques/body/ready_body.htm
I also wondered when and when it isn't proper to not even mention who is speaking because it's obvious due to the scene or if two persons are sharing the conversation. I know I've read such conversations in some books and get mixed up on who said what. Then I have to go back and re-read what I've read to make sense of it all. Any comments?
The guideline I follow for putting in attributions is how often I can omit them without obscuring who's speaking. I think it's a balance of "he said" vs. adding character tags, vs. nothing at all. I'll add a descriptive tag if a reaction is warranted, or if I need to characterize something.
I agree that, as a reader, ahving to go back and figure out who's talking is darn annoying and, in my opinion, easily fixed by the author. I've read books where, after I've gone through it, I'm still not sure who said everything.
But meanwhile, yeah - my characters also shake their heads so much they have whiplash. LOL
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My characters used to shake their heads and shrug so much, you would have thought they had a nervous disorder.
It is apparently a contagious condition that your characters caught from hanging around my characters too much.
The cool thing about writing alien-centric science fiction is that I'm tasked to come up with something other than a shaking head. Because of that work, my human characters now express their frustration / disbelief / etc. in other ways.
Now, my new overused physical reaction is huffing or snorting a disrespectful laugh. In my current WIP, I weeded out all these reactions, except for one particular outdoor winter scene, where a heavy exhale caused a congestion of vapor clouds to congest around my character's head. I thought the visual was cool, so it stayed.
S!
S!...C!
[This message has been edited by DebbieKW (edited July 24, 2008).]
The desired effect is that the movement helps with the characterization--of course you can't overuse it, but it fills in some of those beats, and I HOPE it's endearing.