I didn't know how to answer that. I don't see scenes or anything but I can't figure out how to explain how I "see" stories. I do somehow sense patterns and shapes, but it's not visual. I almost want to say it's more tactile but that's not quite right either.
So I'm curious to see if anyone else can explain how they "see" stories, particularly if it's not visual.
note: I'm not concerned that I'm doing it "wrong" or anything, and I'm certainly not advocating that people stop seeing stories visually! I'm just trying to get more clarity on how my processes work by talking it out, and seeing how it works for other people.
This question may not even make sense to anyone; no worries if you don't know what I'm talking about. I'm not sure what I'm talking about, either.
But there are times when I'm writing on some sort of subconscious level. I've written pages of stuff without visualizing it all... it just came out somehow.
It's weird.
As far as my stories go, it's hard to say how I work them out. It's definitely not visually, though. I normally just think to myself whether or not that's something my character would do, or if that detail of the world I'm trying to build would fit. I can't really define it, either, but I know it isn't visual.
Oh and if you're talking about the graphs he posted for the Flash schedules.. I gave up on making any sense of those after about five minutes.
Anyway...I don't always have a very fine level of detail in my mental pictures, either for writing or when reading. It's not in sharp focus, like a movie, but sort of fuzzy with just a few things more in focus. It's not as though I don't know exactly what things look like though; I've walked past people in a crowd and was struck by them looking exactly like a character, even through the character was always pictured in the soft focus way. There is almost a vaguely tactile part of the picture as well. Dialog can have that effect a bit too (have a feel, that is).
[This message has been edited by GZ (edited May 26, 2005).]
When it comes to writing, it's like I can hear the voices in my head, it's like I know the characters and I can write what they would do and think. If I have something that's puzzling me a bit I have to...yup, you guessed it...draw a picture.
For example, what a character might be wearing. In order to describe it, it helps for me to sketch it first.
[This message has been edited by djvdakota (edited May 26, 2005).]
When I'm reading, words make pictures in my head. Conversely, sometimes I'm walking down the street and discover than my interal narrator is busily at work. So, when I'm writing, I try to visualize the scene and then turn it over to the internal narrator. I sometimes type with my eyes closed for the really tricky bits. Othertimes, the words come first and the images follow.
[This message has been edited by MaryRobinette (edited May 26, 2005).]
dakota- is it the act of drawing the picture that clarifies things for you? or looking at the picture when it's done?
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I seem to be one of those people who think in 3D. I can imagine a thing and turn it around in my head,
This is me exactly. Most geologists are. If we aren't, it's almost impossible to make it through just the 3rd geology class in college. That's why the 3rd class had a 50% flunk rate.
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dakota- is it the act of drawing the picture that clarifies things for you? or looking at the picture when it's done?
Then when I've done a drawing I like I put it up on my wall for inspiration as I go. Sometimes I'll sketch out scenes, scenery, places, whatever I need help visualizing--and I go through the same process for them all. Sketch and sketch and sketch. But people are by far the hardest.
Funny, I don't need to do this for short stories. But for my novel's first draft it was absolutely essential. Helped keep each character firmly in my mind.
I love to "cast" characters in my stories, but then, I also love to make up my own casts for some of my favorite books.
Being able to say that this actor or that actress could play the part of this or that character in one of my stories helps me to visualize the character.
my stories fit together like a puzzle. this theme connects to that internal characterization connects to that plot twist.
i'm a very detail-oriented person, the story evolves as i put the pieces together.
which is also a little odd, because i am also an on-the-fly writer when it comes to the plot.
i develop the themes, characters, milieu, all that stuff, and then toss them into a situation and let the details of plot develop as the way the characters and milieu respond to the situation.
this pattern sense also spills over into just about everything i do. i learn patterns... yeah, REALLY weird.
As far as writing, I see my situations just like when I dream. That is, I usually can see the whole picture with a fair amount of detail, but I can also zoom in pretty tight, like to inside the mind of a character. At that level I can hear, feel, see, smell and taste everything the character does. For example, in my story Respite, I could actually see the beach scene like I was watching it in a movie, then when I was using Ann's POV I could feel my spine creaking when the wagon went over bumps, feel the tightness across the abdomen when she had a contraction, smell the sweat on her neck from the heat, etc.
In dreams, it is the same, and sometimes I can change what happens in the dream if I want to (although when I do that the dream usually starts over at the beginning and is the same until it gets to the part I changed).
I have in the early stages of my writing, but not the faces of famous celebrities. Since my Story is Fantasy, I basicly looked for pictures or magazines that I could bring as close to fantasy as possible, such as Muscle Magazines, Sports Magazines. These were mainly for the 'men' faces and bodies for my story. For the woman, I would look through glamor magazines that had women dressed in gowns or dresses and sometimes swim-wear magazines. Many of the faces I found in these magazines, would fit the image I had already thought up, but somehow, it was these people's faces that would always bring themselves into view when I thought of a scene with the character I was writing.
I could never put a face of a famous celebrity on any of my characters. I always felt that when I was watching a movie with the celebrity, I would feel some kind of betrayal LOL. On the other hand, if somehow I seen the image of someone I had taken for the image of my characters, I would say: "Oh, Cool...There's so-and-so...."
But only in my head of course....wouldn't want anyone to think I was totally wierd.
--Raymond John
If I could only get that grammar down...hehe
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Have any of you ever "cast" your characters from faces already out there, particularly celebrities?
For me, it isn't natural to think of my characters as looking like other people. I see humans as all looking like humans, and individuals as looking distinct, but recognizing a human as distinctive from humans generally and yet simlar to another human isn't my usual pattern.
I know what Beth is trying to say, and I think that dpartridge came close with the comparison to a puzzle. I guess that Beth thinks so too.
I personally have a very high index for visual stimuli. But my other sensory input indexes are just as high, some higher (when compared with a human scale, at least). If someone just looked at my raw indexes compared to a human norm, they'd probably rate me as an "olfactory" type.
But my conceptualization isn't based on a sensory model, strictly speaking. For me ideas start out as abstract logic, only being tested against sensory models for purposes of articulation (it can be embarrassing, one time I was thinking of the world as a cylinder rather than a sphere and I didn't catch it because I was only visualizing the range between the tropics).
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Have any of you ever "cast" your characters from faces already out there, particularly celebrities?
Not celebrities. But I'm ALWAYS looking for my characters in the faces I see in public or in pictures. I watch them and see if their movements and attitudes seem familiar. I store that away in my locker of knowledge on the character and he becomes even more real to me.
For example: I once saw a picture of a guy in the newspaper. He was short, but had attitude, pluck, spunk, with his arms crossed over his chest. This man was short, but strong--both in body and character, I expected. He was Jeshua. Another time I saw a tall blond guy at the supermarket. He seemed to be barely tolerating having to be there. He seemed proud and pompous, but charming, with an underlayment of potential for serious anger or violence. He was Strahan.
The most recent occurance was when I was thinking about a character who was supposed to be impossibly thin for a guy and kind of funny looking, but not in a bad way. You know, the kind of guy where your initial reaction is "he looks a little funny" but doesn't last long.
I realized that there was a particular guitarist I'd seen in concert a few months previous to the creation of this character. I'd had the exact same reaction to him that I wanted other characters to have to my thin character. So, I have a few pics of him now that I have lying around for viewing whenever I work on that story's background. It's really helping me find the words to describe my character.
However, this guy's personality is completely different from my character. He's very nice (from what I hear) whereas my character, though nice as well, is a bit more gruff and far more aloof. It's kind of weird because I'm afraid I'll start projecting that personality onto this guitarist and I haven't even met him yet.
(Don't want to either. Not because I'm afraid I'll be disappointed, but because I would probably make such a complete fool of myself that he would never forget me. Ever.)
For any scene where people are fighting also. Although I've read alot of action scenes in various books where the author mostly tells you about the emotions and the basic feel of the character who is fighting, I personally can't write, for example, two people clashing swords unless I sit down and think of each movement. If person X brings up his arm and blocks person Y's swing, what position are his arms in, how could he counterattack, etc.
Maybe its the physicist in me coming out, but unless I can sit down and figure out what movements are physically possible / reasonable, I can't write action scenes at all.
Short answer: I have to visualize what I write, I can't even imagine what it would be like to be able to write it without seeing it in my mind's eye...
Just a story that my friend always brings up whenever I talk about writing. Apparently, during some of the planning sessions for the first harry potter movie the screenwriters and producers and such were having a meeting with J.K. Rowling and they were going over some of the shots in the movie when she stopped them. Here is a rough paraphrase of the story (as I heard it).
"Um...that's not where that goes."
"what?" they say, all looking at her.
"that's not where that goes. It goes over here?"
"What?" they say again, assuming that this hadn't already been decided.
"Here. look," and she proceded to draw out, in detail, a complete map of hogwarts.
I'm sure most of you don't care, but when I first heard this story I said, "duh. Other people don't think like that?" But the answer is obvious. I thought it was only writers that thought like this, but apparently not even all writers think like this. Interesting.
Jon
Case in point, in my first novel, when the POV character's father figure died, it was a very emotional experience because I was there. I watched his actions from a corner of the room, and I felt his emotions from inside his head.
[This message has been edited by M_LaVerne (edited June 11, 2005).]
As for the emotions of the character's, I kind of imagine what I'd do in their shoes.
Right now, I have a character who's father is killed defending his village and the young man falls apart then becomes a bit despondent(spelled wrong I think). He just goes about and helps repair what damage he could to the village.
As for the "casting" of celebrities in my stories, sure I try to figure out who'd take the character,run with it and who I'd think would do them justice. Most of the time with small bit actors.
But you know that's just me.
-Monlith-
Yeah, I write a lot of dialogue.
I trained myself to draw maps early on, but when my beta readers kept complaining about the lack of description, I started - ah, this is a bit embarrassing - I started using Inform, a text-adventure programming language, to "draw" all my rooms. It's helped a little, though I still need more description.
[This message has been edited by KatFeete (edited June 12, 2005).]
[This message has been edited by KatFeete (edited June 12, 2005).]
I did have one abandoned novel, where the characters took over. Fun to write, but I had no clue where the story was going, and unfortunately that showed up in the writing. If I ever work out a plot start to finish, I may try that one again from scratch.
With a short fantasy story I'm finishing, it's almost like a cartoon. First I "saw" the images, like they were illustrations in a picture book, and then once I began "hearing" the dialogue, they became animated cartoons. My memory is like that; first I remember what an event looked like, and then that triggers the audio.
As for celebrity castings, I can't say as I've ever done that. Not to say that I won't ever try it, though.
[This message has been edited by Gingivere (edited June 12, 2005).]
Still, I can't imagine doing it any other way. If I tried to do it like Shendülféa, say, or Monolith, I wouldn't be able to keep track of POV--and I'm not ready yet (if ever) to write omniscient, except perhaps for a very short story. And the ways some of the rest of you describe it--I wouldn't have any clue what was going on. You all have my respect.
[This message has been edited by rickfisher (edited June 12, 2005).]
The hard part is getting the experience from my head to the paper. That's the real gift.
As soon as the action starts and the characters beging to move the opening snapsot turns grey. Dialogue is delivered by faceless characters either line by line or in short spurts. Detail is lost in preference to finding my way through the swamp. Once I've connected the path from snapshot to snapshot, I go back and dump in some extra fill dirt. By the time I'm done, hopefully no one will know how deep the water was when I first came through.
One thing I recently tried was to actually use my PC to create my characters. Sims 2 allows you an astonishing level of detail over facial features and I really have been able to create visuals that pretty much match how I see some of my protaganists. Sadly, the software doesn't have the right range of medieval/renaissance/etc clothing options, and it only has two body shapes per age category, so I can't (for example) make Angelaki look a head taller than Yvane, which she actually is.
Does anyone know if there actually is a good software tool that allows you to design peopole's faces, bodies, clothing, etc? It would be great fun, and a fantastic excuse for not actually getting my weekly target of words done
http://coglab.wadsworth.com/experiments/MentalRotation/
I also remember that, on average, men can do mental rotation faster than women, although there is a standing disagreement over whether this is biological or cultural. Another quick google search reveals one recent study showing that 5-year-old boys are faster than 5-year-old girls, but also another study showing that the gender difference is smaller if you study, say, PhD students. Other things that turned up:
*people with high scores on a standardized test of spatial cognition rotate faster
*people rotate more slowly if told that the objects are very heavy
Intriguing.
Maybe they should study whether there is a correlation with writing style and rotation speed!
-K.
But then, I couldn't get to the page, so I don't really know that they were claiming it was anything more significant than that. I mean, if you've ever watched small children, it's obvious that small boys like things to rotate/move/fly/go-through-delicate-objects faster than girls or adults tend to like. And that probably does have some deep significance related to our biological heritage.
The seminal work in this field was published in Science in 1971, and started a research area that is still very active today. The mastermind of the research was cognitive psychologist Dr. Roger Shepard of Stanford University. In 1995 he was awarded the National Medal of Science for his on mental rotation. The literature on mental rotation is standardly taught in cognitive psychology courses. You could (and people do) give differing explanations for exactly what cognitive processes underlie the findings. I do not believe, however, that they could reasonably be regarded as non-scientific.
The conclusion is based on experiments where two images are presented -- subjects are told to press one key if they are identical, and another if they are different. They are told to push the "same" key even if one object is a mirror image or a rotated version of the other. Reaction times (RTs) are measured. RT turns out to be highly correlated with the amount of angular disparity between the images. In fact, RT turns out to be a simple linear function of degree of angular disparity. This means that you can use the RT data to calculate a mental rotation speed, and that this number will hold (not perfectly, but *remarkably* well) across subjects. If you do that for men only, you get a slightly faster rotation speed than if you do it for women only. As I pointed out in my previous post, no one really knows why that is.
Thanks for your comments.
Best,
K.
[This message has been edited by kkmmaacc (edited June 17, 2005).]
[This message has been edited by kkmmaacc (edited June 17, 2005).]
To be fair to me, saying "people with high scores on a standardized test of spatial cognition rotate faster" is obviously a tautology if you use a standardized text of spatial cognition to measure "mental rotation". I just assumed that you wouldn't have used a tautology like that...but you did.
I can see how the statement about standardized spatial cognition tests was pretty vague. I assume that the test used in that study was non-rotational in nature -- such as judging the speed of moving objects or finding hidden objects in a picture -- but I suppose I should have spelled that out more clearly, since it obviously confused at least one person. I apologize for that, but in my defense, the page my google search turned up was a short conference abstract, and didn't have the same sort of detail you would get in a full paper: they didn't say specifically what test they used, just that it was a standardized one.
Best,
K.
http://www.usd.edu/coglab/coglabmain.html
You'll have to log in as "guest" -- there are directions at the top of the page.
In this version, you see rotated images of the letter R, and you have to say whether it is normal, or mirror-image.
Warning: this only takes about 15 minutes, but it FEELS like it takes an hour. There are 145 trials, and you can check to see how far along you are by clicking the appropriate link in the upper left hand corner of the screen.
Looks like there are some other cool psychology demos available there. I'll have to try some of them out.
Enjoy!
-K.
If you're doing first-person POV, do you visualise from the perspective of your protaganist? If you're doing third-person POV, do you view events from a detached perspective? If so, how - sitting in the corner of the room, looking down on everything like some deity... how?