JOHN!
1) World creation - This was a very lengthy process in which I took about 30 pages of notes about what my world was like. We don't live in isolation, and our environment absolutely shapes who we are and our conflicts.
2) General story concept - What is this novel about? Who are my principals and why?
3) General synopsis - This was primarily about my conflicts. Each of my main characters (there are about 6) had their own agendas, their own stories to tell. Where their stories led them eventually all ties together to my general story concept. From this BRIEF sketch of key conflicts and characters, I created a list of key scenes. Stuff that-- no matter what else happened-- had to be included to get me from A to Z.
4) Finally, I just started writing. Actually, I started kinda backwards in that the first chapter I wrote was smack dab in the middle of the action (later, it became chapter 11). I knew what my conflicts were for the principal character of this chapter, and let him wrangle with those problems. I knew how it had to end up, but not necessarily how he was going to deal with it. I've approached all of my chapters/scenes that way-- An idea of what had to happen, a firm grip on what conflict/crisis we're dealing with now, but with only a loose idea of how the story would flow. I've let the characters drive the scenes and really create the world around them. The scenes have progressed pretty easily from this approach-- instead of banging my head against the wall trying to figure out what to write, I've thrown a character into crisis and "watched" how they dealt with it.
Did that make any sense at all?? Hope so!
Good luck!
It sounds like you tend to write character-driven stuff. I think Jeremy's advice would be good for you. Think of a conflict your characters have to deal with and see what happens. Start with a few exercises. Have them arrested and see what they do.Have them disagree about something, and see how they handle it.
Liz
The conflict drive might well be the kick I need. I’ve been using it to a point, I know I read about it before and knew it was sound advice, although it hasn’t been at the front of my mind lately. I think I need to maybe “up the ante” so to speak on some of my obstacles to really push the story and create the tension and drive I feel is missing. That way all the smaller problems will be much more interesting, and force the characters to reveal more about themselves, which will better feed into building tension the overall plot frame I set up for the novel (there is a mystery element involved, but I’m really focusing more on how the characters grow and react to the situations that it places them in rather than the mystery part itself).
Conflict is a good one, in fact, I'll have to try that myself. It's what I ended up doing to some degree, but the main thing that helped me, was to put the characters in a situation that not only hurt them, but that I know would hurt me as well. Of course, that won't work for everything, but if the story effects you personaly, it should be somewhat easier to make your readers care about what's happening as well.
-Zoe
There are two other things that affect the final shape of your plot, though neither is actually essential to plot (only to effective and interesting fictional narrative). Imagination, or invention, is the quality of elements that are the creation of the writer. Craftsmanship, or discipline, is the degree of care and expertise used in structuring the narrative and integrating the narrative elements (this includes elements--such as actual events or physical realities--that the writer does not invent) into a story.
No writer can do anything about the elements that are outside the imaginative control of that writer, other than ignore them in favor of invented elements. Thus I do not include them as an element of plot development except in the negative sense (by saying that what is imagined is part of plot creation).
But the essence of any plot is defined by the central confict and its eventual resolution, not by the story elements.
What does the character want?
What does the character try to do to get it?
What can go wrong?
You can probably cycle through these questions forever.
The clincher comes when a price is paid that is worthy of the goal. Then you have your plot resolution. (You can't have a satisfying plot without a resolution.)