This is topic I'm at an impasse, can someone please help in forum Open Discussions About Writing at Hatrack River Writers Workshop.


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Posted by uberslacker2 (Member # 1397) on :
 
I'm new here, but I've been reading some of the posts and this seems like the place to say this. I'm at an impasse and have been for the last couple of weeks. It's quite disturbing. I thought I had gotten past it this afternoon, but anothe popped up. Here is my problem:

My main character has, at risk of oversimplifying, brought down a huge army on the head of a bunch of innocent farmers. He felt responsible for this, so responsible in fact that he wouldn't let himself die. He had to warn the villagers and tell them to get ready. He's done that, and yet again he's ready to die. He is mentally shot to hell. He's going to this place where there is an Empire and he's going to beg them to send an army into the desert where the farmers live. The part about them sending the army was my writers block. I seem to have stumbled on this much larger problem, Why does he want to go back an fight anyway? My question is, can anybody give me any compelling reason that my main character would want to go back and kill more people?

I have a character that he falls in love with but she's actually pretty instrumental to the rest of the story, so it would be nice if I didn't have to kill her as a reason. Although if I get desperate I will.

The Great Uberslacker

 


Posted by Maccabeus (Member # 1369) on :
 
Without meaning to oversimplify, I often find myself doing things simply because I feel I have an obligation to--even when I'm so tired that I'm ready to drop. Obligation can be trite, but that doesn't mean it isn't an effective motivator. Your character certainly sounds as though he feels obligated.
 
Posted by Maccabeus (Member # 1369) on :
 
Another thing: is it really necessary for your character to live?

Some readers have complained about Ender's death in the middle of Children of the Mind, but most seem to realize that this is part of the power of the story. Even though Ender is dead, the world goes on without him--however important he was.

It may be necessary for your character to live--I don't know enough about the story to be sure--but consider the possibility that he can die, and the world will roll on.
 


Posted by writerPTL (Member # 895) on :
 
I'd be glad to help, but could you re-explain things with a little more info (or at least correct me if I'm wrong?)

Your main character sent (or was responsible for the arrival of) an army to the community of farmer. He warned them about the army because he felt bad. Now he's going back to the Empire (???) to send another army to them. Has the first army arrived? Did I get the basic idea right? I'd just like a little more info.
 


Posted by Bardos (Member # 1260) on :
 
Ask your character: "Hey, bucko, do you want to do this?"
And, if he answer is "no", then change the plot and follow _his_ actions (not yours); write _his_ story.

I remember I've writen a whole book about a team of characters that did everything _I_ wanted... and the book wasn't worth € 1, trust me.
 


Posted by Doc Brown (Member # 1118) on :
 
Farmers who live in the desert? A hero who won't "let himself die?" A solution that involves sending one misguided army to destroy another misguided army?

I think you have some major motivation gaps here. I don't understand why farmers would live in a desert, or why a hero would let himself die. I really don't understand why he would send one army to destroy another.

A quick solution to this is to have the second army be someone else's idea. Perhaps the hero has a misguided friend who thinks he/she can save the hero's bacon by sending a second army to destroy the first. It is the misguided friend who goes to the Empire and begs for the attack.
 


Posted by uberslacker2 (Member # 1397) on :
 
OK, yeah, I was hoping I could leave out backstory when explaining my situation, but I guess I have to put some in. There is this giant desert called the Wastelands (I'm working on a name that is a little less generic) but it has these Oases in it that are couple of miles across, big enough to support a small village. The farmers live there because they were banished, or unforgiven (remember that name I use it a lot), for some crime they commited that they couldn't forgiven for. In the case of the farmers they tried to overthrow the emperor in the East, a roman-oriental hybrid culture. My main character gets out into the desert with a caravan that gets massacred, he gets amnesia (this is ten years before the story) and joins up with a band of Unforgiven. The Unforgiven are first-generation criminals who have either been banished from the East or from the Oases (which have been peaceful but independant for several hundred years by now). They form bands that kill each other for food. Now I'm off on a tangent, about the armies.

While he is with this band he starts figuring out ways to make the battles more effective and his band starts winning. They attack an expedition from the East and the main character finds these maps. They have the location of most of the Oases. The leader of his band realizes their importance and he starts unifying a bunch of bands and forming an army (this is how he accidently brings an army to the Oases, or farmers). Then seeing what he's done to these innocents he feels responsible for their deaths (his leader massacres an oasis because of a complicated grudge). He warns the other Oases and helps them start getting ready for the war but then he's done everything he can do for them (or so he thinks) and paid off his debt. He is so sick of killing people that he just wants to die, in fact he's wanted to die since the massacre, but now he feels as if he's paid his debt. He then goes to the East (he saves one last caravan, but he has to kill one of his best friends to do it, so there are understandable psychological problems) and my problem is I need him to have a motive to ask the emperor to send an army into the wastelands to fight the Unforgiven, and when the emperor refuses a reason for him to go back in alone.

About having him die halfway through the story I had one thing to say: brilliant. I love that idea, I was going to switch the point of view later on anyway, but this sounds like it could have an awesome impact on the story. I might do that, but I'd still like to see if there is another way that I can get him to go back into the Wastelands, at least for a little while. (edited in later) In fact, this is a very good idea. I can do some really good stuff with this. It will change the story horrendously, but that's ok. I'll have to write from the point of view of a girl for a while, but again, that's ok. It's good practice. Thank you so much for that suggestion. (end edit)

In case it wasn't clear from the explanation (I have a problem with explaining more than nescessary) the first army is from one place and he goes to the empire to ask them to send an army to fight it.

The Great Uberslacker

Oh BTW thanks to everybody that has added something already. It got me thinking, but I need to go work on school.

[This message has been edited by uberslacker2 (edited March 20, 2002).]
 


Posted by JK (Member # 654) on :
 
I haven't really any advice; the question seems so broad that I couldn't hope to help without knowing everything about the universe first. And I've got my own universes to run *grin*.
The reason I post is to ask Bardos a question. What's with the Euro sign, how did you get it, and why do you use it (since it's not a US currency).
JK
 
Posted by Bardos (Member # 1260) on :
 
LOL! I don't live in the US.

In my keyboard, € = ctrl + alt + 5
 


Posted by JOHN (Member # 1343) on :
 
I think part of your problem is your story is overcomplicated. I realize you have a limited amount of space to explain the back-story, but I just imagine you have over 100,000 words on paper and you’re only a quarter of the way finished. I may not me a candidate for Mensa (I’m not even sure I spelled that right futher proving my point) but I consider myself fairly intelligent. Nothing infuriates be more than reading a bogged down meandering story. I tried to read Outerworld/Otherworld or whatever it was called by Tad Williams and I thank God for Barnes and Noble’s lenient return policy. I was hundred pages into the book and was disgusted to find I had several hundred more pages to read and at least 2 more books. Needless to say I didn’t finish. I know some will consider this blasphemy, but Dune was the same way. My point is get to the point. Don’t go out of your way setting up years of complicated back-story and history. Tell your story and your character’s story. Get in get and out---just don’t meander.

Just my 2 cents.

JOHN!

 


Posted by uberslacker2 (Member # 1397) on :
 
John, I am in complete an total agreement. You see, it's nescessary for people I am asking to know the backstory. However, in following the advice found in "Writing Science Fiction and Fantasy" I don't actually put the backstory in there. I make sure I don't, it drives me crazy when people do that. I know all this backstory in my head, I know the history of the world, all that great stuff. I just don't put all of that stuff in there. I'm going to try and make the question even more simple: What would be a reason for somebody to want to go back to a war that they are sick of and are ready to die.

BTW, I think I'm at about 20,000 words and halfway about 1/3 done, maybe closer to halfway.

The Great Uberslacker

P.S. I hope you guys aren't sick of me yet

[This message has been edited by uberslacker2 (edited March 20, 2002).]
 


Posted by Kathleen Dalton Woodbury (Member # 59) on :
 
There can be all kinds of reasons:

someone he cares about will die or suffer terrible torture if he doesn't go back (this can be someone who is being held hostage to force him to go, or someone whom he can rescue if he goes back),

something he has always wanted will be his if he goes back (also known as "the maguffin" or the thing that everyone else wants, too),

someone does something noble for him and he feels honor bound to go back and do something for them in return (he could find out about this when he is ready to give up and die, and it can have happened long before),

he hears that someone or something terrible is heading back there and only he knows about it and what to do,

and so on and so forth.

All you really need is what is called an "or else"--something worse than what will happen if he doesn't go back.

Maybe he just decides to go back because he'd rather die with the others than without them (it would be worse to die alone).

Make a list of what could happen if he doesn't go back, and make it as awful as you can. Then pick one or two or more of the things and figure out how to let him know about them.

There really are some things that are "worse than death."
 


Posted by uberslacker2 (Member # 1397) on :
 
Thanks Kathleen, I'll think that through. The idea of having him die halfway through the story is still very appealing to me. It's not really important but does anybody have any input on what that would do to my story. The thought of using him as the trigger that sets off the war is apetizing indeed.

The Great Uberslacker
 


Posted by JK (Member # 654) on :
 
Ah, gotcha. Sorry, guess I just assume everyone here is a Yank without thinking. Must be a new computer, Bardos, cos mine won't do it.
JK
 
Posted by JOHN (Member # 1343) on :
 
Actually, I'm a big fan of screwing with the audience. Doing shocking things that withdrawl emotion is great. Characters are people albeit fictious ones and like not all of them are interesting or likeable so if you kill off a fairly centeral character, I don't think it doesn't spell doom for your story, but just make sre this isn't your only interesting or likeable character.


JOHN!
 


Posted by uberslacker2 (Member # 1397) on :
 
Yeah, I can see how killing off my only likeable character would be bad (I have an obsession with killing or warping my best characters...kinda scary). I'm already working on developing the two characters that will be the center of the story once he's dead. It's actually pretty hard (one of them is a girl so I actually have to talk to my girlfriend about female psychology often). Thanks for pointing that out. I'll be careful to make sure I've got a full developed replacement before he dies.

The Great Uberslacker
 


Posted by Bardos (Member # 1260) on :
 
That thing about phychology (male or female) that uberslacker2 maintions has ineterested me also many times in my writing. For, to tell the truth, writing is all about phsycology, if you want to create real characters and nor caricatures of people.

Problem is I have asked opinions of many people (through the net or people that I personaly know), like: Do you think my female characters are well portraited? Do you think he would do that in such a situation? etc, etc. The answers I get are chaotic, to say the least. It seems that we, humans, are very complicated beings!

But a writer --a even more complicated phsycopath! -- must, somehow, decide how his characters will react in certain evens. Yes, the One Rule about this is "know thy characters", but that also goes down to psycology. I've found that asking people helps but not much, because, for good or for ill, people usually lie about what they feel. I don't say this in a bad or critical way; it's the human nature to hide, even from its own self, something --there just are things you won't admit no matter what (b/c you think they ashame you, make you feel bad, or whatever). So I tend to watch how somebody says something, how somebody does somethimg, and then draw my own conclusions, based on the logical Why-Does-S/He-Act-That-Way. There is always a reason for something. Even if the reason is "his nature is to be rude", "her nature is to be rushy", etc.

So how do you play with phsycology? I'd like to read some opinions about the matter.
 


Posted by Falken224 on :
 
I don't think there's really a good answer to that question, Bardos. It's much in the same realm of how to be a good actor, and you'll get a million different opinions on that which all boil down to "It's different for everybody." It's even some of the same principles for acting, etc. The problem is with acting, the actor looks at the script and asks "Why?". (pardon while I deviate from my point for an explanation) Why does the character do that? What would he/she have to be thinking/feeling/perceiving in order to feel that way? Different people are going to answer those questions differently, and their portrayals of the character in question will differ. Factor their OWN personalities into the mix . . . "How do *I* portray somebody who has X motivation" and it truly does depend on the person, how they portray different characters. That's why we have casting directors, to make sure that people are capable of portraying characters in the most believable fashion possible.

The classic test of this is to look at Hamlet, one of the most debated, misportrayed, and one of the deepest characters I think has ever been written. You go into a room and ask everybody "Was Hamlet crazy?" and you're going to have a 50/50 split down the middle, and EVERY ONE OF THOSE PEOPLE is going to have differing opinions on WHY, EVEN IF they agree that he was/wasn't crazy. Hamlet is a GREAT illustration of how truly hard it is to dig motivation out of a script, yet the motivation is there . . that NOBODY denies!

How much harder then, is it for a writer? (and now I'm back to my point.) He has to do the process in reverse. Instead of just one question (WHY did they do that?) He has several questions. What will they do? Why will they do it? and Is that consistent with their character? and above all Does that make for an interesting story? Some people think it's a bit easier that way, working in reverse. YOU can say what your character's personality is and make the story reflect that. The problem is, is if you don't have a good idea what REALLY motivates real people, how events affect emotions, which affect decisions, which affect responses, which affect perceptions ad nauseum, people are going to read your characters and say "Yeah, right!"

I think in the end it all comes down to a gut feeling. Actors can analyze the crap out of their characters. Writers don't quite have that luxury. Now it's possible to write a story, and then create the characters' personalities to fit their actions throughout the story, occasionally adding events to make the pieces fit together. And in fact, I would say that's how most good stories are written. It's the rare writer who can take a set of characters, THROW them into the mix, and make an interesting story come out, simply because it's very hard to keep your characters true to form.

So, how do you play with psychology? My answer is, it depends on the person. Writing isn't necessarily the art of creating a story, it's more the art of rationalizing the story you've created, which in my experience is very dependent on instinct. And you'll never develop those instinct without being willing to dig a bit into your own dark side, and light side, very honestly, explore, and be ready to find the parallells between your life and everybody else's.

Okay, so that's a complicated answer, and a bit abstract for some people. So, I'll boil it down into an answer that is a clear as I can possibly make it:

I really, honestly don't have a clue!

Helpful? :-)
 


Posted by uberslacker2 (Member # 1397) on :
 
I think that's helpful, :-D. Basically what I got from it is that a) I'm crazy for trying to be a writer which means b) I'm going to have lots of fun writing psychotic characters. Even though I am just going to kill my character (took a couple of days to decide) this thread has still been incredibly useful to me, it's given me a better understand of what my favorite passtime is and put into words what I think I've probably known all along.

The Great Uberslacker
 


Posted by Bardos (Member # 1260) on :
 
Falken, your thoughts were helpful indeed!
 
Posted by JOHN (Member # 1343) on :
 
It's funny the same day I warn you not to overcomplicate your story is the same day I take a trip to B&N and pick up a copy of The Wheel of Time. I've never read anything by Robert Jordan although I' ve heard great things about him and his work, but dear Christ the man can write 20 800-paged novels on a single blade of grass. I'm going to stick it out through the first book at least---I'm told it's worth it.

Which brings me to my next point. When wrting sci-fi or fantasy it's difficult to straddle that line of explaining too much about the word you created and explaning to little. I'm not bashing Jordan, but I never see myself wrting a book the requires a
f--king glossary. I don't feel that's fair to the audience. A novel should not feel like reading a text book. By the same token I've attempted to read books that don't explain anything and expect the reader to pick it up based on context. A habit which is just as annoying.

I think the problem is this. An author doesn't want his reader to be lost because the don't understand the world in which their characters live be it faux medieval or futuristic. Or the author has such a vivid vision of the world he created he believes if he thrusts the audience into the too will have the same vision.

It's a hard line to straddle and the only authors I've seen do it well are Eddings, Goodkind, and Card.


JOHN!
 


Posted by Falken224 on :
 
Okay . . . a quick work about RJ!

WoT is one of the most impressive weavings of plot, foreshadowing, atmosphere and character I have EVER read. You WILL hit parts of it you just have to slog through, and they'll seem irrelevant. But there's nothing like getting 5 books further along and seeing something happen that he dropped a hint about all the way back at the beginning. Not a HUGE accomplishment, but the sheer number of such hints is rather astounding. I've read the whole series through about 7 times and I'm STILL finding new stuff!

BUT! If you don't like description, LOTS of detail, and the occasional bit of annoying filler, you might get worn out. Then there's the fact that the series isn't done, and he's got . . . like 3 more books left. Each spaced out by 2 years. THAT gets a bit old.

However, if you want a series that's worth re-reading at least once, and lets you read the same story for months on end (and I read fast enough, that's a VERY big story!) WoT would be the one. Oh . . . and when you get to The Shadow Rising (Book 4) . . . you WILL get bogged down in the first third of the book. If you can stick through THAT, you'll be fine.

Happy reading . . . see you in 2 months. :-)
 


Posted by GZ (Member # 1374) on :
 
“But there's nothing like getting 5 books further along and seeing something happen that he dropped a hint about all the way back at the beginning.” -- Falken224

Impressive as that is, it requires that you *remember* the hint you read 6 years and 7 books ago, which at least for me, years of college have managed to bump quite a bit of that information right out of my head.

It really wasn’t the description that I have a problem with. It’s all the people! I started on one the later (#7 or so) WoT books and I didn’t even remember anything about the person he was talking about, although he or she was apparently important. Totally clueless. And I didn’t have time to go back and re-read the other six (well I tried, but that school thing got in the way, quick reader or not). When Jordan’s finally finished, maybe I’ll try again, ‘cause the first few were great and I would like to see how it all ends.

So as far as writing is concerned, I think an author might want to watch getting things too complicated. It starts making the readers lose their grip on the story, which isn’t good for the story or for sales (I don’t know what RJ’s sales for these latter books are, but I know he isn’t getting my money recently, as well as a that of a few other people I know, which is a shame since at heart we would have been interested had things not dragged on so).

What do other people think about the "cast of thousands" phenomena?
 


Posted by Bardos (Member # 1260) on :
 
I like many characters in stories. But I think Jordan's characterization sucks.
 
Posted by Cosmi (Member # 1252) on :
 
i think a larger group of characters is easier to manage if they are kept in groups. i'm more likely to remember a foiled pair than two individuals stuck in the middle of a giant plot. of course, this is likely to take away from a character's depth, but if you have to many protagonists the whole bit gets old (and, sigh, a bit to heart-wrenching for us who get real attached to guys/gals in ink. lol)

back to phsychology. if you were to, say, have a sentient species that has had no contact with humans. they're mammal based though. how would that change the way you develop an individual's character? if they were descended from carnivores? how about herbivores? any thoughts?

TTFN & lol

Cosmi
 


Posted by Cosmi (Member # 1252) on :
 
oops! my reply got put up twice!

[This message has been edited by Cosmi (edited March 27, 2002).]
 


Posted by JOHN (Member # 1343) on :
 
I think that's one the hardest things about writing a fantasy novel. Coming up with names for characters and places. I've several authors of both sci-fi and fantasy do the apostrophe thing and it annoys the piss out of me. It's trying way to hard to be different and if I can't pronounace the name of a character of place I tend to forget about it. If you have 20 characters all essential to the plot but I can't keep track of them because there names or at least fairly familiar then I will ore than likely lose interest in the book. I hate to keep mentioning the same authors over and over again but I've never read a lot of fantasy. (I don't know who wrote a book called the Still but it was God awful) Terry Goodkind used names that we still see today, but were also used in the time period he was referencing.


JOHN
 


Posted by Falken224 on :
 
Ooh . . . good one Cosmi! The problem is not so much characterization of alien species, but developing a code of ethics for them. Truly, look at how human characters are developed. Almost every part of a character's personality relates back to how ethically he behaves, or how his/her code of ethics deviates from the norm.

So, now we have an alien species. What if they derive from a carnivorous pack-type setting. In such a setting . . . survival of the fittest is EVERYTHING! Suddenly we're faced with a hero who would unflinchingly let somebody die who wasn't cabable of surviving on their own. And in fact, this hero would, by perhaps stealing food from this poor soul, be CAUSING their death, but according to their code of ethics, that's okay.

So . . . as we're developing character, we have this one problem of there being no really easy way to define who's a good guy and who's a bad guy when the GOOD guy is killing his own people, maybe even a member of his own family. That ain't much of a hero.

The problem is creating a different code of ethics and communicating that to the reader. Because if you don't, the reader's operating, quite literally, in a different world from your book, and by definition will not get immersed in the story.

Card actually plays with this idea of conflicting codes of ethics; actually makes it CENTRAL to the story by inventing . . . say it with me . . . the descolada virus. Now we have the piggies. For the longest time in Speaker for the Dead, we see these cute wonderful little creatures committing unspeakable atrocities in the name of friendship, honor and love. The descolada is a way for Card to create two COMPLETELY different cultures and have them clash in very basic ways. Then again, in the end we find out that both the piggies AND the humans have basically the same moral code, they just have different perspectives.

Perhaps a better illustration is that of the hive queen . . . or the buggers in general. Killing truly does mean nothing to them . . . only genocide does. The conflict between a hive mentality and individualism is a great way of showing how hard it is to tell a story of a COMPLETELY alien culture.

Basically, what it comes down to, is can you communicate this creature's thought processes to us in a way that makes us understand their actions, and make the motivations for those actions conform to OUR ethical standards. If you can do that succesfully, you will be able to develop character very effectively. Remember, they don't have to be able to speak English . . . after all, writers have built in universal translators. You can ALWAYS translate what they're actually saying or thinking and translate it into the reader's language. All that's left is the thoughts.

I'm getting tongue tied now. If I were TALKING about this, I'd do it much better. I can't write fast enough to get all my thoughts out.

Any of that make sense?

[This message has been edited by Falken224 (edited March 27, 2002).]
 


Posted by Narvi (Member # 1376) on :
 
Back on the original topic, if no one objects...

I think I saw part of this story posted around here, so my apologies if I am confused and thinking of the wrong story.

Now, the wastelands are barren and can support only very small populations at the edge of survival. The east is fertile lands with an established civilization. The east is also a center of technology (if their exploratory expeditions have muskets, their military probably has rifles). It is fairly clear that the east could easily withstand the attack of an unforgiven leader -- unless it was simultaneously plagued by internal instability.

This is relevant because, IIRC, the unforgiven leader is convinced that he can conquer the east. The successful conquest of an oasis should have strengthened his resolve here. He is convinced that the toughening experience of the wastelands makes their band stronger than the pampered easterners.

The protagonist, however, has made some progress decyphering the writings stolen from the eastern caravan, and realizes that the eastern army outnumbers them at least a thousand to one and has better weapons, medicine, supplies, etc., and that if the band becomes more than a small nuscience, the east will simply innhialate them.

The band leader will not hear of this, and plans to attack a second oasis. Searching for a way to minimize bloodshed, and especially the deathes of his friends, he realizes that the band will turn away if they find the oasis to be seriously fortified. He heads to the east to try to give warning and gain re-inforcements.

Once he arrives, he finds cities vast beyond his imagination, beuarocracies such as he has never dealt with, a partial (or total) language barrier, and a policy that the return of an unforgiven to civilization is punishable by torture and death.

That's where my creativity gives out. Maybe yours can pick up again?
 


Posted by uberslacker2 (Member # 1397) on :
 
That's sorta the idea...think the barbarians and the romans. That's a pretty good analogy of the situation between the Unforgiven and the East. The protagonist actually hates the Unforgiven and he's trying to get the oases to bind together against the unforgiven. The problem with this is that the oases are about evenly matched with the unforgiven (in combat strength, their population is much higher). The protagonist, partly through research and partly through accident goes to the east. He goes because he needs to make the upcoming war as one-sided as possible, in the favor of the oases. He tries to get the east to send an army to the wastes because they start winning. The east won't hear of it because they have the same mentality (somewhat) as old China. Essentially they just don't mess with most of the world.

I think I got most of what he was talking about (corrections at least). I just realized that you were giving me suggestions, and I thank you, but if it hasn't already become obvious I've got it figured out. I've written it up to where he's in the East.

BTW, you probably saw it in the young writer's workshop where I posted it a while back. If someone wants to read I'll e-mail (or put it on my website)

The Great Uberslacker
 


Posted by Survivor (Member # 213) on :
 
Are we still on the initial question at all?

quote:
My question is, can anybody give me any compelling reason that my main character would want to go back and kill more people?

I mean, has this already been answered, or is it still up in the air? Because I think that the opposite question is actually the more difficult to answer. Why on Earth wouldn't this guy want to go out and kill people?
 


Posted by uberslacker2 (Member # 1397) on :
 
rofl, that's great. (I can give you reasons, it's emotionally draining but that's not the point) Once and for all I'm going to say it, "my question has been answered multiple times and in far greater depth (to the benefit of my story and writing skills in general) than I ever anticipated". I still like where the thread has gone though...:-D

The Great Uberslacker
 


Posted by Survivor (Member # 213) on :
 
Uh, well, could you give me a bit of a clue? I really don't know why this guy doesn't want to go about killing people (of course I'm talking about bad guys here). I mean, that's as basic an instinct as sex, and while there are people that lose all interest in sex, if your character was one of them then the reader would want to know why.

P.S. I don't want anyone to think that I am going around having sex and killing my enemies all the time. I'm just pointing out that predilections towards both are instinctive with humans.
 


Posted by JOHN (Member # 1343) on :
 
I would first like to apologize profusely for getting off the subject, but I had something I wanted to share with the board, and seeing as it was in fact off the topic I didn’t want to start a new thread. (although I have been to some BB’s that have a thread devoted to off the subject posts to avoid such things)
Anyway, a couple of weeks go I mentioned I just started reading the Wheel of Time on this thread and there was a several responses, so I thought there would be a few people would be interested. I’m a comic book fan from way back. (I would actually love to see OSC take a stab at the Silver Surfer not a novelization but doing an actual run on the comic book---it would be incredible.) Back to my point,, I found a website belonging to a comic artist by the name of Bret Booth who does commission work in his spare time. The stuff is incredibly expensive ($150 for 1 character and no background) and I’d hate to see what the fan paid for the picture below. Go ahead and copy and paste the links below(actually you my just be able to click on them)to see what I’m talking about. The first is the art by itself and the second has a character key. Trust me it’s better than those God awful cover paintings.

Sorry, for not talking about writing but when I saw the picture I immediately thought of the board---now back to you regularly scheduled bulletin board already in progress…

http://home.att.net/~alphabitch/Wheel.jpg

http://home.att.net/~boofner/Wheelkey.jpg

JOHN!

[This message has been edited by JOHN (edited April 12, 2002).]
 


Posted by Survivor (Member # 213) on :
 
Some of the characters didn't seem quite right, I thought that Perrin was a bit stockier, for instance, and Moraine looks less cooly impassive and more irritated than I would have pictured her, but on the whole the humans are great (is Min really that plain, though? I though her chin would be more average, belike).

But the Fade, Trollocs and Draghkar are all unsuitable. The fade has a great sinuous body form, but he doesn't have the eerie draping and light absorbing effect for his clothes (he's portrayed as shiny rather than shadowy) and he definately appears to have eyes (or at least the one you can see). The Trollocs simply appear to be buff, healthy humans wearing costumes with elaborate masks. And the Draghkar has a good (but not great) bat head, but his arms and legs are way too buff and his wings aren't large enough (his head should be based on a vampire bat rather than a fox or fruit bat).

Anyway, I'm nitpicking. 'Tis a fine picture.

Was anyone ever going to answer my other question?
 




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