To be more accurate, I am feeling some combination of uber-pumped / waiting-for-what-Bethesda-promised-to-be-hyped-up-spun-let-down.
Is the Radiant AI going to be for-real this time? Are the dragons REALLY going to be unscripted? Is the dynamic story/quest system REALLY going to be dynamic? Is the combat actually going to not feel like I am fighting with a lead 2x4? Will the game actually be optimized?
If the answer to the above questions is no, I will at least still enjoy roaming the countryside for hours on end, making up for all the hiking I can't do in real life because WA state only has 2 months of non-wet weather out of the whole year.
Posted by Samprimary (Member # 8561) on :
quote:I am surprised there is no topic on this yet.
Well, thing is with Skyrim — while I'm sure many are cautiously optimistic, they're wary, because this is Bethesda. And, like me, they remember the Oblivion hype versus the Oblivion reality — I still use it as the posterboy for incompetent game design.
So, an abnormally large portion of gamers are hype-proofed and just sort of hanging out, waiting to see what people say once the game's actually out.
Posted by Swampjedi (Member # 7374) on :
After Morrowind, Oblivion did feel like a letdown. I still loved it, though. I didn't get any of the Oblivion hype, because I wasn't much of a console gamer at the time.
Incompetence? Yes. Oblivion had loads and loads of problems, from idiotic AI to the leveling system. Once I found a way to work with/around the horribly broken leveling system, I could enjoy the game.
I'm excited for Skyrim. I like that they've gone away from the Oblivion leveling idea and more towards the Fallout 3 leveling idea (which was less broken).
I canceled my preorder, though. I have a huge backlog of games currently (mainly RPGs) with little time to play. I'll pick it up used in the new year, sometime. I guess that tells you the depth of my excitement - I'm not willing to pay full price, nor bump it to the top of my playlist.
Posted by Xavier (Member # 405) on :
I tried Morrowind. Tried and tried. Could not maintain my interest enough to get very far into it. The great reviews told me that this was a great game, and while some things were indeed pretty cool, they weren't enough to keep me entertained.
Still, when Oblivion came out, and had its own gushing hype (here and elsewhere) I bought it anyway. Again, this turned out to be a complete waste of my money. It just couldn't keep my interest.
I was a huge Fallout fan (1 and 2), so when Fallout III came out, I of course purchased it. I've played the intro at least a half dozen times, but always lose interest shortly after getting out into the wastes. I still mean to fire it back up someday and try to push through to whatever great stuff is in that game. I'm probably fooling myself though.
Now Skyrim is coming, and despite having already wasted money on the purchase of three different Bethesda games, I'm still going to be very tempted when IGN slaps a 9.X score on it, and you guys all start talking about it here. This time, I at least have to promise myself to buy it only when it gets down to $20 bargain prices.
Posted by Rakeesh (Member # 2001) on :
Initially I tried Morrowind, and just couldn't get into it either. It felt impenetrable to me-the world was so dense in terms of story and baffling. It wasn't even easy to get around on a large scale in the world to a total newbie. If I wanted to go to a,b, or c which were along the lines of where the story probably wanted me to go, I could simply hop on a silt strider. But if I decided, from looking at the map, that I wanted to go to x,y, or z on the map...well, eventually I'd have to take a silt strider, hop a mage's guild transport, and then...
It took playing and loving Oblivion to get back into Morrowind, strangely enough. The story was less dense, the world less alien, getting around was easier, and the leveling system more sensible (though deeply, strangely flawed).
I guess perhaps there's just something about Bethesda's approach to sandbox style of play that doesn't resonate with you then, Xavier? Interesting. I loved both Fallout III and Oblivion-they're among my favorite games I've ever played, to the extent that my initial reaction on hearing someone who likes RPGs didn't like them is, "Wow, I don't get that at all!" Then of course I remind myself that taste and preference varies, and there were beefs I had with those games that had they been more noticeable to me would've killed it.
Posted by Jake (Member # 206) on :
What games have really held you attention in the last, say, 5 years, Xavier?
Posted by Xavier (Member # 405) on :
From the top of my head, may need to add to later.
RPG: Mass Effect 2, Dragon Age: Origins, Dragon Age 2 RTS/TBS: Starcraft 2, Empire:Total War, Company of Heroes MMO: World of Warcraft Other: World of Tanks, Portal
Posted by Xavier (Member # 405) on :
quote:guess perhaps there's just something about Bethesda's approach to sandbox style of play that doesn't resonate with you then, Xavier? Interesting.
Its possible, though other "sandbox" games like the GTA series have been hits with me in the past.
I think its more that the things I like about RPGs and the things Bethesda emphasizes in their games are very different.
For instance, one thing I love about Bioware games is putting together a party I enjoy, and my interactions with them. Dragon Age for me was all about my character falling in love with Morrigan and following her into the unknown. Having a voiceless protagonist go around doing random crap with no companions to speak of doesn't hit the same notes with me.
I'm also not a huge fan of first person perspective, which is clearly an issue with Bethesda's games. If I loved the combat, then going around with my solo dude would probably appeal more to me.
Added: I also hated the fonts in Morrowind. For such a wordy game, I can't hate to read the text. I also think their character modeling is downright hideous. To even play Morrowind I had to download a bunch of mods to replace everyone's faces. That led to like a week of me trying to find just the right combination of mods to make me like the game.
Posted by Rakeesh (Member # 2001) on :
See, I wouldn't have first expected that someone who really liked those Bioware games, but as you describe the differences it makes sense. I mean, obviously-it was just funny to me the way I correlated 'liking Dragon Age' to 'would like Oblivion'.
Not liking (or at least not liking as much) 1st person is another thing that makes the dislike less opaque. For what it's worth, I've heard-too soon to tell, really-that 3rd person is much more impressive in Skyrim, much more lifelike, as is combat. I hope so, because parts of combat were things I didn't enjoy so much in Oblivion too-and I rarely ever used 3rd person at all.
I guess what could be called personal stories-stories for the player, that the player himself is enacting-are much more potent in the Bioware games than these other games. Though I will say that in Fallout III, the personal story was (I thought) pretty powerful...but there weren't many choices to be made, and the main story was while a big questline in and of itself pretty small compared to the rest of the entire world. And the urgency for 'save Dad!' story was self-driven.
I'm right there with you on the character models in Morrowind, too. For a sandbox game where a big part of the designed appeal is 'go anywhere, talk to anyone and find out what happens!' it'd be helpful if the 'anyones' weren't hideous double-baggers.
Posted by Mucus (Member # 9735) on :
Morrowind is old though, 2002 I think. I encountered it early enough, that the visuals were actually quite impressive, especially the view distance as affecting the wall around the peak, the various cities, the different cultures, etc.
But there's no way I could replay it today without those mods (which are quite nice). I think I also tried to replay Fallout and Fallout 2, even with some high resolution mods, but I couldn't get back into it. I still have the great memories of when I first played it (and replayed it back in the day).
Actually, recently, I rather like Assassin's Creed 2 and follow-up for that sense of wandering around and checking out random stuff. I just wish there was an RPG that could have at least that level of detailed visuals in a "real" city.
Posted by Rakeesh (Member # 2001) on :
Oh, I'm not saying it didn't look good for its time. What I meant was that the people in it were, well, they just didn't appeal to me.
I really enjoyed AC2 also, for very similar reasons. The huge, 'real' city, the frequent history tidbits about people, events, architecture. Not unlike GTA IV in the sense of a 'real' city, with the depth overall (that is, how deep you could poke it and still seem real) going a bit deeper, though still very shallow compared with the possibilities.
Posted by Mucus (Member # 9735) on :
Well, there's two problems here.
The first is that the characters, as in the personalities, are pretty generic and boring. Fallout would have the same issues with re-used character models (or sprites rather), but at least you remember the people. There's not a single character in Morrowind that I can remember.
But I think that can be somewhat distinguished from the actual character models which weren't so awful for the era, at least for RPGs. The previous game in the series basically looked like Doom for example.
The second is understandable for the era, the first is not.
As for AC2, definitely. I'm very glad that someone found a way to go this route. I've always wanted to visit some of these places (or revisit in some cases).
Posted by Rakeesh (Member # 2001) on :
*nod* Many of the characters were pretty boring, though I didn't find that the case in Oblivion personally-the stories of the characters, that is. Many of them were interesting. Such as the vampire hidden in among the vampire hunters, who framed a neighbor as a vampire. Or the Mage's Guild small-time bad guy, who sent you on a suicide mission and whom you then had to investigate. Couple of examples.
As for Morrowind, it's been longer but I do remember some of them. But I don't think they were as consistently appealing.
Posted by Xavier (Member # 405) on :
quote:But I think that can be somewhat distinguished from the actual character models which weren't so awful for the era, at least for RPGs.
Wow, I totally disagree. For instance, KOTOR came out only a year after, and it had Bastila. The year before, you had Yuna, though maybe you aren't counting JRPGs.
Granted the widely used mod turned those disgusting faces into beautiful faces, but the fact that some random dude did a 1000 times better job than the actual game developers isn't a point in their favor.
I think Oblivion had pretty hideous faces as well. Quick googling shows that each and every race was ugly in that game. Of course Skyrim looks great in that image, so maybe that will alleviate some of that.
Posted by Dan_Frank (Member # 8488) on :
quote:Originally posted by Xavier:
quote:But I think that can be somewhat distinguished from the actual character models which weren't so awful for the era, at least for RPGs.
Wow, I totally disagree. For instance, KOTOR came out only a year after, and it had Bastila. The year before, you had Yuna, though maybe you aren't counting JRPGs.
I'll grant you Bastila, but it's pretty unfair to compare a JRPG cinematic screencap to the gameplay of a comparable era game. JRPGs love their overblown cinematics.
Posted by Xavier (Member # 405) on :
I don't remember Yuna looking much different during the game, but I suppose that could be a faulty memory.
Posted by Geraine (Member # 9913) on :
I am hesitently optimistic about Skyrim. I loved both Morrowind and Oblivion, but they had their issues. Plus Bethesda released Hunted: The Demonforge that was supposed to be an amazing game, and I bought it and played it once. Now I can't even trade it in for a decent amount and I can't bring myself to try that steaming pile of crap again.
Posted by Dan_Frank (Member # 8488) on :
quote:Originally posted by Geraine: I am hesitently optimistic about Skyrim. I loved both Morrowind and Oblivion, but they had their issues. Plus Bethesda released Hunted: The Demonforge that was supposed to be an amazing game, and I bought it and played it once. Now I can't even trade it in for a decent amount and I can't bring myself to try that steaming pile of crap again.
But with a name like that, how could it not be totally rad!?
God, now I'm remembering Totally Rad . Does anyone else here remember that?
PS: Xavier in fairness I think the last JRPG I enjoyed was ChronoTrigger. I have no idea what Yuna looked like in-game, but I do know that JRPGs tend to sink a lot into their cinematics, so I made an assumption about her.
Posted by Raymond Arnold (Member # 11712) on :
quote:And, like me, they remember the Oblivion hype versus the Oblivion reality — I still use it as the posterboy for incompetent game design.
I haven't played Oblivion, but have heard some things about it and was curious if you could summarize what was bad about the design (or provide a link)
Posted by BlackBlade (Member # 8376) on :
I enjoyed Oblivion quite a bit, but I had never played Morrowind. I enjoyed it just a titch less than I enjoyed Fallout 3. I'm cautiously optimistic about Skyrim. There is also Batman:Arkham City and Legend of Zelda: Skyward sword in contention, and I can only afford one. It's only a difficult choice because Diablo 3 isn't coming out this year.
Fable/Fable II/Fable III are still the benchmarks by which I measure games that were touted as one thing, but were in fact another.
BTW anybody else excited for Blizz-con? I'm really hoping they reveal Titan.
Posted by Dan_Frank (Member # 8488) on :
Blizzard does a fantastic job making games I'm only peripherally interested in. Bethesda does a dreadful job making precisely the games that I want.
It's pretty frustrating.
Edit: Bioware is an interesting case, too. They make exactly the games that I want, from a story perspective, but their gameplay is all over the map. Dragon Age: The Story is essentially a totally different, parallel game to Dragon Age: The Combat. One tries for a sort of gritty realistic tone reminiscent of G.R.R. Martin's work, while the other is wall to wall special effects and flashy videogame fighting. Mass Effect is better in this area, but still falls short. It's sort of to be expected, since they are video games, but the disconnect is much more stark than in a lot of games.
Posted by Mucus (Member # 9735) on :
quote:Originally posted by Dan_Frank:
quote:Originally posted by Xavier:
quote:But I think that can be somewhat distinguished from the actual character models which weren't so awful for the era, at least for RPGs.
Wow, I totally disagree. For instance, KOTOR came out only a year after, and it had Bastila. The year before, you had Yuna, though maybe you aren't counting JRPGs.
I'll grant you Bastila, but it's pretty unfair to compare a JRPG cinematic screencap to the gameplay of a comparable era game. JRPGs love their overblown cinematics.
Actually, I don't play JRPGs, not a judgement, I've just never got into that genre. I can see how someone coming from that tradition would have bigger issues with how characters look.
I just found myself comparing them to other sandbox games like GTA: Vice City (same year) and GTA: San Andreas (two years later) which looked more like this.
Posted by Dan_Frank (Member # 8488) on :
Now them's some real graphics!
Posted by BlackBlade (Member # 8376) on :
I did not like JRPGS when I was younger. Then I rediscovered them in high school with the ZSNES emulator and roms. I quite enjoyed them all the way until about Final Fanatasy 12. It's been a steaming pile of crud since then.
I never played FFX, and some people think that's nuts, but it didn't seem far removed from its sucessors. I haven't been blown away by a JRPG since Chrono Cross.
Posted by Dan_Frank (Member # 8488) on :
What's funny to me is that some of the traits that made the JRPGs of old so amazing are the very things that JRPGs adamantly refuse to do now. Compared to the alternatives, they were amazingly open-ended and allowed for the players choices to matter (FF3/6/whatever and ChronoTrigger are what I'm thinking of here). Whereas nowadays, a hallmark of JRPGs is that they are insanely constrictive and linear compared to the other RPGs on the market.
Posted by Rakeesh (Member # 2001) on :
I can't think of a JRPG I've played before, aside from FF13 which I'm playing now. I'm really struck by how linear it is. I haven't played an RPG that was so on rails in quite some time. Or at least, that feels so on rails.
Posted by Dan_Frank (Member # 8488) on :
Yep!
I remember when I first heard about ChronoTrigger, and how the ENDING of the game varied based on YOUR ACTIONS. I was utterly floored. O, for that bygone age.
Posted by Geraine (Member # 9913) on :
Totally Rad was actually a pretty fun game, and I still own the original NES cart!
The early reviews painted Hunted as being Demon Souls crossed with Diablo. I was excited for it and it really let me down.
I agree with the sentiment about JRPG's. Back in the SNES and PSX days there were no truly awesome Western RPG's released. Since then good JRPG's have been hard to come across. In fact, Xenoblade on the Wii is arguably the best JRPG I've played for years.
Posted by umberhulk (Member # 11788) on :
FF12 is tight.
Oblivion is an obtuse game, where Morrowing is just freedom. But they were both good.
More people need to play Etrian Odyssey 3 for the DS.
Excited for this.
Posted by Mucus (Member # 9735) on :
I'll wait till it reaches $10 on Steam
Posted by ricree101 (Member # 7749) on :
quote:Originally posted by Dan_Frank: Blizzard does a fantastic job making games I'm only peripherally interested in. Bethesda does a dreadful job making precisely the games that I want.
It's pretty frustrating.
I thought fallout improved upon Oblivion a fair amount, even though it still had its share of faults.
I'm tentatively optimistic about Skyrim.
That said, I'm worried about the PC version. The interface shown so far looks decent for consoles, but seems like it would be terrible on the PC without some major overhauls.
Considering how much mods added to Morrowind and Oblivion, I'm not at all considering getting it on any other platform. So I hope they take the time to get the PC version right.
Posted by Samprimary (Member # 8561) on :
quote:Originally posted by Raymond Arnold:
quote:And, like me, they remember the Oblivion hype versus the Oblivion reality — I still use it as the posterboy for incompetent game design.
I haven't played Oblivion, but have heard some things about it and was curious if you could summarize what was bad about the design (or provide a link)
The minimal summary is that really absolutely none of the fundamentals of gameplay mechanics were done right, and most of them can be actively called 'botched' or 'a failure.' Usually you can say something like "a lot of" or "too many of" the fundamentals are weak, but in the case of Oblivion, all of them were design failures. This is actually somewhat impressive. It was created by a (1) combination of goofs during development nearing 'crunch time,' (2) an unwillingness on the part of the studio to abandon questionable design decisions, pushing them into the final edition without much of any regard for how well these designs were testing with players, and (3) Bethesda's bizarre desire to maintain a significant quantity of Elder Scrolls' old mechanics, to 'keep an old feel.'
The world leveling system is a perfect, all-encompassing example of this. It is the number one thing which should have been scrapped, but wasn't. The ramifications of this design decision expanded into all areas of the game — it affected character creation, by making it so that it was not only possible, but very easy, to ruin the game experience by not building your character in specific ways. It affected the storyline, because the 'world level' was not inherently linked to your combat skill level, and the gate missions were essentially pure combat challenges. Depending on how you have played, they end up frustratingly impossible or offering no difficulty or challenge at all. It nullified the sense of character progression — if you slept and leveled, you weren't leveling yourself, you were leveling the world ... and hoping you had taken a step forward to match. The end result is that most subsequent playthroughs of the game are specifically designed around gaming the world leveling system to render the world's challenge level into nothing.
In fact, the single worst part about the world leveling system pertained to the method by which the world 'leveled' enemies to match your player level. Specifically, the rate of enemy hit point increase per world level. At level one, enemies can be one-shot, and combat is fairly fast. You can knock a bandit down with a single well-placed swing or a sneak attack. But once the world goes up in levels enough, enemy hitpoints have increased additively enough so that combat with anything — from a Daedra to a bandit to a mud crab, whatever — involves button mash attrition. You simply have to hit them over and over again until they are dead. Eventually, they are buckets of hitpoints and it gets really, really grindy — near impossible, in fact, if you haven't leveled 'correctly' and thus don't have the output necessary to best them in button mash attrition. The literal best way to play by a wide margin is to purposefully never level at all, and aid this by never, ever, EVER choosing skills for your class that you intend to use.
World Leveling is just the centerpiece, the quintessential core of Oblivion's complete gameplay design failure. Every other gameplay mechanic can also be criticized sufficiently. The stat system, including level multipliers, is capricious enough to force players to game it at least to some degree, or the world outpaces you. This means you have to level 'the right way,' which involves painstakingly constraining the way you play at most times to ensure that you're getting three multipliers per level.
The skills system, and the 'choices' it gives a player, is violently unsuited to the world, and this ruins people's gameplay very frequently. Parks created a diplomat, used social skills around town, and would be murdered by world-upgraded boars the second he left the capital. On the other end of the scale, certain skills are rather oddly easy gamebreakers, like Alchemy in Morrowind. Maxed stealth, which you can literally get in your jail cell at the very beginning of the game with minimal effort, can allow you to flat-out attack people in broad daylight without revealing yourself. This is just one specific example, here are many others. Other skills and abilities are just .. confusingly badly designed. Half of the starting birth signs are completely useless, others are overpowered blatantly. Speechcraft is not something that should ever have been approved as a final system. Ever. Even employees still make fun of the idea to this day
Posted by Rakeesh (Member # 2001) on :
quote:World Leveling is just the centerpiece, the quintessential core of Oblivion's complete gameplay design failure. Every other gameplay mechanic can also be criticized sufficiently. The stat system, including level multipliers, is capricious enough to force players to game it at least to some degree, or the world outpaces you. This means you have to level 'the right way,' which involves painstakingly constraining the way you play at most times to ensure that you're getting three multipliers per level.
This seems well put (no surprise, since it's your business as I understand). I enjoyed the game well enough to the point where I didn't mind, but in order to enjoy the game as it went on in the unmodded version, careful attention had to be payed to how I played in order to keep track of how I leveled. Had I made a bit of a whoopsie that first time in character creation-I should say, the second time, since I scrapped it in the sewers and rerolled!-I wouldn't have enjoyed things nearly as much.
If I remember correctly from back when I was playing it-which was when I played it modded-the best, most highly used and rated mods were those that specifically addressed the things you mention. The leveling system and the way your character levels, and the way the world around you levels. Those were the most downloaded mods, aside maybe from those that simply made the game look a lot better.
I'm a big enough fan of the franchise that it'd take some pretty grave foreshadowing of awfulness for me not to pick up the game, but I'm reassured that according to what I've heard the developers acknowledge how flawed the leveling system is (they even mentioned just how often players would scrap their first 30-60m of play and reset, once they got a hint of how things 'really' worked), and thus have changed it.
quote:The skills system, and the 'choices' it gives a player, is violently unsuited to the world, and this ruins people's gameplay very frequently. Parks created a diplomat, used social skills around town, and would be murdered by world-upgraded boars the second he left the capital. On the other end of the scale, certain skills are rather oddly easy gamebreakers, like Alchemy in Morrowind. Maxed stealth, which you can literally get in your jail cell at the very beginning of the game with minimal effort, can allow you to flat-out attack people in broad daylight without revealing yourself. This is just one specific example, here are many others. Other skills and abilities are just .. confusingly badly designed. Half of the starting birth signs are completely useless, others are overpowered blatantly. Speechcraft is not something that should ever have been approved as a final system. Ever. Even employees still make fun of the idea to this day
Huh. That wasn't my experience-maxed stealth, I mean. It actually was one of the most tedious skills to level (though I've heard of players who did the 'point your guy in a direction sneaking into a corner, and walk away' trick, and that's old school gaming-the-game right there!), and when you maxed you could sneak up on someone in broad daylight-from behind. But that's about it.
The Speechcraft system was pretty damn silly. It's like they looked at it and said, "Hey, in our Speechcraft system, you can bribe, intimidate, coerce, flatter, and joke around!" Sounds good. Heh.
Posted by Dan_Frank (Member # 8488) on :
quote:Originally posted by Rakeesh: (though I've heard of players who did the 'point your guy in a direction sneaking into a corner, and walk away' trick, and that's old school gaming-the-game right there!)
I totally did that. Rubber-banded the thumbstick in the forward position next to a sleeping guy, watched tv for a while, checked back every so often to see if the guy had woken up and spotted me.
Like I said, they do a freaking terrible job making the games I'm really interested in. So frustrating.
Posted by Rakeesh (Member # 2001) on :
It was really strange. I recognized, "Huh, this is pretty silly," of the level system (both world and PC) when I played it. Then, months later, I heard the mods were pretty sweet and gave them a shot. They made the game so much better, much more enjoyable than I would've expected, because I generally look for story in games quite a bit more than gameplay. That is, an excellent story will make up for a lot with me in the gameplay department, but the mods I used changed very little-only a few small additions-to the story, and made major changes in the level system. It was so superior to the unmodded version I couldn't believe they hadn't done something like that for the game itself.
Posted by Scott R (Member # 567) on :
The story was mediocre-- with the exception of the Thieves' Guild-- and I got the leveling pack as soon as I got the game.
I enjoyed it.
Posted by umberhulk (Member # 11788) on :
It was a good game that took an understanding of how things work and it was fun to optimize how you played. It's good.
Posted by Jake (Member # 206) on :
I liked Daggerfall a lot, and loved Morrowind. I played Oblivion at a friend's house long enough to get an idea of the problems that Sam outlined, and then never bothered to pick it up, despite the fact that I could have patched it into a working game through the application of mods. I'd just lost enthusiasm for it, and had other things I wanted to do with my time.
Posted by Rakeesh (Member # 2001) on :
Didn't dig the Assassin's Guild story, eh Scott? (Not that I think it's a sign of good taste or something-it's just those two are the ones most commonly mentioned. Personally I enjoyed that one as well the most.)
I think I might've been like Jake-having played and really enjoyed Daggerfall and Morrowind (though not beaten at that point), the tutorial was really frustrating once I realized, "Well, damn. I designed about half of my character wrong." I remember it really frustrated me at the time-you know, the way trivial things in a video game sometimes just really bug you, even though you know they're trivial. Then I got out of the sewers and the real sandbox moment was revealed, and I didn't mind so much, heh.
It's strange, a sandbox style game with a good grab along those lines will make up for a lot with me as far as games. The same with written stories, too.
Posted by umberhulk (Member # 11788) on :
Oblivion is super obtuse.
Not broken.
Posted by umberhulk (Member # 11788) on :
I mean come on were not talking about FF8 here.
Posted by Samprimary (Member # 8561) on :
Besides the game's F minus minus score for gameplay mechanics, I also have to note their ... difficulties with immersion, which surprise me because of the ways that a lot of their design decisions ended up negating a lot of the extreme effort and expense they went to trying to create a large, contiguous geology and environment. Oblivion released with ghastly potatofaces, which the game tiresomely liked to pimp out by jamming straight up to extreme close range whenever you interacted with any of the game's ten voices that weren't patrick stewart. Oh, right, and it's an entire continent with ten voices that aren't patrick stewart! That is almost not hyperbole. They were stretched so thin that most class/gender combos were all but universal across the whole world (oh, look, it's another dark elf with a widow's peak and that weasely mr. burnsish voice! what a surprise! he must be no. 51,662!). You had gorgeous vistas that probably you saw once before getting in the habit of mashing the fast travel button. There's like a million world dungeons! They are all the same three tilesets! Hmm!
However, other elements of the game besides the core gameplay mechanics (immersion, graphics, performance, GUI, storyline, etc) aren't critically flawed, they tend to be at least .. decent? Which is why you could still play through the game and have an okay time. Well, once you figured out which of your character 'choices' were actually wrong answers on the Oblivion quiz.
Well I guess I'm going to fast travel to all the capitols, steal each and every one of the silver plates from each of their completely unguarded dining rooms, sell it all for a million billion gold, buy some magic items and sleepwalk through the game at level one. Hooray?
quote: It was so superior to the unmodded version I couldn't believe they hadn't done something like that for the game itself.
The mighty Oscuro's and the like. Modding got the game a fair bit further than it was out of the gate (at least for the PC Gaming Master Race; the console rabble were left to molder).
The degree to which homebrew modding improved the game's mechanics was actually fairly embarrassing for them. Within days of the game being out, some guys scribbing out code at home had already released a mod that vastly improved the horrid faces. Just some guy at home! Some other guy fixed their terrible menus with a snap of his fingers. The complete world overhauls came not too long afterwards, etc, etc.
quote:Huh. That wasn't my experience-maxed stealth, I mean. It actually was one of the most tedious skills to level (though I've heard of players who did the 'point your guy in a direction sneaking into a corner, and walk away' trick, and that's old school gaming-the-game right there!), and when you maxed you could sneak up on someone in broad daylight-from behind. But that's about it.
max stealth, top with a paltry amount of chameleon. Murder people all day! Some of this was, I believe, mitigated by the overhauls. But if you're just playing an unmodded version of the game and you're playing it 'right' (by durr-ing out the world level) then it takes a paltry amount of effort to be an untargetable phantasm.
Posted by Dan_Frank (Member # 8488) on :
quote:Originally posted by Samprimary: Besides the game's F minus minus score for gameplay mechanics, I also have to note their ... difficulties with immersion, which surprise me because of the ways that a lot of their design decisions ended up negating a lot of the extreme effort and expense they went to trying to create a large, contiguous geology and environment. Oblivion released with ghastly potatofaces, which the game tiresomely liked to pimp out by jamming straight up to extreme close range whenever you interacted with any of the game's ten voices that weren't patrick stewart. Oh, right, and it's an entire continent with ten voices that aren't patrick stewart! That is almost not hyperbole. They were stretched so thin that most class/gender combos were all but universal across the whole world (oh, look, it's another dark elf with a widow's peak and that weasely mr. burnsish voice! what a surprise! he must be no. 51,662!). You had gorgeous vistas that probably you saw once before getting in the habit of mashing the fast travel button. There's like a million world dungeons! They are all the same three tilesets! Hmm!
However, other elements of the game besides the core gameplay mechanics (immersion, graphics, performance, GUI, storyline, etc) aren't critically flawed, they tend to be at least .. decent? Which is why you could still play through the game and have an okay time. Well, once you figured out which of your character 'choices' were actually wrong answers on the Oblivion quiz.
Well I guess I'm going to fast travel to all the capitols, steal each and every one of the silver plates from each of their completely unguarded dining rooms, sell it all for a million billion gold, buy some magic items and sleepwalk through the game at level one. Hooray?
quote: It was so superior to the unmodded version I couldn't believe they hadn't done something like that for the game itself.
The mighty Oscuro's and the like. Modding got the game a fair bit further than it was out of the gate (at least for the PC Gaming Master Race; the console rabble were left to molder).
The degree to which homebrew modding improved the game's mechanics was actually fairly embarrassing for them. Within days of the game being out, some guys scribbing out code at home had already released a mod that vastly improved the horrid faces. Just some guy at home! Some other guy fixed their terrible menus with a snap of his fingers. The complete world overhauls came not too long afterwards, etc, etc.
quote:Huh. That wasn't my experience-maxed stealth, I mean. It actually was one of the most tedious skills to level (though I've heard of players who did the 'point your guy in a direction sneaking into a corner, and walk away' trick, and that's old school gaming-the-game right there!), and when you maxed you could sneak up on someone in broad daylight-from behind. But that's about it.
max stealth, top with a paltry amount of chameleon. Murder people all day! Some of this was, I believe, mitigated by the overhauls. But if you're just playing an unmodded version of the game and you're playing it 'right' (by durr-ing out the world level) then it takes a paltry amount of effort to be an untargetable phantasm.
The fact that everything you said here is absolutely true really depresses me. I was trying to forget all this stuff so that I could hope Skyrim will be decent! Especially since my PC is awful, so I will be getting it on the Xbox. Sigh.
Posted by Parkour (Member # 12078) on :
Upgrade back into the pc gaming world. Its worth it. It pays for itself over time, thanks to absurd steam specials.
Posted by Dan_Frank (Member # 8488) on :
Maybe. Problem is I'm also a mac fanboy. My current cheapo PC laptop is dreadful, and reminding me just how much a mac fanboy I really am.
Posted by Raymond Arnold (Member # 11712) on :
I've always been weirded out by the "PC is better than console" notion, since I'm always running on older PCs. I save money on upgrades AND steam specials!
Posted by Parkour (Member # 12078) on :
pc IS better than console. And even if you are addicted to paying over twice as much for upgrades on a mac, there is always Boot Camp.
Posted by Marlozhan (Member # 2422) on :
I just need a new computer period to play Skyrim. AGP motherboard. And I simply don't have the money for that. Or I can pick up a used PS3 on Craigslist for $180 and play the game. But if it turns out to be as broken as Oblivion was, and I can't mod, then I am just stuck not playing it. And as much as the mechanics sucked in Oblivion, I am a SUCKER for open world environments that I can just explore at will.
Besides, I ended up spending more time modding Oblivion than I did actually playing it. Every time I installed a mod and started playing, I would think, "I wonder if I can make this better?", and I would go back to hunting for more mods. I got tired of looking for mods, but my brain couldn't let go of the idea that I might be able to make the game even better or add something cool.
A console would just let me let go of that and just play the dumb thing. Just make a better game Bethesda!
Posted by Dan_Frank (Member # 8488) on :
quote:Originally posted by Marlozhan: I just need a new computer period to play Skyrim. AGP motherboard. And I simply don't have the money for that. Or I can pick up a used PS3 on Craigslist for $180 and play the game. But if it turns out to be as broken as Oblivion was, and I can't mod, then I am just stuck not playing it. And as much as the mechanics sucked in Oblivion, I am a SUCKER for open world environments that I can just explore at will.
Besides, I ended up spending more time modding Oblivion than I did actually playing it. Every time I installed a mod and started playing, I would think, "I wonder if I can make this better?", and I would go back to hunting for more mods. I got tired of looking for mods, but my brain couldn't let go of the idea that I might be able to make the game even better or add something cool.
A console would just let me let go of that and just play the dumb thing. Just make a better game Bethesda!
Yes. Posted by Samprimary (Member # 8561) on :
Gaze not upon their struggle. Do not wound your soul to watch them struggle to play Dragon Age without a mouse and keyboard hotkey bars. Weep not for the console-goer; their fate is their own.
Posted by umberhulk (Member # 11788) on :
I'll probably play it on PC, but I might (might) actually use a controller. Melee heavy games are sometime more fun with a controller and a rumblepack.
Depends on interface. Or I dunno, if I get frustrated with it.
Posted by Xavier (Member # 405) on :
quote:Besides, I ended up spending more time modding Oblivion than I did actually playing it. Every time I installed a mod and started playing, I would think, "I wonder if I can make this better?", and I would go back to hunting for more mods. I got tired of looking for mods, but my brain couldn't let go of the idea that I might be able to make the game even better or add something cool.
This was me exactly, except with Morrowind. My interest in Oblivion didn't last long enough for this to repeat.
Posted by Scott R (Member # 567) on :
quote:Didn't dig the Assassin's Guild story, eh Scott? (Not that I think it's a sign of good taste or something-it's just those two are the ones most commonly mentioned. Personally I enjoyed that one as well the most.)
I attempted to join the assassin's guild; when I got to the old man's room, I just couldn't do complete the mission.
In my current game (trying out the heavy-hitting fighter-type class), I accidentally killed a soldier while freeing Kvatch. Moron walked right into my sword while I was swinging at a clanfear. Dropped him like a red-hot penny. And OF COURSE, there's no trial, no inquiry-- as soon as I get back to civilization it's, "Pay 1000 gold, or be hounded by guards!"
Man!
So no Dark Brotherhood for me, thanks.
Posted by ricree101 (Member # 7749) on :
Too bad. It had some of the better sidequests in the game.
Most notably, there was one where you were the killer in a murder mystery setting.
Posted by Rakeesh (Member # 2001) on :
Heh, I had the same hangup initially! So when I got there, I woke him up-the things he said let me kill him.
The AI and the way followers would run into your sword was awful!
Posted by Samprimary (Member # 8561) on :
It sounds like a speed trap, but worse. In order to increase city revenue, they're setting up manslaughter traps.
Posted by Dan_Frank (Member # 8488) on :
quote:Originally posted by Samprimary: It sounds like a speed trap, but worse. In order to increase city revenue, they're setting up manslaughter traps.
Posted by Jeff C. (Member # 12496) on :
I seriously cannot wait for this game. I'm playing Oblivion now and I'm sad that I waited so long. It's amazing! Although there are a few flaws to it, but that's to be expected with a game that came out so long ago. But Skyrim looks like it is going to completely change everything, and in a good way. The duel wielding, constellations, new engine, better graphics, dragons, and so on all look like great fits for a great game.
Between this and Zelda, I'm going to get my fantasy fix without a doubt!
Posted by Samprimary (Member # 8561) on :
There's one thing Skyrim is really going to test, and that's Bethesda's statements that Fallout (aka the best oblivion mod) as an experience really taught them a lot about how to make games better.
Let's see, shall we?
I'm really happy I got out of the habit of autobuying games based on hype, a long time ago.
Posted by Rakeesh (Member # 2001) on :
What do you mean, Samprimary? That is, that Fallout 3 is the best Oblivion mod?
It's interesting to me that you seem to take a much, much dimmer view of Oblivion (and Fallout 3?) than, well, just about everyone. It's not that I disagree with any of the things you mentioned individually so far, in this thread at least. In fact I think they're pretty spot-on and well put. It's just that you...hmmm, make of their sum a much greater amount of bad than I do. That, and I like games and stories and talking about how they're made *heh*.
What's your opinion on Fallout 3?
Posted by TomDavidson (Member # 124) on :
To be fair, I agree completely with Samp about Oblivion and Fallout 3. I tried so hard to enjoy those games, and just failed miserably.
Posted by Rakeesh (Member # 2001) on :
Heh, well Tom I hope you'll pardon me for sayin' so, but the vibe I get from you is that the hata' gene is pretty strong with when it comes to things like this. That said, why do you think you disliked them so much (or failed to enjoy them)?
Posted by Yebor1 (Member # 1380) on :
These sandbox games where i can take my time and do what i like how i like are my favorites. IE Oblivion (my all time favorite),the fall out games, red dead redemption, grand theft series, the assasins creed series. they are not hack and slash follow the path games. There is a freedom you dont have in other games. You have to decide how to complete the storyline missions and you can do them differently every time. I tend to spend more time in these games just exploring and soaking up the environment than i do on missions. I also take a lot of time building up my character outside of missions. So yeah I am waiting for SKYRIM. I think my Girlfriend is getting tired of me talking about it.
Posted by TomDavidson (Member # 124) on :
quote:That said, why do you think you disliked them so much (or failed to enjoy them)?
The out-of-the-box stories were terrible, not least because the illusion of freedom produced by the open world was rather curtly curtailed where they were concerned. The main plots, in other words, were the weakest parts of the game -- and the games weren't strong enough in the procedural part of play to allow user-created stories to fill the gaps.
Posted by Samprimary (Member # 8561) on :
quote:Originally posted by Rakeesh: What do you mean, Samprimary? That is, that Fallout 3 is the best Oblivion mod?
It has long been a joke since Fallout 3 came out — since it took the general tech, open world, and gameplay concept of Oblivion and did it vastly better — to have called it "Oblivion's best overhaul mod to date."
quote:It's interesting to me that you seem to take a much, much dimmer view of Oblivion (and Fallout 3?) than, well, just about everyone.
That's pretty impossible. I mean, every time a thread about oblivion comes up, it's usually mostly just about modding it. When it's just talk about Oblivion proper, it's about how bad it is and what a vanishingly small percentage of people could bring themselves to finish it.
Posted by Rakeesh (Member # 2001) on :
quote:That's pretty impossible. I mean, every time a thread about oblivion comes up, it's usually mostly just about modding it. When it's just talk about Oblivion proper, it's about how bad it is and what a vanishingly small percentage of people could bring themselves to finish it.
Huh. That hasn't been my experience of Oblivion threads. Not that there's a large sample size or anything, and I wouldn't be surprised if you had more experience with forum threads discussing it. Heck, we didn't start talking about mods in Oblivion over on SR (the other TES thread experience I've got, heh) for quite awhile into the thread. It definitely wasn't a case of, "Man, this stinks! But it could be great if..."
quote:It has long been a joke since Fallout 3 came out — since it took the general tech, open world, and gameplay concept of Oblivion and did it vastly better — to have called it "Oblivion's best overhaul mod to date."
Well, I agree with this.
Posted by Parkour (Member # 12078) on :
The sa thread on oblivion was literally called something like "oblivion, let's mod it and actually play it this time!"
Posted by Rakeesh (Member # 2001) on :
I wonder how widespread that really is? The 'it's unplayable without modding', I mean. I won't argue that modding makes it much better, and addresses a lot of the very fundamental (and still strange to me even now) flaws, but its popularity-on consoles, even, not just PCs-doesn't lead me to think that's a very common outlook on it.
Posted by Parkour (Member # 12078) on :
Its widespread. And at least from my own perspective, mods were the only thing that kept people interested. Its not unplayable without mods, its just really lackluster, and doesn't hold most people. You have to be really really really into the open world thing to forgive its gameplay, and even then....
Posted by Rakeesh (Member # 2001) on :
How do you explain its popularity on the consoles, then? The widespread acclaim without mods, etc.?
Posted by Parkour (Member # 12078) on :
I bought it for the console. A lot of us did. Brand name hype train, it was the next elder scrolls and it looked gorgeous, and we had read all about how the npcs dynamically interacted and made it a living breathing world where they all had lives, and stuff. I was really excited for it.
As for 'univeral acclaim' that is kind of a separate discussion about the pathetic state of games reviewing.
Posted by Samprimary (Member # 8561) on :
quote:Originally posted by Rakeesh: Huh. That hasn't been my experience of Oblivion threads.
I got to experience oblivion from at least three decent spheres: my countless gamer friends, the internet's wide swath of games talk, and my coworkers talking games and game design ... while making games in the industry! If I could sum up all the talk about oblivion I have encountered from these spheres, the condensed, unalloyed reception was essentially 'underwhelming, but at least you could mod it.'
To tie it in to what we're talking about, it's why the hype is diluted this time around! Oblivion — the product released on shelves — got really old, really fast. It was an underwhelming product. It's not a game that stinks, or that I would describe as 'unplayable,' — if you want a game very much so like Oblivion which failed in far more aspects to the point of being describable that way, check out Two Worlds — but it is my primary example of bad game design philosophy, principles, and execution. Oblivion is an example of bad game design. They spent so much money and time and poured so much effort and energy into it, painstakingly crafted a humongous, immaculately detailed world, made it beautiful, filled it with cities and mountains and whole climes, and then firmly, inexorably capped the worth of these assets to most gamers by having such a completely flawed set of mechanics at the core of the game. The end result was that Oblivion went to market for the PC as a modder's dream — plenty of fundamental material to work with (world, engine, etc), coupled with the whole damn game being immediately conductive to startlingly easy improvements in quality.
Now, to talk about its acclaim, that's talking about game reviewing. Game reviews from the 'industry' are bizarrely stupid. They were, in fact, probably about at its worst around the time Oblivion came out, but it continues to be so .. inexplicably clownshoes that it's difficult to know if it's improving. It's really a mess. When you look at the aggregate metascores of Oblivion, it's got a 94 - the same as ME2, Quake, Portal, etc. Top review houses of the time, such as GamePro, CGM, Gamer's Hell, and Gamesradar, all essentially rated it *perfectly.* Ten out of ten scores, and the like. It is easy (actually probably effortless) to dispute a perfect score for Oblivion. The reasons for a game like oblivion getting perfect scores despite, well, everything I can wildly gesticulate to in this thread, are numerous and profound and worth looking at, and already well known to people in the industry (to the extent that we know the game is specifically to game the reviewers — and my, my, do they make it easy for us).
Posted by MEC (Member # 2968) on :
I really have to disagree with you, I played Oblivion on console (i.e. no modding, straight out of the box) and put over 230 hours into the game. You don't play a game that much and call it boring. I have several friends with the same story, hundreds of hours put into the game, playing on the console.
The game mechanics were fine, not flawless, but not nearly as dreadful as you seem to be implying. The only mods I found myself desiring while playing the game, were ones that added new features like spell effects, or custom built enviroments and campaigns.
Posted by Samprimary (Member # 8561) on :
quote:I really have to disagree with you, I played Oblivion on console (i.e. no modding, straight out of the box) and put over 230 hours into the game. You don't play a game that much and call it boring.
Boring is a matter of personal taste. I don't contend that nobody could possibly have liked the game, I contend that the game is, from a developmental standpoint, a perfect example of bad game mechanic design and implementation. (to note, I also use it as a perfect example as to why platform/launch window crunch time — tying development schedules rigidly to platform launches in order to make your game a launch title, or the like — is a faustian bargain that will often sacrifice a game's potential, as well as the prestige of your company and titles)
quote:The game mechanics were fine, not flawless, but not nearly as dreadful as you seem to be implying.
I don't just imply that they are dreadful. I have set up a very elaborate and educated stance detailing in wordy detail why they are dreadful. To note, Bethesda doesn't even disagree that the core game mechanics didn't work out. They flat-out admit it in the case of things like the Radiant AI system. Officially, they may protest my wording, but — trust me, they know their gameplay mechanics were outright badly implemented, and after doing exactly what they needed to do as a company: postmorteming, investing in and observing from the expanded model of their resources provided by FO3/NV, and so forth, they know and openly express how completely that Skyrim needs to show that the elder scrolls series has caught up with the quality demands of the age.
And, since they HAVE had the benefit of handholding, ZeniMax's wider resources, and the experience netted from the development of the Fallout titles, I'm optimistic, if not guardedly so.
Posted by Rakeesh (Member # 2001) on :
quote:I got to experience oblivion from at least three decent spheres: my countless gamer friends, the internet's wide swath of games talk, and my coworkers talking games and game design ... while making games in the industry! If I could sum up all the talk about oblivion I have encountered from these spheres, the condensed, unalloyed reception was essentially 'underwhelming, but at least you could mod it.'
Yeah, I figured that would be something along your experience-I meant that I didn't have a large sample size. Misspoke. I'm not at all surprised that...hmm, professional gamers? (something I think could be applied to professional designers, reviewers, etc.)...have some serious and very justified beefs with the game.
quote:To tie it in to what we're talking about, it's why the hype is diluted this time around! Oblivion — the product released on shelves — got really old, really fast. It was an underwhelming product. It's not a game that stinks, or that I would describe as 'unplayable,' — if you want a game very much so like Oblivion which failed in far more aspects to the point of being describable that way, check out Two Worlds — but it is my primary example of bad game design philosophy, principles, and execution. Oblivion is an example of bad game design. They spent so much money and time and poured so much effort and energy into it, painstakingly crafted a humongous, immaculately detailed world, made it beautiful, filled it with cities and mountains and whole climes, and then firmly, inexorably capped the worth of these assets to most gamers by having such a completely flawed set of mechanics at the core of the game. The end result was that Oblivion went to market for the PC as a modder's dream — plenty of fundamental material to work with (world, engine, etc), coupled with the whole damn game being immediately conductive to startlingly easy improvements in quality.
Well now, I don't know about that. For a great many people, it would seem, the game didn't get 'very old, very fast'. Can I understand why someone would have that as their gaming experience? Absolutely! Such as professional gamers, for example. I dispute your characterization when you suggest that your experience mirrors that of 'most' gamers. I think perhaps your specialized peer group is skewing your perceptions here-someone was sure buying a lot of Oblivion, and enjoying it a great deal, even without modding. They didn't seem to think their value was capped. For a great many people, so far as I can tell, it was a great game straight out of the box.
I don't think anyone could dispute that, with a (surprisingly little) bit of modding, it was made gbetter still. Unless the claim is that screwed up game reviewing processes are what led so many people to spend money and sink time into it, I think it's hard to take seriously some of your more harsh criticisms, at least when you start talking about what 'most' people took from it.
quote:Boring is a matter of personal taste. I don't contend that nobody could possibly have liked the game, I contend that the game is, from a developmental standpoint, a perfect example of bad game mechanic design and implementation. (to note, I also use it as a perfect example as to why platform/launch window crunch time — tying development schedules rigidly to platform launches in order to make your game a launch title, or the like — is a faustian bargain that will often sacrifice a game's potential, as well as the prestige of your company and titles)
You've gone a bit further than saying it was just bad mechanics and implementation, but I think the rest is probably right.
Posted by Samprimary (Member # 8561) on :
quote:Unless the claim is that screwed up game reviewing processes are what led so many people to spend money and sink time into it, I think it's hard to take seriously some of your more harsh criticisms, at least when you start talking about what 'most' people took from it.
You should probably read that part more carefully —
quote:They spent so much money and time and poured so much effort and energy into it, painstakingly crafted a humongous, immaculately detailed world, made it beautiful, filled it with cities and mountains and whole climes, and then firmly, inexorably capped the worth of these assets to most gamers by having such a completely flawed set of mechanics at the core of the game.
'capping the worth of these assets' is different than measuring what you would call end-user reception. They don't even have to recognize what's taking place.
A example of the principle is if a game designer puts a bonus set of missions with lots of content in a certain part of the game world, and then it turns out that nearly nobody bothers with all that content or even actively does not know that it is there, because it's so far out of the way and there are frustrating logistical hurdles for the player to reach it. There's plenty of assets put into the game in Remote QuestVille, but they're not worth much to players. This is something that has to go back to the drawing board in the game's production, or the assets are, essentially, wasted. You could add greater incentive or requirement to reach the village by making it part of the main quest, reduce travel difficulties or provide some sort of transit, start the player in a different location, amp up the rewards of QuestVille and put some clues and pointers, until most of the focus testers are noting and engaging in that content.
Posted by umberhulk (Member # 11788) on :
ME2 is an 8/10 game.
So is Oblivion.
So is Morrowind.
Baldur's Gate 2 goat
Posted by twinky (Member # 693) on :
I put a lot of time into Oblivion/Shivering Isles on a console -- around 200 hours over 2-3 years -- but my initial run-through was quite frustrating due to the mechanics issues that have been discussed at length already. Because I didn't level my character "properly," several sections were in fact impossible for my character to complete without moving the difficulty slider. And there was no way for me to know, in advance, what "proper" levelling entailed, since it's the opposite of what you would expect given the way the game presents its skill/attribute system.
When I made a second character and created a custom class to get around those problems, I ignored the main story and focused on what I hadn't done with my original character: the Thieves' Guild, Dark Brotherhood, and Shivering Isles. That playthrough was a tremendous amount of fun.
I suspect that many players not fortunate enough to roll straight-up fighters simply got frustrated and gave up without ever finishing the relatively boring main storyline.
Edit: If I had to rank them, I'd put Mass Effect 1/2 head and shoulders above Oblivion, but they aren't really the same kind of game.
Posted by Jeff C. (Member # 12496) on :
Idk Samp. You might have technical reasons for why the game isn't good, but all I know is that when I play it, it's fun, and that's honestly all that I care about. Some of the things you are complaining about are just about open world games, which are very few and far between as it is. Not only that, but it was released like 7 years ago, which is a long time in the video game industry. Since that time, developers have figured out how to make the process better, which is evidently clear when you look at Fallout 3 and the various new additions they're adding to Skyrim.
Could Oblivion be better? Certainly. No question about it. But it is still enjoyable. In fact, I've already beaten the main quest as well as the theives guild questline and now I'm starting on the assassin's guild stuff, so I'm not anywhere near being done and I'm loving it all. The detail, the large world, the fact that I can do basically whatever I want. Heck, I can even start a pirate crew if I want.
There are some aspects of the game that I noticed were improved upon in Fallout, but I suspect that's simply because Fallout came out after Oblivion. With Elder Scrolls 5, they seem to have taken those changes and improvements into account. But even still, I really like Oblivion as it is. Honestly, the only thing I wish they'd added would have to be marriage and having kids. That would have really put it over the top as a "Second life sim".
As far as the reviews go, you have to remember that reviews are simply opinions. I could go and post a review of something on my blog if I wanted to and it would be exactly the same (except, of course, for the fact that my readership would be much smaller than that of a big name site). It would techically be a review, but it would still just be MY opinion. Reviewers are simply gamers who get to print their opinions and happen to get paid for it. It's just like what happens with films.
In the end, it all comes down to whether or not YOU are going to enjoy the game. So reviews are fine, and sometimes helpful, but they are by no means definitive. You may have thought the game was crap, but quite a few people I know have beaten everything in the game, bought the exansions, put hundreds of hours into it, and still wanted more. If a game does that, it is typically considered a success.
Still, we all have our own opinions.
Posted by twinky (Member # 693) on :
What class is your character? That has a huge effect. If you're a physical melee combat class, you're fine, but quite a lot of the other classes are screwed if you try to play them the way they're "intended."
Posted by Rakeesh (Member # 2001) on :
quote:Some of the things you are complaining about are just about open world games, which are very few and far between as it is. Not only that, but it was released like 7 years ago, which is a long time in the video game industry.
Well, not exactly. I do think Samprimary was skewing pretty hard, but this isn't quite what he was saying either-his criticisms were mostly about the mechanics of character development and leveling. In fact he specifically complimented many parts of the open world angle. As for developers figuring out how to make the process better, that defense isn't very sensible considering it was modded and improved dramatically almost immediately. The changes weren't something they should have needed years to figure out needed to be done, when amateur gamers themselves figured it out in months (or perhaps in some cases days).
quote:There are some aspects of the game that I noticed were improved upon in Fallout, but I suspect that's simply because Fallout came out after Oblivion. With Elder Scrolls 5, they seem to have taken those changes and improvements into account. But even still, I really like Oblivion as it is. Honestly, the only thing I wish they'd added would have to be marriage and having kids. That would have really put it over the top as a "Second life sim".
I really liked it as-was too, but the mods which were not difficult were a major improvement.
Posted by umberhulk (Member # 11788) on :
ME1 is a mess.
ME2 is barely an RPG.
Icewind Dale goat.
Posted by Dan_Frank (Member # 8488) on :
What is it with you and goats, man?
Posted by Marlozhan (Member # 2422) on :
So, you want to play Skyrim really bad.
Your computer looks like this:
Core 2 Duo 1.6ghz 2gb Ram BFG Overclocked GeForce 7800GS (AGP slot), 256mb Asus P5PE-VM Motherboard
You could spend money on a console, or upgrade your PC (which I don't think is an option with the above setup), or get a new PC. You want the most bang for your buck.
What would you do?
Posted by Samprimary (Member # 8561) on :
Even if the computer itself is unupgradeable, get a friend who can put together a new computer with parts from newegg. Usually, you can cannibalize the old computer for parts, like the power source, case, disk drives, hard drives, ram. I did this not too long ago, taking an even older computer than yours and spending less than $400 to turn it into a rig that plays DE:HR at high settings.
quote:Idk Samp. You might have technical reasons for why the game isn't good, but all I know is that when I play it, it's fun, and that's honestly all that I care about. Some of the things you are complaining about are just about open world games, which are very few and far between as it is.
Mm. I'll repeat this:
"I don't contend that nobody could possibly have liked the game, I contend that the game is, from a developmental standpoint, a perfect example of bad game mechanic design and implementation."
What I have been talking about seems to want to launch into the dreary netherworld of the assumption that my position or point involves, revolves, or hinges entirely upon the idea that it is impossible or wrong of someone to have enjoyed the game. Would it surprise you to hear that I had fun with unmodded oblivion for quite a while?
Everything I have explained about Oblivion is something I will stand behind as accurate and well-reasoned. I don't want to see what I have explained turn into things I haven't stated (like 'Oblivion is boring!')
Posted by MEC (Member # 2968) on :
quote:Originally posted by Samprimary: Oblivion — the product released on shelves — got really old, really fast. It was an underwhelming product.
Posted by Samprimary (Member # 8561) on :
1. Got really old, really fast: bethesda softworks noted in focus testing that it was really very difficult to keep the average gamer engaged with the game world to the point of completion, especially given the fact that they would often feel pressed to repeat the beginning multiple times. After launch, modding the game became THE thing to do to shore up issues people had with the gameplay. Most importantly, it released into stores already feeling a wee bit dated as a game experience. Not that it mattered if you wanted another go kludging at various baddies with a weapon, all Morrowind-style.
2. Underwhelming product: Most gamers who talk about Oblivion today think it was pretty meh. Those who remember and followed the hype (especially about the Radiant NPC system!) will describe it as underwhelming, because the gulf between what was promised and what was delivered was fairly high! Not, say, Peter Molyneux high, but still. Most will say that Oblivion really needed mods to shine because of the inexplicable shortcomings that such an otherwise ambitious title demonstrated. For a demonstration of this example, you could even look at ... this thread!
Posted by Dan_Frank (Member # 8488) on :
[total derail] Samp, I'm super curious how you communicate in person. Your use of exclamation marks to denote smug snark seems fairly unique. Do you do something equivalent when you're speaking aloud, or is it specific to online communication? Because I definitely imagine you speaking those bits, moreso than most of what I read on the forum. [/total derail]
Posted by Swampjedi (Member # 7374) on :
quote:Originally posted by umberhulk: ME1 is a mess.
ME2 is barely an RPG.
Icewind Dale goat.
ME1 is far superior to ME2, in my mind. I just finished both for the first time in the past few months, and I got much more time/enjoyment out of the first game. The only problem that I had with ME1 was the Mako grinding. ME2 was good, it just didn't grab me as much. And I do agree, it isn't really much of an RPG.
Posted by Samprimary (Member # 8561) on :
quote: Your use of exclamation marks to denote smug snark seems fairly unique.
When inventing a tone for me in your head, try reading it as something other than "smug snark."
Posted by umberhulk (Member # 11788) on :
quote:Originally posted by Samprimary:
quote: Your use of exclamation marks to denote smug snark seems fairly unique.
When inventing a tone for me in your head, try reading it as something other than "smug snark."
no
Posted by Samprimary (Member # 8561) on :
Ok, you'll read what you want to read, and the derail is now over, apparently!
Posted by Geraine (Member # 9913) on :
I have to agree with Sam. Oblivion was a complete mess of a game. There were things in that game that just made me scratch my head. I remember watching some NPC's get stuck behind objects and because of that I could not complete certain quests (Dark Brotherhood).
Morrowind on the other hand was not really plagued by the same problems as far as I can remember.
I'll play Skyrim, but it will have to be on PC. Not only is it easier to mod, but it seems like bug fixes come a lot faster on the PC than on consoles.
Posted by Rakeesh (Member # 2001) on :
quote:Originally posted by Samprimary:
quote: Your use of exclamation marks to denote smug snark seems fairly unique.
When inventing a tone for me in your head, try reading it as something other than "smug snark."
*snort* Samp, he's hardly the first and he won't be the last to interpret your tone that way. I can't speak to whether it's a majority opinion or anything, but enough people think so (and have said so) that they're hardly inventing it-communication is a two-way street.
Posted by Samprimary (Member # 8561) on :
The point of my recommendation would be wholly unchanged if you replace the word 'inventing' with 'interpreting.'
This is a really pointless derail. I apologize wholeheartedly to anyone who is confused by or annoyed by my tone, now, let's move on!
Posted by umberhulk (Member # 11788) on :
Yeah, but Morrowind has no learning curve in anything, pretty much. It's just freedom, with some gamebreaking equipment. Both games could be a lot better.
Planescape Torment goat.
Posted by Aros (Member # 4873) on :
Maybe it's like Star Trek movies -- every other one is good.
So, Morrowind was good, Oblivion bad, Fallout 3 good, New Vegas bad. Hey, everybody, Skyrim is going to be astounding!
Posted by Mucus (Member # 9735) on :
That system kinda broke down with Nemesis being bad and Star Trek(2009) being good though.
Posted by Samprimary (Member # 8561) on :
quote:Originally posted by umberhulk: Yeah, but Morrowind has no learning curve in anything, pretty much. It's just freedom, with some gamebreaking equipment.
Boots of Blinding Speed
Posted by Sean Monahan (Member # 9334) on :
Was New Vegas bad? (Haven't played it.)
Posted by Aros (Member # 4873) on :
quote:Originally posted by Mucus: That system kinda broke down with Nemesis being bad and Star Trek(2009) being good though.
No, the new Trek is essentially a reboot. The curse is over. And as far as the old series, Nemesis was go. . . it was goo. . . nevermind, it sucked, you're right.
Posted by Mucus (Member # 9735) on :
Actually, I'd like to know the answer to that question too just in case it pops up on a Steam daily sale.
Assume I've played Fallout 3, found it fun, but underwhelming with little desire to replay it. However, I still found, say Dragon Age Awakening worth playing after Dragon Age. Is New Vegas compelling enough for me to take a look at, or is it a "skip" such as with what I thought was the consensus with Dragon Age 2?
Edit to add: And assume I'm going to play it on PC
Posted by Aros (Member # 4873) on :
My wife and I both played Oblivion, were kind of meh, both loved Fallout 3, and both hated New Vegas. Some of the critics liked it, but IMHO it was terrible.
The content was boring. The desert landscape was blah and really spread out. And it was RIDDLED with bugs. On the PS3, it was essentially unplayable, the bugs were so bad.
Posted by Geraine (Member # 9913) on :
New Vegas just seemed like a REALLY long expansion to Fallout 3. The systems were the same, the weapons were the same, only the story was different. It's worth playing through once, though I would skip the majority of the optional quests.
Posted by Dan_Frank (Member # 8488) on :
Oooh, New Vegas, what an interesting topic!
From a technical standpoint, it was terrible. If you hate bugs and the like... yeah, don't play New Vegas. But then, what are you doing playing Bethesda games in the first place?
From a gameplay perspective, however, I thought New Vegas was actually a significant improvement over Fallout 3. I'm probably in a minority here.
I think New Vegas' superior gameplay is reflected in... leveling of zones (in that they were much less leveled, and there were many more areas you could just die if you were too low level) the HP of enemies (in that they had far fewer, so there was less of a grindy "shoot this super mutant master in the head thirty times before he dies" feel) and Survival mode (where you have to eat, drink, and sleep to stay alive, and limb damage is harder to heal).
Now, the rub here is that New Vegas isn't really a Bethesda product, it's an Obsidian product (who apparently have even worse testers than Bethesda!), so the lessons Bethesda learned from Fallout ≠ lessons learned from New Vegas. Which makes me sad.
Posted by Mucus (Member # 9735) on :
If you don't like bugs you probably shouldn't be playing a Fallout either, they're practically an homage to Fallout 1 and 2
How good were the story and quests in New Vegas? Any memorable characters?
Posted by Jeff C. (Member # 12496) on :
quote:Originally posted by Mucus: If you don't like bugs you probably shouldn't be playing a Fallout either, they're practically an homage to Fallout 1 and 2
How good were the story and quests in New Vegas? Any memorable characters?
New Vegas was pretty boring. Fallout 3 kept me entertained and playing until the end, and I even bought some DLC for it, but not Vegas. It was just too much of the same.
I like what they are doing with Skyrim. The fact that they are upgrading the look, the new game engine, allowing you to duel-wield, and they're fixing third person, and all of the other updates, everything is looking great. This is the game that New Vegas should have been. I think a big reason for New Vegas being so mundane is that they simply used the same exact engine as Fallout 3, which is probably why it looks like the same game. From what I remember, that was the biggest complaint.
Well, that and the bugs. My computer crashed at least once a session. It got so bad I simply had to stop playing the game after a while.
Posted by Samprimary (Member # 8561) on :
quote:Originally posted by Dan_Frank: Oooh, New Vegas, what an interesting topic!
From a technical standpoint, it was terrible. If you hate bugs and the like... yeah, don't play New Vegas. But then, what are you doing playing Bethesda games in the first place?
aaaaahahaha. Sadly true! In the case of Obsidian and the bugs, I think it was an invariable consequence of having to use Gamebryo as a game engine. It's hard to fault the testers. They likely deserve a little bit of pity; case reproduction in that horrid game engine during development had to have given them nightmares.
Posted by Samprimary (Member # 8561) on :
In New Vegas, I played to 15 hours and my savegame corrupted (irrevocably) . . . twice. Apart from the REST of the bugs, that's a dealbreaker. I wanted my freaking money back.
Then again, they say the PS3 had the worst of the bugs.
Posted by Jeff C. (Member # 12496) on :
The only game that ever corrupted my save was Ratchet and Clank: Tools of Destruction. I was so angry when that happened. I'd put in about 15 hours and then it was just gone. I never played it again.
It's really lame when you buy a game, expecting it to work the way it's supposed to, and then it fails you completely. Thankfully, I've never had an issue with a game I bought for the 360, although I'm sure that's not the case for everyone.
Posted by T:man (Member # 11614) on :
What's with all the New Vegas hate?
It was infinitely better than FO3.
The characters were so much more memorable, and interesting. The landscape felt less like a giant landfill, and more like a wasteland getting back on its feet. I felt so much more invested in the story than I ever did in FO3's.
Whereas I played maybe 30-50 hours in FO3, I played 50-60 hours over maybe 8-10 characters in New Vegas.
(Probably the most I've put into any game, ever.)
ETA: I was not bothered by the bugs that I encountered, but then again, I never encountered any of the game-breaking bugs others have harped about.
Posted by Dan_Frank (Member # 8488) on :
quote:Originally posted by Samprimary:
quote:Originally posted by Dan_Frank: Oooh, New Vegas, what an interesting topic!
From a technical standpoint, it was terrible. If you hate bugs and the like... yeah, don't play New Vegas. But then, what are you doing playing Bethesda games in the first place?
aaaaahahaha. Sadly true! In the case of Obsidian and the bugs, I think it was an invariable consequence of having to use Gamebryo as a game engine. It's hard to fault the testers. They likely deserve a little bit of pity; case reproduction in that horrid game engine during development had to have given them nightmares.
Well, Obsidian sort of has their own rep of releasing half-assed buggy games that might have been amazing if they hadn't been rushed into release (KOTOR 2, I'm looking at you) but you're right, it's cruel of me to blame the testers. And being forced to use Bethesda's engine can't have helped. If you give a drunk chef a knife that is designed to stab him in the chest whenever he tries to use it, you can't exactly blame him or even his boozing when you get a dead guy instead of a great meal. Okay that analogy sort of got away from me, I hope my point was clear anyway.
PS: Back to my previous derail... Samp, I actually wasn't trying to really criticize you. I genuinely read most of your exclamations as smug and snarky, and I wasn't even complaining. Heck, when I agree with you (as in this thread) I find it hilarious and adorable. And even when I disagree with you, I usually find it funny, if aggravating. I was just curious if you have a similar mannerisms in your spoken conversations. So... yeah, no apology necessary, I was just curious. But if this derail really bothers you and you have no interest in discussing it, I apologize, and I'll drop it.
Posted by Dan_Frank (Member # 8488) on :
Yeah this actually happens with more than just Ackerman and Gilbert. I've seen several meat puppets around New Vegas. The best one was a corpse that had been so obliterated there was no intact body, just lots of meat in the rough shape of a guy.
So... yeah. Bugs!! Also every single time I play New Vegas I see at least one radscorpion stuck in the ground/falling through the world. Literally every time, no exceptions. These kinds of bugs just sort of amuse me in a vaguely sad way. The ones that are really frustrating are the ones that break quests or kill saves, as has been mentioned. Though I've never lost a New Vegas save, unlike some.
Posted by Samprimary (Member # 8561) on :
quote:Originally posted by Dan_Frank: So... yeah, no apology necessary, I was just curious. But if this derail really bothers you and you have no interest in discussing it, I apologize, and I'll drop it.
It would be hypocritical of me to subject others to likewise criticisms in tone and then be all like ugh why am i under the microscope today???
But the response is also serious given that you have an easier time with understanding tone than most here. I think.
Posted by twinky (Member # 693) on :
quote:Originally posted by Rakeesh:
quote:Originally posted by Samprimary:
quote: Your use of exclamation marks to denote smug snark seems fairly unique.
When inventing a tone for me in your head, try reading it as something other than "smug snark."
*snort* Samp, he's hardly the first and he won't be the last to interpret your tone that way. I can't speak to whether it's a majority opinion or anything, but enough people think so (and have said so) that they're hardly inventing it-communication is a two-way street.
I read it like T. Rex in Dinosaur Comics saying "Today is a good day I think!"
Posted by Dan_Frank (Member # 8488) on :
Yeah I have to say I'm probably reading it wrong. In the Thailand Underwater thread Samp said "Yeah it's terrible!" in pretty much the same way as always, and he wasn't being smug or snarky.
I think smug and snarky are probably the wrong words for what I meant anyway. It just seems like a very distinctive style.
Posted by TomDavidson (Member # 124) on :
It's less distinctive if you spend a lot of time on the right forums, to be fair.
Posted by Dan_Frank (Member # 8488) on :
Aha, is that what it is? Interesting.
Posted by Marlozhan (Member # 2422) on :
So, Todd Howard's in-game wife committed adultery.
I don't know about you, but if I was an NPC in that game, I wouldn't cheat on the man who is basically equivalent to the god of Tamriel. You don't just get divorced, or even killed by your angry spouse. You get deleted from cyberspace existence.
Much safer to cheat with other married NPCs.
Posted by Samprimary (Member # 8561) on :
quote:9. - Character, Leveling, Stats & Skills * 10 playable races to choose from. * In-depth character customization that allows to change your character physique, give them a beard, and other more detailed changes to your characters body. * No More Class Selection - Your class is now determined by which skills you choose to progress and what weapons/spells you choose to use. * There are 18 skills, down from 21. * 4 skills are removed: Mysticism, Hand-to-Hand, Acrobatics & Athletics. * Armorer is replaced by Smithing. * No Major/Minor Skills to choose from, so every skill increase will contribute to a level-up. * No Birth Signs. * Attributes have gone down from 8 to 3: Health, Magicka and Stamina * Advancing a skill from 30-31 will contribute more to a level-up than advancing a skill from 10-11, making it better to focus on a smaller range of skills. * You gain a perk every level. * When leveling up, you can pick stamina-, health- or magic boosts. * There's a soft level-cap at 50, but you can still level-up after this, but you'll gain no perks. (Highest possible level is estimated to around 75) * Leveling is faster than in previous games. * 5 Magic Schools: Destruction, Alteration, Conjuration, Restoration & Illusion. * There's a total of around 280 Perks (Including Ranks). * Perks will, among other things, decrease the sound of your footsteps, Disarm enemies, give you access to Unique Special Moves. * You can Sprint, which drains Stamina. * Backwards running speed has been reduced, and you can no longer outrun NPCs while running backwards. * There are three Archetypes: The Warrior, The Mage & The Thief. (You will not choose these, they are merely there for categorizing.) * Each Archetype have a crafting-skill. The Warrior: Smithing, The Mage: Enchanting, The Thief: Alchemy. * Sprinting while wearing heavy armor drains Stamina faster. * Your speed is governed by your stamina attribute and your equipment. Racial speed is the same, so a khajiit will run at the same speed as an Orc.
Posted by Swampjedi (Member # 7374) on :
It seems... remarkably dumbed down. It's almost like they just deleted anything that allowed you to break/be broken by the Oblivion leveling "feature."
The Major/Minor skill distinction being removed confuses me. It seems that by making them all major (in essence), they're going to make it possible - though less easy - to level yourself horribly again. My normal play method is to screw around and do non-combat stuff in the beginning of the game. Sounds like that's not a good idea in Skyrim.
Posted by Rakeesh (Member # 2001) on :
Well, they did say that advancing a higher level skill a step will contribute more to leveling than a lower-level skill. Depending on how it's implemented, you're unlikely to, say, level up four times in an hour because you use Conjuration a great deal (I remember in Oblivion, leveling Conjuration was absurdly easy, compared to other skills-I learned it the hard way early on, heh. Theoretically it made sense because you'd use those spells less per fight than other magic, but it was off the chain.)
Posted by Samprimary (Member # 8561) on :
quote:Originally posted by Swampjedi: It seems... remarkably dumbed down. It's almost like they just deleted anything that allowed you to break/be broken by the Oblivion leveling "feature."
Why wouldn't that be a good thing?
Posted by umberhulk (Member # 11788) on :
If it's just as dumb, only in a way that doesn't feel like you accomplish things through what choices you make. Or if the right choice is way too obvious.
We'll see. There's still a lot there. And a more direct game, featuring a lot of play styles and viable options in general sounds cool.
All I know is that the art direction is a lot better than any other Bethesda game.
Posted by Jeff C. (Member # 12496) on :
Agreed. The art in this is actually way more impressive than any of the past titles.
Posted by Rakeesh (Member # 2001) on :
I remember thinking the art in Oblivion-aside from NPCs-was pretty damn good. *shrug*
I was wondering if anyone has seen the videos floating around right now, of the first 15-20m of the game? Being a poor fool when it comes to resisting stuff like that, I watched it-there are dome spoilers, but they're the sort that were unsurprising, know? I find it hard to say whether someone wi be better or worse off for having watched it. Without giving away anything that isn't widely known, it takes you through the beginning 'you're a prisoner' bit-why you were taken prisoner, and how you came to get loose.
In particular I was curious if any knowledgeable people had watched it, because some folks-comment reply stuff, really-are claiming it looks like Bethesda either lied or really exaggerated their claims of making a new engine for the game.
Posted by T:man (Member # 11614) on :
quote:Originally posted by Rakeesh: I remember thinking the art in Oblivion-aside from NPCs-was pretty damn good. *shrug*
I was wondering if anyone has seen the videos floating around right now, of the first 15-20m of the game? Being a poor fool when it comes to resisting stuff like that, I watched it-there are dome spoilers, but they're the sort that were unsurprising, know? I find it hard to say whether someone wi be better or worse off for having watched it. Without giving away anything that isn't widely known, it takes you through the beginning 'you're a prisoner' bit-why you were taken prisoner, and how you came to get loose.
In particular I was curious if any knowledgeable people had watched it, because some folks-comment reply stuff, really-are claiming it looks like Bethesda either lied or really exaggerated their claims of making a new engine for the game.
I didn't see anything that was related to radiant whatever-their-calling-it-now. I could be wrong though.
The first 25 minute leak has gotten me even more hyped for the game. (But there it is strange it seems he was forced to play nord?)
Posted by Rakeesh (Member # 2001) on :
I don't think so-he was only referenced specifically as a Nord after he picked. As for their story system, there wouldn't be much call for it anyway at that stage-intros are often tightly scripted.
Posted by Swampjedi (Member # 7374) on :
quote:Originally posted by Samprimary:
quote:Originally posted by Swampjedi: It seems... remarkably dumbed down. It's almost like they just deleted anything that allowed you to break/be broken by the Oblivion leveling "feature."
Why wouldn't that be a good thing?
Overly simple IS better than totally broken. I'd have preferred they fixed it instead of totally getting rid of it, assuming that was possible.
Posted by T:man (Member # 11614) on :
quote:Originally posted by Rakeesh: I don't think so-he was only referenced specifically as a Nord after he picked. As for their story system, there wouldn't be much call for it anyway at that stage-intros are often tightly scripted.
No, at about the four minute mark he tries to change to an Orc but then immediately switches back to a Nord. It didn't look natural, and the Orc image/character never shows up.
edited because my sentence was weird.
[ October 31, 2011, 11:31 AM: Message edited by: T:man ]
Posted by ricree101 (Member # 7749) on :
quote:Originally posted by Swampjedi: It seems... remarkably dumbed down. It's almost like they just deleted anything that allowed you to break/be broken by the Oblivion leveling "feature."
Is this in reference to the weaker attribute system? I do find that part a bit disappointing, but overall the system seems to have some things going for it.
I like the sound of the perk system in theory. Leveling in Morrowind and Oblivion was a slightly bland affair. The idea of being able to pick perks and spell ranks that actually change the effects* seems an improvement.
*Are spell levels part of the perk system or their own thing? I wasn't entirely clear on that.
Posted by Rakeesh (Member # 2001) on :
It's my understanding that a particular kind of magic's skill level will make those spells more powerful, and you need varying degrees of skill to unlock the different perks which make them *much* more powerful, more than just incrementally. Some of the effects I've heard about, but this is all second-hand, are things like summoning up two creatures instead of one, automatically absorbing a percentage of spells cast on you, or being able to place magical traps at a greater distance.
I really enjoyed the perk system in Fallout 3 (though I understand that's been a staple of the Fallout games since the beginning?). I'm looking forward to it here, though half of the fun was the descriptions, as well as the secret perks.
[ October 31, 2011, 01:36 PM: Message edited by: Rakeesh ]
Posted by Mucus (Member # 9735) on :
quote:Originally posted by Rakeesh: ... though I understand that's been a staple of the Fallout games since the beginning? ...
Yep. The turn-based nature of the earlier games made the effect of some perks even more pronounced.
Posted by Dan_Frank (Member # 8488) on :
Yep! Interestingly, there is a strong parallel between several leveling design features of the original Fallout games and 3rd Edition D&D. Linear, rather than exponential, XP requirements are a big one, and getting a perk (feat) every 3 levels is another. I've always wondered if that was coincidental or not.
Obviously Fallout 3 modified the "perk every 3 levels" mechanic a bit.
Posted by Samprimary (Member # 8561) on :
quote:Originally posted by Swampjedi:
quote:Originally posted by Samprimary:
quote:Originally posted by Swampjedi: It seems... remarkably dumbed down. It's almost like they just deleted anything that allowed you to break/be broken by the Oblivion leveling "feature."
Why wouldn't that be a good thing?
Overly simple IS better than totally broken. I'd have preferred they fixed it instead of totally getting rid of it, assuming that was possible.
as far as I can see, they're getting rid of the stuff that simply doesn't work better than what is being put in its place.
Posted by Rakeesh (Member # 2001) on :
So far from what I've heard, it does sound like (and I admit my hopeful bias here, heh-difficult to maintain skepticism for a big fan) they've learned a lot about things that were mediocre or outright crummy in Oblivion-more than once I've seen quotes from various developers mentioning how many players would simply restart the beginning of the game, in the dungeon, caves, and sewers because there was hardly any way to know, "OK, this is actually a really bad build," without dropping quite a few hours in the game.
I don't see why anyone would object to taking a radically different approach to that! In theory I like building characters and complex choices and such as much as anyone-in pen-and-paper or PBEM RPGs, for instance, I often get really into that (more than a few people over at SR can attest to how irritatingly over-the-top I can be in that respect).
In practice, though, in video games I'm trying to think of games that do that really complex 'choose a dozen out of scores' options that aren't punitive. I look at the RPGs I've enjoyed most in video games that also involve 'character sheets', and few of them had as many choices-and ways to screw up-as Oblivion did. Whereas in, say, Fallout 3, DAO, Mass Effect, and others-you didn't need to min/max to have an effective (from a gameplay) character except at the higher difficulty levels.
Posted by Samprimary (Member # 8561) on :
I consider it likely that they have really learned the lessons they need to have learned. What they've ditched already (and what they've replaced that with) speaks to that regard.
Posted by Marlozhan (Member # 2422) on :
I don't remember the press all that much surrounding Morrowind after it was released, as I didn't play Morrowind that much. I am curious, what were fan reactions after Morrowind, compared to after Oblivion?
It certainly seems like there were a lot more complaints after Oblivion versus Morrowind. More importantly, it seemed like the complaints towards Oblivion were a lot more focused on game-breaking elements, as opposed to more minor complaints.
If there was a bigger uproar after Oblivion, then it would make sense that they are more motivated to really pay attention to its flaws, whereas after Morrowind, maybe they just focused on making it "bigger and better", so to speak, without realizing the importance of really working out the bugs and making sure the game played smoothly.
It's kind of like the mentality that often ensues after a successful blockbuster movie. "Ooooh, this movie was uber popular, therefore, we need to make a sequel and do more of the same, but make it X times bigger and put X times more of the same in there, and therefore, they MUST like it X times more!"
Bethesda has skated a while on the fact that it offers a unique open-ended game world that gives you tons of freedom, and people love this. So they buy it despite the fact that it has more bugs than your average game. Maybe (not getting my hopes up too much yet) they have learned this time around that they need to make the whole game well, not just throw together a bunch of cool ideas, graphics, features, and open-endedness that end up making the sum of the whole less than its parts.
Posted by Swampjedi (Member # 7374) on :
If I remember correctly, Morrowind was even more fragile than Oblivion. It didn't take me long to put together a set of armor that made my character unkillable, and able to jump miles at a bound. It did take me a few times to learn how to game the system, though.
Posted by Rakeesh (Member # 2001) on :
I didn't mind those so much, actually-I ended up thinking of them as cheat codes more than anything, really.
Posted by Samprimary (Member # 8561) on :
Morrowind's Alchemy is one of the most hilariously game-breaking skills in the history of gaming.
Posted by Rakeesh (Member # 2001) on :
I don't remember Alchemy well enough to comment from Morrowind-but it had a couple of busted features in Oblivion, too-the wheels could be taken even further off the tracks of the game economy right out of the tutorial with Alchemy, and visiting just a few locations with lots of agriculture.
Not that the wheels wouldn't come off one way or another eventually.
Posted by ricree101 (Member # 7749) on :
quote:Originally posted by Rakeesh: I don't remember Alchemy well enough to comment from Morrowind
In Morrowind, the effects of an alchemy potion scaled with the int stat. Alchemy could make a potion to boost int, which also scaled with a player's current int. There was a vendor with an unlimited supply of int potion mats.
I remember making once a boosted strength potion with this exploit. Melee hits would kill pretty much everything in one shot, but each swing would eat the full durability of the weapon.
Posted by Samprimary (Member # 8561) on :
Yeah, you basically sit down with a bunch of materials and you craft an int potion. Let's say you're just good enough at alchemy to make a potion that will boost your int by 10 points for 20 seconds. Now you make another int potion with your new intellect score. It will be a little bit better with your new int score, so it's boosting your int score by, say, 12 points for 30 seconds. Then you drink that potion and make a third one. 16 points for 45 seconds.
Cut to a little while later, your intellect is somewhere in the tens of thousands of points from an original average of 40-50 (game max usually 100). You can then make yourself some 'basic' stat boost potions which increase stats by ungodly amounts and last for durations which cross into months of real-time play. Charisma scores that let you resell items to merchants for a profit, speed scores that let you cruise across the land at warp speed, and you can also give yourself persistent effects like levitation, magic absorb 100%, whatever, go nuts
It's just a fondly recalled oddity of morrowind and the way things are 'balanced' in elder scrolls games.
Posted by T:man (Member # 11614) on :
Major Major Spoilers ahead.
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Werewolves confirmed. The Bloodmoon rises again and Hircine is hunting.
There is a live stream on ustream, and a recording of about an hour or so.
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Posted by Rakeesh (Member # 2001) on :
Huh. I coulda sworn they specifically said werewolves weren't in-I wonder if that was just some trickeration?
Posted by Jake (Member # 206) on :
Maybe they read "Out of the Deep Have I Howled Unto Thee" and just couldn't resist.
Posted by Jeff C. (Member # 12496) on :
quote:Originally posted by Rakeesh: Huh. I coulda sworn they specifically said werewolves weren't in-I wonder if that was just some trickeration?
I think they meant you couldn't become one, because a lot of people have been asking for that.
Posted by Samprimary (Member # 8561) on :
butthead: "Being a werewolf hurts my bones." Beavis: "It makes my eyes hurt."
Posted by T:man (Member # 11614) on :
quote:Originally posted by Rakeesh: Huh. I coulda sworn they specifically said werewolves weren't in-I wonder if that was just some trickeration?
There was no definite answer.
Posted by Samprimary (Member # 8561) on :
its out, watch me not have time to play it for days.
There are some pretty hilarious bugs (never change bethesda) and it may take them some time to patch the game up to stability and non-choppiness.
Fortunately for the PC users there are some ~workarounds~
quote:Go to Start->Control Panel->Sound. In the Playback tab right click on Speakers or whatever has a green tick next to it, then click Properties. In the advanced tab on this new window select "24 bit, 44100Hz (Studio Quality)" in the drop down menu.
use that if you are experiencing problems / ctd
EDIT
also for if you HATE the mouse smoothing to make it 'gamepaddy'
quote:Steam > steamapps > common > skyrim > Skyrim Create a backup of the file (just in case) Scroll down to where it says '[Controls] and find bMouseAcceleration=1 Change to bMouseAcceleration=0 Save and try it out
Posted by Scott R (Member # 567) on :
quote:Originally posted by Jake: Maybe they read "Out of the Deep Have I Howled Unto Thee" and just couldn't resist.
I love you, Jake.
Posted by Juxtapose (Member # 8837) on :
I read somewhere that there was supposed to be a release-day patch. Is that happening tomorrow?
Edit - also, steam says it hasn't unlocked yet. Is that not accurate, or is it just available elswhere?
Posted by Rakeesh (Member # 2001) on :
I've heard a lot of conflicting reports about Steam releases. The consensus I've heard is that it is available for download, but not playing, right now via Steam. However, depending on your time zone you might be able to play it if you got it via Steam a couple of hours early.
The release-day patch rumors are accurate-according to Bethesda, I hear, it's a few minor things. Some of the reviews I've read have made mention of Oblivion-style NPCs talking to themselves or through walls and ceilings, some fly-into-the-sky weapon hits, etc. I don't know how avoidable the NPC stuff is in games this big, actually, but I reckon the patch is for stuff like that.
One thing that seems strange to me is the way people complain of no multiplayer in Elder Scrolls games. While I think good multiplayer would rock in that particular setting, it's been made pretty clear we shouldn't expect it. *shrug*
Posted by Juxtapose (Member # 8837) on :
It does seem strange. It's just really not what Elder Scrolls is about. And man, if you think they're buggy now...
Posted by Juxtapose (Member # 8837) on :
quote:Originally posted by Juxtapose: Edit - also, steam says it hasn't unlocked yet. Is that not accurate, or is it just available elswhere?
People have been playing it via leaked game-day release and vpn's, yeah.
Posted by Dan_Frank (Member # 8488) on :
Guuuuh, I'm trying so hard to remain stoic and indifferent, but I am fangirling so hard for this game. (Sigh)
Posted by BlackBlade (Member # 8376) on :
I only have one gift card, and have to choose between COD 3, Skyrim, and Legend of Zelda. So far Zelda is winning, but it's totally a whitewhine problem.
Posted by Dan_Frank (Member # 8488) on :
Hah. I'm so ashamed of myself. My new jobs are such that I can keep erratic schedules when I feel like it, and I'm actually a little tempted to hit a midnight release for the first time since I was a teenager. Hm no I take that back, I went once for the first WoW expansion, but I didn't actually get the game, I was just keeping a friend company.
At any rate, it's intensely silly that I'm even considering it. Dammit Bethesda, why can't you make a better game so I can at least be proud of playing it for eleven million hours?
Posted by Samprimary (Member # 8561) on :
quote:Originally posted by Dan_Frank: Guuuuh, I'm trying so hard to remain stoic and indifferent, but I am fangirling so hard for this game. (Sigh)
Oh, yeah, that. Been there. The most important part is to avoid reading release-day reviews. Apropos of nothing here is a link in my post:
I hate you for that link.
Posted by Dan_Frank (Member # 8488) on :
Yeah I read it.
Posted by Marlozhan (Member # 2422) on :
Seriously, bugs and glitches aside, if the game just keeps making you want to play for hours on end, isn't that, in the end, kind of the entire point of a game? If you are thinking about it in your sleep and you want to keep playing, despite being annoyed at time by glitches and such, doesn't that mean the overall game is a success and worth the money? Is it fair to say a game sucks when you can't bring yourself to stop playing it?
Now, game-breaking glitches are another story. If I play Skyrim for 50 hours and then lose my game, that is unforgivable.
Posted by Tinros (Member # 8328) on :
quote:Originally posted by Marlozhan: Seriously, bugs and glitches aside, if the game just keeps making you want to play for hours on end, isn't that, in the end, kind of the entire point of a game? If you are thinking about it in your sleep and you want to keep playing, despite being annoyed at time by glitches and such, doesn't that mean the overall game is a success and worth the money? Is it fair to say a game sucks when you can't bring yourself to stop playing it?
Now, game-breaking glitches are another story. If I play Skyrim for 50 hours and then lose my game, that is unforgivable.
*thumbsup*
Posted by Yebor1 (Member # 1380) on :
20 more mins and i go to pick up my pre ordered midnight available copy of the game.
guess ill see yall next year
Posted by Samprimary (Member # 8561) on :
quote:Originally posted by Marlozhan: Seriously, bugs and glitches aside, if the game just keeps making you want to play for hours on end, isn't that, in the end, kind of the entire point of a game? If you are thinking about it in your sleep and you want to keep playing, despite being annoyed at time by glitches and such, doesn't that mean the overall game is a success and worth the money? Is it fair to say a game sucks when you can't bring yourself to stop playing it?
Now, game-breaking glitches are another story. If I play Skyrim for 50 hours and then lose my game, that is unforgivable.
If you want a summary of my WHOLE opinion on Oblivion, not just specifically why I use it as a poster child of How Not To Design Core Game Mechanics, it's that it is ultimately not a bad game, just one that was stifled greatly despite ultimately being worth playing.
The odds of Skyrim not being worth playing is excruciatingly slim. Given that it's likely done away with the dumbfoundingly poor legacy elements of Elder Scrolls which they wanted to keep as late as Oblivion, you could daringly hope that it is actually great.
Posted by twinky (Member # 693) on :
Bugs, eh? I think I'll wait, then... perhaps for the inevitable game+DLC "GOTY" compilation.
For now, back to Uncharted 3, then Assassin's Creed: Revelations next week.
Posted by Parkour (Member # 12078) on :
Game needs a hide helmet mod. I'll probably have one in less than a day.
PC GAMER SUPREMACY
Posted by El JT de Spang (Member # 7742) on :
It sucks that my desktop hasn't been turned on since I was last playing Oblivion three years ago, and I'm now on macs only.
Guess I'll have to get this bad boy for PS3.
Posted by Rakeesh (Member # 2001) on :
Holy s*#t the world is *big*. Even primed to expect it to be be enormous, I'm still surprised.
Posted by Samprimary (Member # 8561) on :
screw y'all and your fancy new games, imma go kick it oldschool with oblivion
actually you know what
Posted by Jeff C. (Member # 12496) on :
So I bought the game last night (midnight release) and have been playing it all day today. Here are my thoughts so far.
The graphics are leagues ahead of Oblivion and Fallout. The new engine is fantastic and really brings the world to life. The details are great.
The voice acting has been vastly improved. No longer are there only a handful of voices for hundreds of people. There's a lot of variety.
The music is beautiful in almost every moment.
The quests are interesting. Some are your typical "go here, do this", but there's variety. And there are more sidequests than Oblivion. Much more.
3rd-Person view is much better. So is riding a horse. I actually went out and bought a horse this time around, something I've never done before because riding them felt pointless in Oblivion.
The world feels alive. There are so many things going on that you can wander off into whatever corner you want in the world and you'll find something dynamic happening. Oblivion promised this, but it never really felt natural or full enough. This game actually manages to pull it off, at least so far.
The dragon stuff is all great. Taking down your first dragon, looting him, and absorbing your first soul is an amazing feeling. By far one of the best parts in the game!
My only complaint is that there's no hotkey for the map. I don't know why they took that away for the Xbox version, but Oblivion had it so that all you had to do was press one button and the map came up. From what I can tell, that doesn't exist anymore. It's a bit of a pain because it means an extra few seconds whenever you need to get your bearings, but I suppose it could be worse.
Anyway, this is definitely the best game in the series and superior to every other game this studio has ever put out. At least, that's my opinion.
Posted by Marlozhan (Member # 2422) on :
Okay, I am quite surprised. I decided to load up Oblivion on my laptop, just for fun, assuming it wouldn't run it well. Imagine my surprise when I find out it runs all of the settings maxed better than my desktop runs Oblivion with the video settings around 75%.
My desktop has a dedicated 7800gs video card. My laptop has an integrated video card. How can I run the settings maxed, with HDR, and the game is fairly smooth (i.e. 25-35 fps)?
Yet, if I play LOTR online, it runs much smoother on my desktop than on my laptop. Go figure.
Laptop: Intel(R) Core(TM)2 Duo CPU T6600 @ 2.20GHz 4gb Ram Windows 7 ATI Mobility Radeon HD 4500/5100 Series, 2.2gb
Looking at the minimum requirements for Skyrim, my laptop seems to meet them, but I still doubt it would actually play it decently. My brother in law may be giving me his old PS3 because he is going to get a new one, so I would probably get Skyrim for that, but now I am wondering if my laptop could pull it off so I can have access to mods.
[ November 12, 2011, 12:05 AM: Message edited by: Marlozhan ]
Posted by Marlozhan (Member # 2422) on :
On another note, do those of you that have Skyrim for the PC think the UI is as atrocious as the Elder Scrolls forums keep saying it is?
Posted by T:man (Member # 11614) on :
quote:Originally posted by Marlozhan: On another note, do those of you that have Skyrim for the PC think the UI is as atrocious as the Elder Scrolls forums keep saying it is?
Depends on whether you play with M+K or with a controller.
Its really not that bad even with M+K.
Posted by Sean Monahan (Member # 9334) on :
Key bindings in particular are kind of a mess. Default settings for FPSs are usually:
w: move forward s: move backward a: strafe left d: strafe right Lmouse: shoot Rmouse: some sort of secondary shoot
I personally play FPS games with move forward/backward switched with the shooting, so I use:
You can change these in the game's key bindings. But the problem is in the interface when assigning magic spells to left hand and right hand, the default keys for doing this are M1 and M2, which are by default the hands you will cast them with; but if you remap those, then M1 and M2 won't assign spells to your hands - and neither will the new keys. Also, the displayed actions to take show the default keys to press, even when they've been reassigned.
I went to the forums to find out if there is a solution (there isn't as far as I can tell), to find that multitudes of left-handed players are up in arms because you cannot remap keys to the number-pad.
Some other things are that there is a customizable favorites menu bound to the f key, but if you reassign the f key, it breaks the favorites menu. Also, the ESC key apparently is assignable (which is odd) which has been causing people problems.
edit: Also, it's odd that 'Opening a container' is assigned to a different key than 'Closing a container'. 'Opening' is bound to the same key as 'take everything inside', so it's too easy to accidentally take a bunch of crap you don't want.
Posted by Dan_Frank (Member # 8488) on :
It's probably a total coincidence but I am absolutely going to chalk up the slow posting day here to being Skyrim's fault.
Posted by T:man (Member # 11614) on :
It is.
Posted by CaySedai (Member # 6459) on :
My daughters (ages 15 and 18) have a request in for this game for Christmas. However, they are squabbling over PC vs. Xbox. I'm pretty sure the one computer that "possibly" can play it would have a hard time, but they are less than satisfied with Xbox play as compared to PC play.
We may end up getting the Xbox version for Christmas and the PC version later down the road when we have a newer computer that can run it. And then they'll fight over who gets to play on that PC. Because they are siblings.
Posted by Rakeesh (Member # 2001) on :
Holy cow, that PA comic about the difference between dragons and giants and their mammoths is *very* true.
Posted by Samprimary (Member # 8561) on :
I have to say, looking at all the in-game food is actually making my mouth water.
Posted by Rakeesh (Member # 2001) on :
I haven't even messed with food yet. I've collected quite a lot of the basic stuff, though, and stored it in my house, so I figure I'll go crazy one time with the cooking and see what pops.
Posted by ricree101 (Member # 7749) on :
I wish my windows install still worked. Still waiting to see what the verdict is for playing it under wine.
Posted by BlackBlade (Member # 8376) on :
I rented it from Red Box. It's hard getting an archer/thief off the ground in that game.
Posted by Dogbreath (Member # 11879) on :
Exactly how strong are these giants?
Posted by Tinros (Member # 8328) on :
quote:Originally posted by BlackBlade: I rented it from Red Box. It's hard getting an archer/thief off the ground in that game.
I noticed the same thing. Especially during the first dragon fight, when my sneak skill was useless, the guards that were with me did most of the work. I just have to assume that things will get better later and refrain from fireballing everything to death.
Posted by BlackBlade (Member # 8376) on :
quote:Originally posted by Tinros:
quote:Originally posted by BlackBlade: I rented it from Red Box. It's hard getting an archer/thief off the ground in that game.
I noticed the same thing. Especially during the first dragon fight, when my sneak skill was useless, the guards that were with me did most of the work. I just have to assume that things will get better later and refrain from fireballing everything to death.
I climbed to the top of the tower and the stupid thing stayed grounded and attacked the guards. It was impossible to miss with my arrows.
Posted by Sean Monahan (Member # 9334) on :
I think that's a bug. I've read that sometimes the physics of the world breaks at high framerates, and some people have been using a third party framerate limiter to fix it.
But that video is hilarious.
Posted by Jeff C. (Member # 12496) on :
Yeah, giants sending you into space is definitely a bug.
Anyway, as expected, I have become completely detached from the main storyline and sort of wandered off to do other things. I own a house, a horse, and I'm a member of the Theives guild (which I think I'm almost done with). I've also joined a rebellion, killed about three or four dragons, and learned three separate shouts.
I am building a battle mage. I prefer to use one handed weapons and wield magic with the other hand, but depending on the enemy I still use a shield, occasionally. I've also been working on my Thieving skills (my favorite part of the game), but it takes some effort.
Right now I'm at level 18, which doesn't seem that high to me when you look at all the skills you can get. I wonder if the level cap goes up beyond 50 or what, because at the rate I'm leveling, 50 seems like nothing.
How are the rest of you coming along?
Posted by Rakeesh (Member # 2001) on :
I'm in my mid 20s, but the last few came fast and furious due to some serious skill training, and some related nefariousness. I stopped myself when I realized how off the rails that could be, and as it turned out I had a *hell* of a nasty few quests because I was a bit lopsided.
As for leveling, I've heard the max is 80-81, but it gets substantially harder after 50.
I've killed perhaps six dragons? And gotten a total of six shouts, I think-but two of them were main quest freebies. Only one fight was out in the boonies-the rest happened as I stumbled upon a dragon attacking something, and once, the hardest fight, when I exited the College of Winterhold on the second floor to find a dragon banking around the tower I was standing on, strafing me with ice. That was the toughest one yet, and the most surprising!
I've done relatively few quests-most of them have been of the 'get a bounty, find location, kill chief/giant' variety. The reward is a pittance-100 gold-but it breaks open big chunks of map, and sometimes I stumble on Word Walls.
I completed Azura's quest, which was pretty rad. I've got a house, but never got a horse-though their encumbrance travel bonus is a draw.
Posted by T:man (Member # 11614) on :
I'm just about level 8, finished Hircines quest this morning, got the Saviors Hide.
Have not fought a single dragon, just been exploring. My destruction skill is getting into the 40s but I haven't really leveled much else.
Posted by Marlozhan (Member # 2422) on :
So for those of you playing the game, how does Skyrim measure up to your expectations so far? I think all of us knew there would be bugs, but are they better, the same, or worse than expected? Is it as fun as expected? How does it compare to Oblivion in terms of enjoyment?
Posted by Dogbreath (Member # 11879) on :
quote:Originally posted by Jeff C.: Anyway, as expected, I have become completely detached from the main storyline and sort of wandered off to do other things.
You know, I've spent about 400 hours playing the TES games (including an entire semester of my Junior year in high school playing Daggerfall, not including Oblivion which I never bothered playing), and I've yet to ever beat the main story in any of them. The closest I game was in Morrowind.
It says a lot about a game that you can chose to completely ignore the main quest and still have an insane amount of fun playing.
Gabe from PA talks about being paralyzed by freedom... I find it sad that as a culture we're now so used to games that drag us along on a single track, that when a an RPG comes out that actually lets you role play, people feel lost.
I'm the exact opposite, I find the freedom incredibly exhilarating. Not that I'll have the time, or the computer, to play Skyrim until next year, but I'm already excited to see other people enjoying it.
Posted by Samprimary (Member # 8561) on :
I don't think the whole Paralyzed By Freedom thing is really an issue with american gamers. If history of open-world gaming is any indication, we love it.
Japanese gamers may have quite a bit more trouble with it because their gaming culture is more repressed and closed off (I'm .. it sounds ridiculous but I'm not kidding, there's a whole line of study related to gaming attitudes and the decline of japanese studios and gameplay preferences) but hell just give them a Skyrim and the problem solves itself.
Posted by Tinros (Member # 8328) on :
It's a mindset, I think. For completionists like myself, who feel the need to do every quest and level every skill to the max, open-world games are hard to get into. Fortunately, I've been able to step back into the mindset I'm in when I larp (shut up, it's actually more fun than I thought it would be), and Skyrim has been an amazing experience so far. I haven't run into a single bug yet, and I haven't used a single cheat code, even though it's resulted in me dying quite a few times.
Posted by Sean Monahan (Member # 9334) on :
I'm level 8 right now. I haven't really gone beyond Whiterun, but I think I'm going to start heading to Winterhold to enter the college of magic. I'm focusing so far on building a mage specializing in destruction and perhaps alteration and/or conjuration, and on archery.
I haven't experienced too many bugs, I love the game so far, but I find this kind of open-ended freedom appealing. I haven't spent a whole lot of time on the main quest so far, I tend towards doing about 5-10 side quests per every main quest.
Posted by Dogbreath (Member # 11879) on :
quote:Originally posted by Samprimary: I don't think the whole Paralyzed By Freedom thing is really an issue with american gamers. If history of open-world gaming is any indication, we love it.
I should've prefaced that comment by stating that I live in Japan. Most of the Americans I hang out with limit their video games to FPSs and sports games on the X-Box 360, so I've probably lost touch with American Geekdom.
That being said, maybe the Paralyzed By Freedom thing applies more to console gamers (like Gabe) than PC gamers. Or maybe I just acquired that perception from the console gamers I actually know. ("wait...you mean you can *play games* on the Facebook Machine, bro? No way!") It's worth noting that almost all jRPGs were developed for consoles, and up until 10 years ago or so, almost all western RPGs were developed for the PC.
Posted by Samprimary (Member # 8561) on :
I drew this to taunt my friends, because I know it's exactly what happened.
I have had no problems with my archer thief. Fought a few dragons just stay outta their line of fire and take my shots as i can. yeah the giants arer tough. The only way i got my mammoth tusk was to run from them and giants and kept sneak attacking it till it fell then i ran like heck away from that giant.
game exceeeds my expectations. The only thing i wish they had was the power and weapon hot keys like they had in oblivion. I also dont like that you cant use magic while your bow is equipped.
Posted by Samprimary (Member # 8561) on :
You can hack hotkeys, they're just coy about it while trying to keep this an equivalent experience on console (such as with the mouse smoothing, which I detailed how to disable before)
quote:The book that comes with the physical copy for PC mentions using 1-8 for hotkeys to select weapons, however it doesn't work the same way oblivion did. So I wanted to write a quick guide on how to use this method of quickly changing weapons/spells. The directions in the book are poorly worded and I think have a few errors but after some tinkering I figured it out. For this example I'll use two swords, a shield, fire, and heal for our items/spells. First you have to favorite them by pressing F in the items/spells menus. Then you press Q in game to bring up the favorites menu. Now I love dual wielding so I'm going to L-click and R-click on the sword to put on in each hand, then while I still have the sword selected if I press 1 that assigns that combo to 1 key any time I press it I'm now dual wielding swords. Now comes the tricky part the sword is labeled with a 1 so I can't assign another key to it, but if I put my shield (or any other weapon) in my left hand and press 2 (while that item is highlighted) it will give me a sword/shield combo when ever I press the 2. I can continue this by equipping the heal and pressing 3 and then fire by pressing 4 (while keeping that item highlighted). Want to add a great sword or bow select it and press your desired key. This function basically allows you to set up your equipped weapons and spells. It probably works the same way with armor (I don't change my unless I get better so I didn't try) or arrows (again I like to hit things so I didn't experiment with that). The biggest thing you need to remember is you have to favorite the item and you can only assign one number to each item so it takes some work getting 2 handed combos properly set up. I'm not sure how to hotkey dual sword, dual fire, and then fire/sword (since that would lead to a double label on one fire or sword).
Regardless, I'm sure that'll get 'improved' rather quick.
Posted by BlackBlade (Member # 8376) on :
Level 11. I totally took advantage of the guy who trains you in archery, who you can turn into a follower. I kept having him train me up to five times, I'd level, I'd exchange inventory and take my gold back, train fives times, rinse/repeat until he couldn't train me anymore. Still broke 40, but I figured I deserved it. It's bloody hard just using a bow and arrow. Inevitably somebody is going to get in your face, and you can either try to evade, which is impossible in a cave, or just keep shooting arrows, and using shouts and well placed smashes to the face with your bow to take people out.
I've only seen one non-quest dragon. I was walking along a town at night on my way to investigate the bard's college when suddenly the music got epic and there we shouts of, "Dragon! Dragon!" He kept going from rooftop to rooftop and I'd ping him with arrows until he was quite low, then he went to the ground and nearly burned me up, I had to keep putting well placed arrows in his head. ------
BTW, I distinctly remember running into a cat person who can train you to sneak. My sneak is already quite good, but when I first happened on her I didn't have any gold, and now I can't for the life of me find her anywhere.
Posted by Rakeesh (Member # 2001) on :
The Khajit caravan moves around, I discovered, but returns to Whiterun frequently.
Posted by Marlozhan (Member # 2422) on :
I think it's funny that reviewers say Skyrim is an improvement over Oblivion, yet some review sites like Gamespot gave Oblivion a higher score than Skyrim.
Posted by Blayne Bradley (Member # 8565) on :
Anyone know any crafting guides for potions?
Posted by Samprimary (Member # 8561) on :
quote:Originally posted by Marlozhan: I think it's funny that reviewers say Skyrim is an improvement over Oblivion, yet some review sites like Gamespot gave Oblivion a higher score than Skyrim.
Man, I can actually use that as Exhibit A.
Posted by BlackBlade (Member # 8376) on :
Well there should be some sort of consideration when a game is an upgrade of a previous format. Not that a sequel should be penalized for pushing the boundaries of its predecessor. But a game that adds almost nothing on top of what the prequel or inspiration offered should absolutely lose points for not being innovative.
Skyrim got a lot of the problems of Oblivion right this time around. It also has a completely different story, interface, etc.
Posted by Dan_Frank (Member # 8488) on :
The only problem I have re: the Paralyzed By Indecision thing is I can never decide what I want to be. I have no problem exploring the open world, but I have a really hard time not wanting to use every piece of gear I find, regardless of what skills I have. So I have a mage, a thief, and a warrior, all at low level, none of them advanced particularly far. I really need to just pick one and go nuts.
Posted by El JT de Spang (Member # 7742) on :
Yeah, that's my problem with CRPGs -- I want my character to be master of all trades. In oblivion, my main character was a Khajit custom class assassin-mage, with maxed out stealth and destruction magic. Decent in close in fighting, but killer with a longbow. Wasn't perfect, but was the best blend I could come up with to let me sneak around as much as I could but still be able to stand toe to toe with most baddies.
Posted by Juxtapose (Member # 8837) on :
I'm really annoyed right now that you can't smelt together two ingots to make an alloy. You HAVE to use ore.
Posted by TheGrimace (Member # 9178) on :
Has anyone else gone down the main Forswarn quest chain in Markesh? I'm at the end of it and I can't find a way that doesn't end up with me having a huge bounty for having a bunch of murders pinned on me or for actually being forced into releasing the Forswarn to actually cause a whole bunch of further murders, thus making me a horribly wanted man... I don't particularly want to pay a 4k fine, lose all my equipment or just abandon the city...
Posted by Rakeesh (Member # 2001) on :
Things like that are silly and disbelief-straining, Juxtapose. Such as how *absurdly* easy (and cheap) it is to level Smithing. It may be considered a spoiler, but I'll tell ya if you like.
I've found a money-making trick that actually sort of fits within the game, that is it's a totally silly cheat. It involves smithing, enchanting, and a particular enchanted item I was lucky enough to find and break down. It does require some startup gold, but more than pays for itself. Which is good, because after skill level 50, training costs jump by at least 3x.
Posted by Dan_Frank (Member # 8488) on :
I'm curious, Rakeesh. Hopefully I'll have the willpower not to abuse it.
Posted by Rakeesh (Member # 2001) on :
*that it's *not* a totally silly cheat, I mean.
Which one did you mean, Dan? Smithing or money-making?
Posted by Dan_Frank (Member # 8488) on :
Smithing was the one I was curious about, I'm fine earning my money the hard way (by stealing it). But I have found it surprisingly hard to level smithing, barring grinding the hell out of ore deposits, which doesn't terribly interest me. The margins on buying ore and making it into armor/arms are pretty terrible.
How much of a spoiler are we talking? If it's major plot related, I'll pass. If you can strip it of plot, great. Like "If you use the quest reward you get from the quest at This Location then you can do XYZ to up smithing," but if not I'd rather dwell in ignorance than get spoilers.
Posted by Dan_Frank (Member # 8488) on :
Okay I'm curious about both.
Posted by Yebor1 (Member # 1380) on :
ok where the heck is a smelter cause i havnt seen one yet been saving my raw ore i have mined
Posted by Dan_Frank (Member # 8488) on :
I've only found one so far, in Whiterun by the lady blacksmith. I didn't notice it at first, big stone dome behind her forge.
Posted by Rakeesh (Member # 2001) on :
*snort* I'm the same way, Dan.
OK, gameplay spoiler! Not at all quest related:
S P O I L E R
For smithing, a couple of tips: purchase all the iron you can, ingots and ore, from the general stores and blacksmiths in the cities and towns-take a cart ride if you need to. It's relatively cheap, and very fast. Do the same with leather and leather strips-this won't be much of a problem, though, since every wolf, bear, goat, deer, and sabertooth cat you kill yields hides which turn to leather which turns to leather strips.
Once you've got at least 20 iron ingots and leather strips, visit the Guardian Stones near Riverwood, select Warrior, return to Whiterun and rest for 8hrs. Your Smithing skill will now improve at +20% the usual rate. Craft iron daggers, and you're done. Heavy skill leveling results-I hear improving an iron dagger with an ingot levels even faster.
(You can do this for each stage if you like, hit each different Guardian Stone. But I've happened upon a Stone which improves *all* skill advancement by +15%, eliminating the need, really, to switch around.) As for money making, I stumbled on it by accident: I got an item which had the Banish enchantment, and broke it down to learn it. Then I applied it to those iron daggers I'd made, even with petty-sized souls-they sold to vendors, not just its base value, for about 800gp.
I don't know the street value of other enchantments-the ones I remember don't pay nearly as well. This method requires some money to load up on the low grade empty soul gems, the ability to soul trap, and the knowledge of the Banish enchantment at an enchanting station. Doing this has also greatly improved my Conjuration skill, as the Soul Trap spell falls in this category-as do my Bound Weapons, which now automatically trap souls if they kill things.
S P O I L E R
Posted by Yebor1 (Member # 1380) on :
ty i didnt know what to look for
well back to the game. i love my ps3 version.
Posted by Juxtapose (Member # 8837) on :
***SPOILERS!***
quote:Things like that are silly and disbelief-straining, Juxtapose. Such as how *absurdly* easy (and cheap) it is to level Smithing. It may be considered a spoiler, but I'll tell ya if you like.
I'd read about the iron dagger being the way to go, but I didn't know the warrior stone affected smithing. Thanks!
Posted by T:man (Member # 11614) on :
quote:Originally posted by Jeff C.: Yeah, giants sending you into space is definitely a bug.
Are you kidding?!
I'm sure they're just that strong!
Anyways, I played a bit more today, found a dragon priest but he wasn't the one I wanted to find. His was the mask that improves lockpicking. >.>
Can't wait to find the 100%+ magicka regen mask.
I've noticed that I easily wander into extremely dangerous fights. Had to keep summoning flame atronachs, and let Lydia do all the real fighting. Krosis was hard! (Not to mention a dragon landed in the middle of our fight)
Posted by Jeff C. (Member # 12496) on :
SPOILER
Does anyone know how to start the Dark Brotherhood questline?
Posted by Samprimary (Member # 8561) on :
There is a child trying to perform the Black Sacrement in Windhelm. Try breaking into the Arentino residence ...
Posted by Samprimary (Member # 8561) on :
quote:Originally posted by Rakeesh: It involves smithing, enchanting, and a particular enchanted item I was lucky enough to find and break down.
Yeah, and it's not even hard to get a weapon enchant. It can be done nearly instantaneously. I've already found a number of things which I would consider 'breaks' — and which should be avoided as though they were console cheats — and I want to send them a list of things they have to fix alongside the smithing/enchanting/speechcraft recursion chain.
My favorite so far is that there's a number of people sitting around the world who you can attack forever with no reprisal (they don't fight back, nor is it considered a crime by any witnesses) because they can't die due to quest reasons. So, if you were so inclined, you could just hammer them with weapons and spells until you're leveled up all the way in multiple schools. It shouldn't be too hard to, you know, have put a flag on these characters which prevents skillup.
Damage from low-level creatures like wolves (and any self-inflicted damage, from falling or environment) also should scale off to the vanishing point in terms of providing skill-ups for armor and restoration.
Posted by Juxtapose (Member # 8837) on :
Anyone else doing the quest A Night to Remember? If not, you should. You can begin it in the inn at Dawnstar.
It starts with a drinking contest.
Posted by Dan_Frank (Member # 8488) on :
I started it from the Bannered Mare.
But yes, it began with a drinking contest.
Posted by T:man (Member # 11614) on :
Wooh. Finished the College of Winterhold quest. Morekei killed me maybe 25 times til I finally got him, he glitched and stopped casting spells so I just ran up and shot flames at him for five minutes.
Posted by Scott R (Member # 567) on :
quote:Originally posted by Samprimary: I drew this to taunt my friends, because I know it's exactly what happened.
That was funny. I can't say if it's true or not; my writing peeps aren't saying nothing.
Posted by Rakeesh (Member # 2001) on :
I'm still a huge old wanderer. I've done almost none of the main quest, or any other main quests, except...hmm, four or five stages into it past Whiterun? I'm at the point where I'm getting letters from 'A Friend', as well as directions out of High Hrothgar, about places to investigate to find both dragons and Word Walls. Because that sends me all over Skyrim, it takes a *long* time to get there, partially explaining my level which is probably high compared to the usual spots in quests.
In Oblivion, if you waited too long to start the main quest it would be obscenely difficult, and everyone with you was almost sure to die. Hopefully that won't happen this time!
Anyway, I've killed a few Dragok Priests and gotten their masks-this happens in the course of discovering some of the Word Walls. These fights are, with my build and difficulty level at least, extremely tough-substantially harder than most dragons. My only bet is to get the drop on 'em, keep them staggered as long as I can, and then blast them into a wall with a Shout and hope they're sufficiently dead when they stand up.
Even these very similar-in type, I mean-dungeons are distinct from one another. Not just in the type of enemies, but their structure-some of the designs are similar, since they're all from the same basic culture, but one was frozen in the top due to its location, and bears had...nested?...in it. Bears are tough, which meant a hard fight. Some are partially flooded and flat, others have enormous antechambers. Sometimes I'm sent to the top of a mountain on the other side of the map, and I have to hump it out there-and then frantically summon my goon and weapon whenever I see something or hear a roar, just *sure* it's an angry dragon.
I'm disappointed in the followers, though-they're useful (but dumb), but they're very vanilla. The one I have now, a Dark Elf conjurer from the Shrine of Azula, had an intriguing background-I thought it was cool that Morrowind is, effectively, *gone* in Tamriel,-but nothing's been done with her after I finished Azura's quest. Lydia, my 'housecarl' courtesy the Jarl of Whiterun for feats of derring do, is even *more* bland. In Fallout 3, there were a couple of pretty nifty stories in the followers you could get.
I'm all decked out in Ebony armor now, which is rad. It was my favorite in Oblivion as well, though I think the design in that respect has taken a hit-I really liked the black and gold coloring. Probably won't even wear Daedric, though I've got a perk point just waiting to be used-it looks too monstrous, heh.
I wonder if I can safely take Giants and Mammoths now. Hmmm.
After shooting at a dragon with a powerful bow, breathing fire on it, and setting a death mark on it, thanks to the damage-over-time shout it was banking for another strafe when it became too injured to fly, so it plummeted almost right into me-so close, in fact, that I wouldn't see it and was blasting flames into the dust cloud frantically. They're extremely dangerous up close when you don't know where their mouths are, even weakened. Even lovingly forged Ebony armor is but a nice texture contrast when they decide to chomp.
Posted by Samprimary (Member # 8561) on :
Man, it's really tempting to jump straight to making a final review of this game, but the scope of it — and having to deal with the psychological nature of the enthrallment phase — means it's not time yet.
I have my answer now, though: yes, Skyrim showed that Bethesda really did learn what I wondered if they learned.
Posted by Sean Monahan (Member # 9334) on :
FYI, Oblivion is now on Steam for 5 dollars for the next two days.
Posted by TheTick (Member # 2883) on :
Ha! I saw a mammoth yesterday (I'm level 7) and what I thought were 2 guys with it. I fired off an arrow or two and as they charged towards me...I realized they were giants. Oh, crap. Thankfully I had saved it when I spotted the mammoth so I was able to avoid them after I died in one hit.
I did misplace the pilgrim that can follow you on the Eldergleam/Nettlebane quest, but it's probably my fault. I have a tendency to go off road, off cliffs, through the water, etc. with little regard for those following me. Have to work on that.
Samp, I agree - Skyrim so far feels like Oblivion, minus the stuff that bothered me. Other than the sucky UI (I'm playing on the PC).
Posted by Jake (Member # 206) on :
I saw my first mammoth last night too. I saved immediately after seeing it and went to bed. I'm hoping that I'm out of aggro range for the giants that are undoubtedly with it (and that my housecarl doesn't do something stupid). I'll find out tonight, I guess.
Posted by Samprimary (Member # 8561) on :
The giants and their mammoth herds are pretty much peaceful. Leave them alone (and back off when they tell you to) and they'll leave you alone.
Posted by Xavier (Member # 405) on :
Is there an in-game explanation for why giants are so much more formidable than dragons?
From the Penny Arcade comic I was assuming they were huge, but in the video where they are punting things into space they don't seem much more than 15 feet tall.
Just curious. I probably won't get the game until its 20 bucks or less, so it'll be a long time until I care.
Posted by Jeff C. (Member # 12496) on :
I'm willing to bet they'll patch the giants thing eventually.
Anyone heard anything about their plans for DLC? Oblivion had a ton of it, as did both Fallouts.
Anyway, mammoth tusks are worth about 150 each. Do the giant drop anything valuable? I've yet to actually kill any of them...
Posted by Rakeesh (Member # 2001) on :
None that I've encountered so far. It is pretty silly. I concocted a few RP possibilities, heh. Right after I'd killed three or four magic, flying, fire breathing giant reptilian predators...and had the stuffing kicked out of me by a hairy elephant herbivore, much less their shepherds.
As for giants' loot, they always carry a couple hundred gold at least, an alchemical ingredient, and often some weapons, of varying quality.
[ November 16, 2011, 10:56 AM: Message edited by: Rakeesh ]
Posted by T:man (Member # 11614) on :
Are Dragon Priests supposed to be the hardest things ever to fight? (I've killed 3 now, all by summoning atronachs and running away, then the atronach is turned on me!)
Posted by Juxtapose (Member # 8837) on :
[QUOTE]Samp, I agree - Skyrim so far feels like Oblivion, minus the stuff that bothered me. Other than the sucky UI (I'm playing on the PC).
Pretty much!
Posted by Samprimary (Member # 8561) on :
quote:Originally posted by Jeff C.: I'm willing to bet they'll patch the giants thing eventually.
Why? They're perfect as they are. Always pretty much an optional challenge, but otherwise just fine to leave alone.
Posted by Samprimary (Member # 8561) on :
On the subject of the UI, I think this sums it up pretty well:
And, most importantly, they remind all of us that it's not going to be a problem for long, because ... ~modding~
Posted by twinky (Member # 693) on :
Of course, those Morrowind menus that worked fine on the PC were a pain in the ass on consoles. Look at those potion icons -- no indication whatsoever of which potion is which without mouseover. And I'm not sure I'm down with using glyphs over words, in any event. I'm certainly finding that plenty frustrating in HoMM VI.
Seems like Bethesda likes to make only one version of their UI. At least the UI functionality is worse on the moddable version, although the mod toolset has yet to actually appear.
On the whole, this is sounding a lot like the Oblivion launch in terms of UI and bugs, but fortunately nothing at all like it in terms of actual mechanics. By pretty much all accounts I've read, the underlying game is great.
What I'm hoping for is DLC along the lines of Shivering Isles, where you go somewhere colourful and whimsical rather than somewhere brown and gray. That, bug fixes, and a load time patch for HDD installs on the console version, since that's where I'll spend most of my time until I can pick up the PC version on the cheap in a year or two and test out the cream of the modding crop.
Until patch day, though, it's Assassin's Creed: Revelations for me.
Posted by Jake (Member # 206) on :
Yeah. I bought the 360 version, primarily because I wanted Kristy to play it, and knew that she wouldn't if I got it for the PC, but I wouldn't be surprised if I ended up picking up a PC copy of the game too once the price has dropped to a fraction of what it is currently, and the mod community has had time to really improve things.
Posted by Jeff C. (Member # 12496) on :
quote:Originally posted by Samprimary:
quote:Originally posted by Jeff C.: I'm willing to bet they'll patch the giants thing eventually.
Why? They're perfect as they are. Always pretty much an optional challenge, but otherwise just fine to leave alone.
Because people will undoubtedly complain about them. If enough people complain about something in a game, it usually gets patched. Though, that isn't always the case, of course.
Posted by Dan_Frank (Member # 8488) on :
I wish Skyrim's world leveled like New Vegas, not like Fallout 3, but I knew going into this game I would feel that way. Other than this gripe, I'm having a blast.
Example: I waited a ridiculous length of time before going to High Hrothgar. On my way up the mountain, people kept warning me to watch out for wolves. Cause they'd seen some wolves on the trail. There were wolves there, which might be dangerous. Not much else but wolves and cold winds.
And on my trip, I encountered... a bear, a saber-toothed snow cat, a frost troll, and an ice wraith.
And zero wolves.
Really, Skyrim? Couldn't you just set the level of that part of the world at "Wolves" regardless of player level? Would that be so hard?
Sigh.
Posted by BlackBlade (Member # 8376) on :
I was being charged by a bear, and right as I was about to loose my arrow, I'm spun around by some NPC who is named "Fugitive". He demands I carry something for him, I ask him about it, he demurs but insists if I try to pull a fast on on him when he comes for it he'll kill me (remember the bear should have closed the distance by now). I agree to it, because hell saying no means him and the bear will probably be ganging up on me. He runs off, I promptly turn around and apparently my bear believes in fighting fair, he didn't move while we were rudely interrupted.
I was simultaneously annoyed by and endeared to the game's designers.
Posted by Samprimary (Member # 8561) on :
I'm restarting skyrim, because my first character's build priorities turned out to have gamed the system so hard that he is invincible and unstoppable, and there are no challenges left in the world. I may wait until ~the modders~ fix the menu interface before I come back.
Posted by Dan_Frank (Member # 8488) on :
Hah, Sam(p) that's pretty amusing. How long did it take you to become invincible? I mean, are you level 20, or level 50, or what?
Posted by Blayne Bradley (Member # 8565) on :
I'm kinda avoiding scrolling to avoid spoilers, anyone know any potion recipees?
Also, anyway to make dual wielding with my drow elf wearing mythril armor not suck? I can't seem to block anything and on harder difficulties everything seems to kill me in one hit.
Posted by T:man (Member # 11614) on :
quote:Originally posted by Blayne Bradley: I'm kinda avoiding scrolling to avoid spoilers, anyone know any potion recipees?
Also, anyway to make dual wielding with my drow elf wearing mythril armor not suck? I can't seem to block anything and on harder difficulties everything seems to kill me in one hit.
I think your first problem is playing as a race that doesn't exist. (Unless you meant your Dunmer, or Dark Elf)
You can't block while dual wielding and unless you pour maybe 30/70 into health and stamina respectively, you won't be able to do enough power attacks to be able to fight anything hard.
I would suggest sneaking everywhere.
Posted by Dan_Frank (Member # 8488) on :
Yeah the time that I spent dabbling in dual wielding I wasn't terribly impressed. In general the inability to block when when you have anything but a shield in your off hand is frustrating. My main is an archer who rarely casts spells, but I am sort of dreading it when I try a mage/warrior type of guy. That's about the only thing at all that I miss from Oblivion... the ability to have a spell ready and weapons in your hands.
Posted by Sean Monahan (Member # 9334) on :
I think the thing I currently hate most about the UI is that you can't sort lists the way you want, for example, Apparel. I have about 3 or 4 different necklaces I use, for example, in different situations, and because the list is sorted alphabetically, they are not grouped together.
Posted by Blayne Bradley (Member # 8565) on :
quote:Originally posted by T:man:
quote:Originally posted by Blayne Bradley: I'm kinda avoiding scrolling to avoid spoilers, anyone know any potion recipees?
Also, anyway to make dual wielding with my drow elf wearing mythril armor not suck? I can't seem to block anything and on harder difficulties everything seems to kill me in one hit.
I think your first problem is playing as a race that doesn't exist. (Unless you meant your Dunmer, or Dark Elf)
You can't block while dual wielding and unless you pour maybe 30/70 into health and stamina respectively, you won't be able to do enough power attacks to be able to fight anything hard.
I would suggest sneaking everywhere.
I do sneak and its pretty good but there's always something I end up fighting and I can never get out of it without getting hurt and it becomes a race to see who can out dps the other.
Posted by Dan_Frank (Member # 8488) on :
Well, yeah, dual wielding is strictly a DPS build.
Get a shield!
Posted by Dan_Frank (Member # 8488) on :
*Realizes Blayne just admitted he is a dark elf who is dual wielding*
... Did you get some scimitars off the Alik'r and enchant one with Frost damage and the other with Fortify Light Armor?
Posted by Rakeesh (Member # 2001) on :
If you're going to dual-wield, I think you'll need an enchantment on your weapons to do some crowd control work-paralysis, if that's possible, but I haven't seen it yet. The problem is that, unless you're at lower difficulty levels I think, you're gonna hit places where there are multiple enemies attacking at once and even groups of enemies in some places (Forsworn, in the Reach, are really good at this).
If you're committed to dual-wielding (and I agree it's weak), you're going to need a follower, and preferably a summoned created that'll last at least long enough to let you thin the herd.
----
To whoever asked, I believe Dragon Priests are supposed to be extremely difficult-they are for me, even now, but their loot-their masks, really-is excellent.
I'm considering going to Master difficulty level, but some fights are still just brutally hard even with my whole crew with me (follower, her summon, my summon), whereas others are sometimes absurdly easy now. For example, I got jumped by an Ancient Dragon in the sticks-he didn't even strafe, just landed right on top of us-so I ditched my conjured sword, summoned a Dremora Lord-whose trash talk is great-and started packing my special sword I just found with a huge damage bonus to dragons. I believe I critter twice on a power attack, because his health just plummeted, like a Bandit Outlaw. Of course he was getting burned, zapped, sliced, and chopped simultaneously and thanks to my panic shout couldn't react.
But Draugr Deathlords, Wights, Scourges can really threaten me, or kill me outright, and those fur wearing lunatics in their swarms (Forsworn) have killed me, proportional to encounters, more than anyone, including generic bandits.
Posted by Dan_Frank (Member # 8488) on :
Rakeesh, what is your build? Hearing your tales of derring-do is quite inspiring.
Posted by Blayne Bradley (Member # 8565) on :
quote:Originally posted by Dan_Frank: *Realizes Blayne just admitted he is a dark elf who is dual wielding*
... Did you get some scimitars off the Alik'r and enchant one with Frost damage and the other with Fortify Light Armor?
I will be acquiring them shortly, I am on that quest right now.
The other sword was anti-demon, so I would either use something good vs daedra or use fire to balance them out.
Posted by Blayne Bradley (Member # 8565) on :
quote:Originally posted by Rakeesh: If you're going to dual-wield, I think you'll need an enchantment on your weapons to do some crowd control work-paralysis, if that's possible, but I haven't seen it yet. The problem is that, unless you're at lower difficulty levels I think, you're gonna hit places where there are multiple enemies attacking at once and even groups of enemies in some places (Forsworn, in the Reach, are really good at this).
If you're committed to dual-wielding (and I agree it's weak), you're going to need a follower, and preferably a summoned created that'll last at least long enough to let you thin the herd.
----
To whoever asked, I believe Dragon Priests are supposed to be extremely difficult-they are for me, even now, but their loot-their masks, really-is excellent.
I'm considering going to Master difficulty level, but some fights are still just brutally hard even with my whole crew with me (follower, her summon, my summon), whereas others are sometimes absurdly easy now. For example, I got jumped by an Ancient Dragon in the sticks-he didn't even strafe, just landed right on top of us-so I ditched my conjured sword, summoned a Dremora Lord-whose trash talk is great-and started packing my special sword I just found with a huge damage bonus to dragons. I believe I critter twice on a power attack, because his health just plummeted, like a Bandit Outlaw. Of course he was getting burned, zapped, sliced, and chopped simultaneously and thanks to my panic shout couldn't react.
But Draugr Deathlords, Wights, Scourges can really threaten me, or kill me outright, and those fur wearing lunatics in their swarms (Forsworn) have killed me, proportional to encounters, more than anyone, including generic bandits.
Yeah the lopsided difficulty in all sorts of encounters bothers me as I can never figure out how to fight them without needing to lower difficulty.
Anyone know a good pure mage build? One That doesn't need to use weapons at all?
Posted by T:man (Member # 11614) on :
quote:Originally posted by Blayne Bradley: Yeah the lopsided difficulty in all sorts of encounters bothers me as I can never figure out how to fight them without needing to lower difficulty.
Anyone know a good pure mage build? One That doesn't need to use weapons at all?
I'm playing a pure mage who doesn't use weapons at all. Use Destruction a lot, summon atronachs and undead a lot.
I wear the Archmages Robes + Morekei. Also an amulet that increases my magicka by 40, and a ring that increases it by 30.
I put points into destruction, the fire ones, and the half magicka ones+dual casting. Put points into Conjuration working towards the timeless atronachs/undead. Also put very few points into restoration and alteration. For heals and stoneskin.
Posted by Aros (Member # 4873) on :
I'm an Imperial. Magic in one hand, one handed in the other. Perfect. Summon an atronach, a few firebolts as I rush in with my axe, Lydia taking up the rear.
It takes a little strategy, but I can take pretty much anything. Except the giants. Haven't taken one yet. But I stared a frost dragon in the face as he layed down the cold. And I reamed him with my axe.
Posted by T:man (Member # 11614) on :
Started a Khajiit thief/assassin game.
Sneaking is just too easy. Leveling sneak, lockpick, one-handed, and smithing.
Posted by Samprimary (Member # 8561) on :
quote:Originally posted by Dan_Frank: Hah, Sam(p) that's pretty amusing. How long did it take you to become invincible? I mean, are you level 20, or level 50, or what?
I could have easily had it at level 15 if I had tweaked my build slightly. I planned out my perks ahead of time for the character I wanted. I plotted my build to focus on these things (bolding are the major priorities):
Great build, and it's the Enchanting tree that broke it to hell and back. Once I had Extra Effect, enchanting made it so that spamming impact chain lightning was something I could do forever. On a set of leather armor that had long ago surpassed the armor rating cap.
As exciting as it sounds to spend my time going through the rest of skyrim simply casting permastun chain lightning over and over again in all situations ... nope. My next character is going to forego Impact and any of the crafting skills.
Posted by Sean Monahan (Member # 9334) on :
Killed my first giant at lvl 16. With the help of my companion Lydia, who is all tricked out in Dwarf armor and weapons. I basically let her do all the fighting while I stood behind her and cast a constant dual-wielded Healing Hands every time she went down to one knee.
Posted by TheTick (Member # 2883) on :
Dual-wielding would be better if there was some sort of dodge or duck move you could do.
Posted by Jake (Member # 206) on :
I'd love it if there were a monk class, with various tumbling and bare-handed strike options in the perk tree.
Posted by Scott R (Member # 567) on :
Tumbling is hard to manage in a FPS style game.
Posted by Jake (Member # 206) on :
:: laugh :: Yeah. Maybe restrict it to dodging, or have it pop to a 3rd person view for the duration of the tumble.
Posted by Scott R (Member # 567) on :
Mirror's Edge did tumbling in 1st person; anyone want to comment on how it worked? (I never played the game)
Posted by ricree101 (Member # 7749) on :
Got my first giant around 15ish. The character build was mostly sneak/backstab oriented, but for the giant I mostly just kept hitting it with poisoned arrows until it went down.
If I sprinted away at a different angle at the last moment, I could avoid taking damage from that massive smash of his. After that, I'd have a few seconds to get some distance, then shoot him with a poisoned arrow and repeat until he's dead.
This was the giant for a quest, though, so I'm not sure if he's different from the normal ones. Since he killed me in one hit the first time I fought him, I'd assume he's on par with the others.
Posted by twinky (Member # 693) on :
quote:Originally posted by Jake: :: laugh :: Yeah. Maybe restrict it to dodging, or have it pop to a 3rd person view for the duration of the tumble.
Bethesda's animations are so bad that I cringe just thinking about how they'd animate a tumbling monk...
Posted by BlackBlade (Member # 8376) on :
How are you getting poisoned arrows? I've been playing this game intentionally without any summons, followers, etc. Dragon fights are bleeding hard because you have to find a way to dodge those breaths while simultaneously attacking all without any third party to take the heat. I've killed four of them, but it's been an epic struggle each time.
The game gave me one magic item at level 2 that benefits my pickpocketing, and then hasn't given me a single magic item that benefits sneaking, lock-picking, speechcraft, archery, or light armor. I've had truckloads of magic items that help other skills, it's kinda frustrating. Though today I happened on one of many thieves' dens, and sniped my way through with ease got to the chest near the chief thief but was disappointed by the contents. Just for the heck of it I wandered around the entire cave, and happened on this tiny little tunnel. After traveling through I happened on an underground stream, and followed it upstream. I happened on another chest with a lock requiring master skill, I went through about 10 lock picks but I got the thing open and there was a spell book that makes you completely silent while moving, 500g, and a magic axe worth about 700g. Awesome.
Posted by ricree101 (Member # 7749) on :
They definitely add a nice bit of extra punch against tough opponents.
The base poisons probably won't scale well enough to be useful at higher levels. So keeping up with this strategy probably requires points into alchemy as well.
Posted by Geraine (Member # 9913) on :
quote:Originally posted by Samprimary: [QUOTE]Originally posted by Dan_Frank: Hah, Sam(p) that's pretty amusing. How long did it take you to become invincible? I mean, are you level 20, or level 50, or what? [/QUOTE Great build, and it's the Enchanting tree that broke it to hell and back. Once I had Extra Effect, enchanting made it so that spamming impact chain lightning was something I could do forever. On a set of leather armor that had long ago surpassed the armor rating cap.
As exciting as it sounds to spend my time going through the rest of skyrim simply casting permastun chain lightning over and over again in all situations ... nope. My next character is going to forego Impact and any of the crafting skills.
Kind of funny, this is the exact build I was making. Now that I've read your post, I may go a different route. I'm level 13 right now and have been working on getting enchanting up.
Posted by Juxtapose (Member # 8837) on :
So in my game, dragons have taken to doing this thing where they just circle above a location, and never attack. I take potshots with my bow and Unrelenting Force (and I've even hit them a couple of times) and...nothing. They eventually just fly away.
Is this happening to anyone else?
Posted by Samprimary (Member # 8561) on :
My tip to everyone is to play WITHOUT crafting skills. This is win-win. You aren't gaming the system to become invincible by doing a dull grind, AND the enemies you fight will be more level-appropriate to what your actual combat skills are and you can still fight them without THEM being a dull grind.
Posted by Rakeesh (Member # 2001) on :
Heh, that's nice of you to say, because I realize I'm nerdin' out entirely too much!
Let's see. My build, or rather the skills I use in combat: 1. Conjuration-100, just now in fact. This didn't take any tweaking at all, actually-just constant use. Summon up an atronach at the start of a fight (they're tough, and have ranged attacks-I've not done anything necromantic), followed by a bound sword. I seem to actually get Conjuration skill bumps just for my creature being active in combat, not just the spellcasting-so it leveled extremely quickly for me. I took the perks for improved atronachs and improved bound weapons, but haven't dropped a point in the Master Perk-I I'm just not sure I'll need it. Perhaps I will if/when I bump to Master difficulty.
2. One-hand-80s. This sees a lot of use because before my daedra became more useful in their own right, instead of as distractions, I did most of the damage myself, with a one-handed weapon. I've got the perks which lower power attack stamina cost, raise their damage, and add crit/finisher chance. A couple of points into straight damage boost.
3. Smithing-100. Not a combat skill, and this one I cheesed (very easily done). I'm not proud of it, but I really wanted Ebony armor! Now I've got a point in Daedric Smithing, and I've never worn that armor. But it gets a mention here because with Ebony (Legendary) upgraded gear, my armor rating...class?...is very high, even with no shield.
4. Restoration-65-75. Also sees a lot of use, and with careful use of shouts and sprinting, I have enough time-barely, in some fights-to use it back to full. I've got the perks for stamina healing, heal spell boost, and the magicka regen boost.
5. Heavy Armor-75-85. This one sees a lot of action because again until recently, my daedra were more of an initial distraction followed by being the thing smacking the bad guy in the back after a few power attacks. I've got perks for armor boost when wearing heavy, a couple of points in the first perk, and the perk which makes it weightless and doesn't hurt stamina-man, do I like that one! Makes my decision not to use a horse more positive, since I now can sprint for...hmm, I'll hafta check, 10-15s before I'm down to a quarter.
I use Unrelenting Force almost exclusively-other damage dealing shouts, even fully upgraded, just don't compare. Using it in the right place gives me plenty of time to pile on the damage (in front of a wall) or heal (in the open, or in front of a hallway).
I also make use of a follower who herself summons daedra. She was a happy accident found on a very useful Daedra quest, though not quite so useful to me given my build. Before I had an extra two NPCs as distraction, I had to use potions quite a bit, but I used the ones I found-my alchemy is still pretty low. My Enchantment skill is very high, but I don't use it on my weapons, but rather as a tool for making money to afford 5 ranks of training/level. I've only got the one house and no horse.
I've been playin' too much really, heh, but a large part of why my skills are that high with almost no cheese (Smithing is the only one) is because I've done very little of the main quests, trained every level, and traveled a *lot*, meaning lots of fights with little downtime. I can't seem to refrain from taking up bounties, just because they're on top of a darkened map icon-or going after Word Walls and dragons, even though I really only use three or four shouts but have learned a dozen.
I'm not quite sure how the enemies work, but it seems like I can chew through the first and second steps all creatures with ease-bandits, bandit thugs, bears, wolves and pit wolves. That seems kosher to me though-why should the slack-jawed inbred fur-wearing drunken bandit with an iron sword pose a threat to the Dovakiin, Thane of Whiterun, Dragonslayer, Master of Dremora and Atronach (the Conjuration mastery mini-quest was really cool), etc.?
But when those bandits bring along some of their marauder, plunderers, cave bears, much less frost trolls and chieftains, then things get sticky. I need to watch myself, even with my 50% more powerful Atronach or Dremora Lord, my faithful companion who was on first-name basis with a god and a daedra of her own.
Anyway, I've been writing this in stages on my mobile and I suspect it's way too long already! That's how I roll, dawg! It still feels hard where it should, mostly, but I think I need to bump it up soon.
Also, Dwemer ruins are badass.
Posted by Rakeesh (Member # 2001) on :
Juxtapose, sometimes that dragon-in-a-holding pattern thing happens to me, too. I think it has something to do with the terrain, as I was at the entrance to an excavation that had a large, cluttered pit as its main feature for dozens of meters in any direction.
I've also had something similar happen to me when they didn't fly overhead long-this meant their was a roost somewhere nearby, probably up a mountain. Or some structure they were enroute to attacking.
Posted by Blayne Bradley (Member # 8565) on :
anyone have a guide as to what sort of order to do perks and leveling for your builds, and do you do all main quests first, a mix, or only side questsÉ
Posted by T:man (Member # 11614) on :
quote:Originally posted by Blayne Bradley: anyone have a guide as to what sort of order to do perks and leveling for your builds, and do you do all main quests first, a mix, or only side questsÉ
Aw, don't metagame.
Just pick what perks you think would fit your character, do the quests in the order your character would do them, and so on.
Posted by Rakeesh (Member # 2001) on :
Here's what I can suggest, generally speaking: when in doubt, wait. Perks can wait, and *don't* pick any just because you're having a rough time in a given dungeon, for example the axe or mace bonus in one hand-I've got a point dropped on axes that is wasted. If you're itching to use that point, use it on something you know will be useful, a power attack bonus, carry bonus, mana cost bonus, from a skill you predict you'll be using for the whole game.
Posted by BlackBlade (Member # 8376) on :
Oh, I discovered this tonight. Get a horse before visiting the graybeards. It's pretty hilarious that horses in Skyrim make any modern day 4X4 look like a Wright Brother's bicycle. I managed to climb up the entire mountain, by just tacking and jumping up inclines easily ninety degrees. There were moments where my horse stopped acting like it's feet were actually doing anything, stretched them out, and just flew (yes flew) up for about ten seconds at a time.
Posted by Swampjedi (Member # 7374) on :
Is your horse named "Mako?" :-)
Posted by Rakeesh (Member # 2001) on :
Well. An unexpected fight with a big bad certainly addressed my concerns about my guy being broke, at least for the time being! Had to chug many max healing and stamina potions.
Giants still pose a serious potential threat, mammoths slightly less. I can them head on in a melee fight, but their hammer blows still deal serious damage. Perhaps that'll change once I've leveled enchanting in perks.
Posted by BlackBlade (Member # 8376) on :
Turns out even without a horse you can still climb basically any obstacle in the game. Jump mechanics for a first person game showed up with Quake, you'd think by now we could get them right.
Posted by Rakeesh (Member # 2001) on :
I can only assume Falmer archers use poison on arrows and blades, because I was fighting them when I abruptly heard my own heartbeat and realized I'd gone from 300 health to about 50 in only a few seconds against a couple of them.
Posted by Dan_Frank (Member # 8488) on :
quote:Originally posted by Samprimary:
quote:Originally posted by Dan_Frank: Hah, Sam(p) that's pretty amusing. How long did it take you to become invincible? I mean, are you level 20, or level 50, or what?
I could have easily had it at level 15 if I had tweaked my build slightly. I planned out my perks ahead of time for the character I wanted. I plotted my build to focus on these things (bolding are the major priorities):
Great build, and it's the Enchanting tree that broke it to hell and back. Once I had Extra Effect, enchanting made it so that spamming impact chain lightning was something I could do forever. On a set of leather armor that had long ago surpassed the armor rating cap.
As exciting as it sounds to spend my time going through the rest of skyrim simply casting permastun chain lightning over and over again in all situations ... nope. My next character is going to forego Impact and any of the crafting skills.
Maybe I'm missing something. How does all the dual wielding stuff synergize with the spellcasting stuff? Did you just swap between them a lot?
Posted by Rakeesh (Member # 2001) on :
Well, it would synergize exceptionally well with the Enchanting. Two weapons, twice as many hits with extremely powerful weapons.
Posted by Dan_Frank (Member # 8488) on :
Ah, right, that makes sense.
Posted by Samprimary (Member # 8561) on :
quote:Originally posted by Dan_Frank: Maybe I'm missing something. How does all the dual wielding stuff synergize with the spellcasting stuff? Did you just swap between them a lot?
Most of that is irrelevant, that's just my FULL build.
If you want to break the game, you only need Impact and enough enchanting to reduce Destruction costs, in sum, by 100%. With extra effect, it can be zero mana costs for two schools.
Fun, huh.
Dual Wielding with enchanting would be its own bag of fun, since the Dual Flurry + Extra Effect would have you sucking life and stamina out of enemies far faster than even gangs of them could kill you.
Posted by Dan_Frank (Member # 8488) on :
Yeah, I get it now, that's pretty silly.
Posted by Dan_Frank (Member # 8488) on :
I've finally got a guy just starting to explore the mage's college. Am I right in thinking there is no longer any mechanic for designing your own spells? That's kinda sad, but... also possibly for the best. Designing your own spells made everything in Oblivion easy mode.
Posted by Marlozhan (Member # 2422) on :
So, does it take effort to break the game through stat building, or does it happen relatively easily?
Posted by ricree101 (Member # 7749) on :
quote:Originally posted by Dan_Frank: I've finally got a guy just starting to explore the mage's college. Am I right in thinking there is no longer any mechanic for designing your own spells? That's kinda sad, but... also possibly for the best. Designing your own spells made everything in Oblivion easy mode.
Correct. Custom spells are no longer in the game.
Posted by Dan_Frank (Member # 8488) on :
Ah well. Those 3-second duration 100% Weakness to Magicka + Any-Magic-Damage-Who-Cares-They're-Dead-Regardless cocktails were fun while they lasted.
Posted by Rakeesh (Member # 2001) on :
That's right, Dan. Furthermore, spell tomes won't even appear in most merchant inventories until you reach a certain skill level.
As for game breaking, I think I was approaching that area when I was constantly using Conjuration-it meant that in every fight, there were four people on my time, one of them a very powerful Dremora Lord who was cheap to cast.
But now that I've topped out Conjuration, I don't do that anymore. Instead I use Destruction (with Impact) until I'm dry, and then switch to one-hand. Fights are trickier now-enemies focus on me sooner and have less damage dealt to them while they're on me. If I'd stuck to Conjuration after maxing out (and where would the fun have been in that?), things would've gotten very tedious PDQ.
Posted by Samprimary (Member # 8561) on :
quote:Originally posted by Marlozhan: So, does it take effort to break the game through stat building, or does it happen relatively easily?
Here's the deal: crafting skills break the game. But until they break the game in your favor, they break the game against you; enemies are more or less designed to stack against your total level, and all crafting skills apply for that even if you haven't gotten those broken effects yet.
So, here's my proposal: just ignore crafting. Never use it, never level it up. You get to avoid a broken grind that eventually turns you into an invincible deathbot who presses one button to win everything in the game, and enemies go down in less time overall and make you feel buffer without gearstats.
Posted by Dan_Frank (Member # 8488) on :
Sam, but there are a lot of skills that don't help you smash badguys. I mean, if you level Pickpocket, Speechcraft, and Lockpicking a lot aren't you looking at the same potential problem?
Posted by Dan_Frank (Member # 8488) on :
Without the payoff of becoming an invincible deathbot later, I mean.
Posted by Dogbreath (Member # 11879) on :
quote:Originally posted by BlackBlade: Turns out even without a horse you can still climb basically any obstacle in the game. Jump mechanics for a first person game showed up with Quake, you'd think by now we could get them right.
Gothic II came out in 2002 and it's noted for having perfect jump mechanics, as well as having 100% of the terrain interactive. It was also completely seamless. If you could find some way to get up to somewhere you "weren't supposed to be" (by cheating, or using some elaborate trick), instead of seeing a lot of blue or black like in most video games, all those parts are just as detailed, and some of them even contain Easter eggs. The only real limitation on your movement is the fact the game is set on an island. And it does let you swim out pretty far - even to some small outlying islands. Swim too far and there's a nice video of you getting eaten by a shark.
Gothic III, which came out 4 years later, had horrible terrain, lots of places where you arbitrarily couldn't climb/get past, and lots of terrain bugs.
In other words: it's a laziness issue, not a technology issue.
Posted by Rakeesh (Member # 2001) on :
I'd say that crafting skills-notably Enchanting-*can* break the game, but it's not somehow inherent to using them if you don't cheese hardcore iron daggers for an hour or two of wandering purchasing and crafting, likewise with alchemy. As for Enchanting, I think it's a bit like the Chameleon Suit in Oblivion, or tweaking Alchemy in Morrowind or custom spells in Oblivion. You *can*, with the correct perks, build a character who effectively has unlimited ammo. But you have to work at it.
For better or worse, I think Bethesda has made the decision that these sorts of things are going to be in their games, and players can avoid or utilize as they like.
Posted by T:man (Member # 11614) on :
quote:Originally posted by Samprimary:
quote:Originally posted by Dan_Frank: Maybe I'm missing something. How does all the dual wielding stuff synergize with the spellcasting stuff? Did you just swap between them a lot?
Most of that is irrelevant, that's just my FULL build.
If you want to break the game, you only need Impact and enough enchanting to reduce Destruction costs, in sum, by 100%. With extra effect, it can be zero mana costs for two schools.
Fun, huh.
Dual Wielding with enchanting would be its own bag of fun, since the Dual Flurry + Extra Effect would have you sucking life and stamina out of enemies far faster than even gangs of them could kill you.
Even without the no-cost destruction spells, Impact is pretty game breaking. I'm around level 15 and can kill anything just by running up to them and continually casting double firebolt over and over again.
Posted by Rakeesh (Member # 2001) on :
What's your magicka and difficulty level?
Posted by T:man (Member # 11614) on :
quote:Originally posted by Rakeesh: What's your magicka and difficulty level?
Playing on expert, don't remember my magicka level, probably between 300-500. Have about 175-200 regen bonus.
Level 14.
Generally before the stagger is done my magicka has regenerated enough I can cast double Firebolt again.
Posted by Rakeesh (Member # 2001) on :
Well, it sounds like it's not quite Impact that's as game-breaking as it is your creation of a near infinite ammo character.
Posted by Samprimary (Member # 8561) on :
quote:Originally posted by Dan_Frank: Sam, but there are a lot of skills that don't help you smash badguys. I mean, if you level Pickpocket, Speechcraft, and Lockpicking a lot aren't you looking at the same potential problem?
Yeah, but these are fine to level up as you go. They won't pull you too far behind your offensive/defensive capacity as/is.
Posted by ricree101 (Member # 7749) on :
It's interesting to read the older books in light of Skyrim's plot.
Some of the historical elements such as Tiber Septim being called to the greybeards has been in game since Morrowind.
It helps that they keep a lot of irons in the fire with their books, but it is nice to see how much they've built the plot off previously established lore.
Posted by Rakeesh (Member # 2001) on :
I'm concerned about the perks I've put into Illusion-3-5, I think. I really liked the silent casting and the 'works on daedra, automatons, and undead' perks-they sounded neat. But I'm hearing things-not much, since it's so early-about how even with the bonus perks chosen, these spells will cap out in the late 20s-30s level range. Has anyone heard anything definitive on this, or experienced anything?
That's one thing I think is a substantial flaw in their perk system: short descriptions that aren't very helpful for some perks, such as those in the Illusion tree. There ought to be a *very* comprehensive description, I think, or even better some sort of little simulation so players can try it on a given enemy or see it working or something.
I'll be pretty peeved if this turns out to be another Bethesda 'wasted your leveling!' bit. Particularly since I'm playing on the 360-big screen, better sound, computer is on the other end of the house-and that means it'll be awhile before there's DLC which permits respec.
Posted by T:man (Member # 11614) on :
quote:Originally posted by Rakeesh: Well, it sounds like it's not quite Impact that's as game-breaking as it is your creation of a near infinite ammo character.
Well if it wasn't for impact I would never get the time to regen my magicka, and the stagger keeps them from killing my ridiculously puny mage.
Posted by Rakeesh (Member # 2001) on :
It's not the Impact perk choice as it is your use of Enchanting (which the game permits!) that is game-breaking, it seems to me. I mean if you couldn't just infinite-ammo your way to victory via Enchanting, you'd need to use other spells such as conjurations, runes, illusions, paralysis, alteration when they get close, etc.
Posted by Samprimary (Member # 8561) on :
Investing in Illusion for silent casting is fine. It's a bit amusing to be assassinating people with very, very quiet lightning bolts.
Posted by T:man (Member # 11614) on :
quote:Originally posted by Rakeesh: It's not the Impact perk choice as it is your use of Enchanting (which the game permits!) that is game-breaking, it seems to me. I mean if you couldn't just infinite-ammo your way to victory via Enchanting, you'd need to use other spells such as conjurations, runes, illusions, paralysis, alteration when they get close, etc.
No enchanting at all, wearing Morekei, Archmages robes, and an amulet thay regenerates magicka. I honestly haven't touched enchanting in my mage game.
My warrior on the other hand...
Posted by Rakeesh (Member # 2001) on :
Oh, definitely, Samp-in fact Silent Casting was my first draw, looking ahead to thievery and assassinations. I'm just concerned about the other perks, such as one which says illusion spells will work on all enemies-but *other* perks mentioning being cumulative with one another. It puts me in mind of Oblivion, where you had to know that setting your custom spell magnitude to max, but only having 98% effectiveness due to equipment, meant it *wasn't* in fact maxed out.
Posted by Stone_Wolf_ (Member # 8299) on :
My friend is having his copy sent to my house (his tv and xbox are in storage atm)...so I will get to play soon.
I just wanted to pipe in about breaking the game...with Morrowind, I totally used Alchemy to to break the game. There was a cheat (bug, design flaw, whatever) where you could sell certain potion components to certain merchants and every time they bought some, it increased the amount they had permanently. So, they start with five, you buy five and sell them back, and they have ten, you buy the ten, sell them back, and they have twenty, etc ad nausium.
So, I had a couple of merchants with 200 potion components, I would buy them and make INT potions, make five, drink five, make five, drink five. I would stop when my INT was around 2000 plus, and start making other potions, ones which were so unbalancing good that when I fought the end boss I only had to hit him twice, once to make him run away, and the second time to kill him.
Kinda took the fun out of it.
Also, my potions were worth over 10k each.
Posted by Rakeesh (Member # 2001) on :
It always struck me as strange when pepper would complain that those sorts of things 'broke the game'-I dig why you felt they way playing it, SW and others, just a difference of taste I think-but I always considered those sorts of bugs/features/exploits. They do break the game, if you use 'em-exactly like the ability to chameleon suit in Oblivion, or custom spells. I flirted with 'em, but got bored and stopped.
One thing I do think *is* broken is, as with all the other Bethesda sandbox games, is the economy. It's appropriate at lower levels-a suit of steel plate or a couple of new spell tomes will be costly, a substantial investment-but even without crafting, it'll be broken and laborious at medium or higher levels. Merchants won't be able to afford more than one or two pieces of inventory you sell, and if you perk up in Speech they'll afford maybe three or four, but after a couple of adventures you'll have to visit multiple towns and multiple merchants to offload.
The only thing you-or at least I-even need money for, really, at higher levels is training 5x/level which starts costing in the tens of thousands of gold per five past skill level 50, an amount in game terms that's an enormous, gigantic fortune. And the only way to get that amount each level is, even with Speech perks, is multiple location drop-offs every couple of outings. At least it's not *so* bad-chances are you'll have a quest that takes you to one of the nine towns aside from your home base, but still-Morrowind, Oblivion, Fallout 3 & New Vegas, they all suffered from in-game economic irrelevancy. Takes me out of things a bit each time I visit the premiere, supposedly world-famous blacksmith in the biggest city in the game-the trade hub, no less-and he can afford...one, maybe two of the weapons I looted.
There ought to be a way to meaningfully spend that extra money, even if you don't have the Speeh perks because even if you do, you'll have extra coin to purchase...what?
I'm not sure what the solution is. I'm reminded of...Neverwinter Nights, was it...where you eventually needed to purchase a stronghold, and upgrading and even maintaining it was a serious investment even at high levels. Fable 3 did the money thing a bit, too-at least in the sense that you need a lot, and you've got something meaningful to spend it on.
-----
Anyone else started the Dark Brotherhood yet? I'm surprised and pleased the way it tied into an (at the time) strange and meaningless miscellaneous quest. And I'm not talking about the one you need to do to investigate rumors of the Black Sacrament.
Posted by ricree101 (Member # 7749) on :
The newest steam update is really annoying when run in wine. The desktop cursor pops up in the middle of the screen and doesn't go away.
I really, really wish steam had a way to regress game versions.
Posted by Aros (Member # 4873) on :
The PS3 version was so laggy. . . . I ended up buying a solid state drive. Smooth as silk. One of my load times (coming out of the Arch-mage's quarters) was under 1 second.
Awesome.
Posted by ricree101 (Member # 7749) on :
Apparently steam decided to patch the exe so you can't load it without the launcher. I think this is the cause of my problem.
I'm pretty seriously considering looking for a pirated version and grabbing the exe from there.
Edit:
After a bit of digging around online, I was able to find a backup of the old exe someone posted. Fortunately, it solves the problem. That cursor issue was distracting enough to pretty much be a gamebreaker, and loading up steam and the launcher every time I wanted to play was annoying.
[ November 22, 2011, 01:03 AM: Message edited by: ricree101 ]
Posted by Marlozhan (Member # 2422) on :
quote:Originally posted by Aros: The PS3 version was so laggy. . . . I ended up buying a solid state drive. Smooth as silk. One of my load times (coming out of the Arch-mage's quarters) was under 1 second.
Awesome.
This link shows a couple guys putting a SSD in a PS3, and finding absolutely no difference in speeds for saving, installing, and loading. I wonder if Skyrim accesses the hardware in a different way that allows the load times to decrease with a SSD.
Posted by Yebor1 (Member # 1380) on :
every once in a while my ps3 gets laggy....i just save quit game and restart and all is fine.
Posted by Aros (Member # 4873) on :
quote:Originally posted by Marlozhan:
quote:Originally posted by Aros: The PS3 version was so laggy. . . . I ended up buying a solid state drive. Smooth as silk. One of my load times (coming out of the Arch-mage's quarters) was under 1 second.
Awesome.
This link shows a couple guys putting a SSD in a PS3, and finding absolutely no difference in speeds for saving, installing, and loading. I wonder if Skyrim accesses the hardware in a different way that allows the load times to decrease with a SSD.
With the older games that weren't constantly accessing the hard drive, that was true (your link was from 2009). In late 2010, Tom's Hardware and a few other sites posted that more intensive games, specifically the new Gran Turismo, loaded twice as fast.
I was only having a little lag too, at first. But, as a lot of PS3 users are reporting, it gets worse and worse as your save file grows. I was to the point where I had to reboot my PS3 once an hour to even keep it playable. Every time I went into a new area it was a good 15 seconds before I could even move.
Posted by Jake (Member # 206) on :
I'm finding the load times on the 360 pretty aggrivating. Lately I've kept a book next to me on the couch to read when moving in and out of dungeons/buildings/whathaveyou.
Posted by Samprimary (Member # 8561) on :
I still find that my pc load times are so fast that I honestly have not managed to read 90% of the load screen texts. I mean, talk about the right kind of problem to have ..
Posted by BlackBlade (Member # 8376) on :
quote:Originally posted by Jake: I'm finding the load times on the 360 pretty aggrivating. Lately I've kept a book next to me on the couch to read when moving in and out of dungeons/buildings/whathaveyou.
Really? I don't think I ever had enough time to read anything during loading times.
Posted by Noemon (Member # 1115) on :
:: loadenvy ::
Posted by Samprimary (Member # 8561) on :
I'm really, REALLY enjoying the new character, because dual wielding combat is fun ... until you get enchanted/unique/smithed weapons and the default interface and keys bug out hard and you can't use hotkeys to re-equip twin weapons. Since I'm about to do that, I have to wait for mods. HAVE to.
Still, in exchange for twin weapons being unable to completely (sword and board) or partially (2h) block, you do horrendous amounts of damage, and the standing power attack with both weapons will kill bosses flat out in about 150 stamina.
Posted by Jake (Member # 206) on :
Any really spectacular mods out yet, or is it too early?
Posted by TheTick (Member # 2883) on :
It's mostly too early, as I don't think the toolset is out there yet (I may be wrong, can't check from work). There are some mods, but they are mostly a few graphical tweaks and annoyance fixes. PC Gamer had an article about them.
Posted by Juxtapose (Member # 8837) on :
Initial assessment is that patch 1.2 has broken my PC version of the game.
Menu interface has gone from being annoying to non-functional, both with my 360 controller, and mouse and keyboard.
Posted by Aros (Member # 4873) on :
I've heard from a lot of people that 1.2 broke the PS3 version as well. Super crashes, dragons flying backwards, loss of all magic resistance, etc.
I think I'll refrain from installing it until I hear more.
Posted by Yebor1 (Member # 1380) on :
My 1.2 patch for the ps3 is working perfectly. fixed the game lag that occured after a few hours continuous play. I am very happy with the game and the patch
Posted by Sean Monahan (Member # 9334) on :
1.2 has broken a few things on the PC version. Particularly with the interface. Not prohibitively so for me, but annoyingly so.
I'm also getting the dragons flying backwards.
I'm no professional in the game development industry, but I must question Bethesda's PC testing department. They've worked on this patch for three weeks, and I played a whole ten minutes before I noticed things that were now broken.
Posted by Juxtapose (Member # 8837) on :
quote: 1.2 has broken a few things on the PC version. Particularly with the interface. Not prohibitively so for me, but annoyingly so.
I can't fast travel. The confirmation dialogue is unresponsive.
It's unfortunate timing too, I was really getting into my second character.
Posted by Aros (Member # 4873) on :
Who has time for a second character? My first is barely to level 40!
Posted by ricree101 (Member # 7749) on :
quote:Originally posted by Aros: Who has time for a second character? My first is barely to level 40!
Depends on whether you complete the game, I guess. I've been a bit of an altaholic. Only one character has gone much into the main quest, and none have completed it.
Posted by Sean Monahan (Member # 9334) on :
I found this link from Bethesda's forums to a zip file to rollback changes made by the 1.2 patch for the PC.
DISCLAIMER: I have not tried this rollback myself. I simply link it for anyone whose game is prohibitively borked, and who might want to look into it.
ETA: Yeah, let's try adding the link.
Posted by T:man (Member # 11614) on :
quote:Originally posted by Aros: Who has time for a second character? My first is barely to level 40!
I like to play multiple characters. My sneak-thief Daedra worshiping Khajiit is 32, I have an Empire loving nordic princess around 15-20, and a couple of dick-mages around 10-15.
Posted by Samprimary (Member # 8561) on :
dick-mages, eh? I once drank deep of the font of dick magic, but some say that power comes at a cost ..
Posted by Stone_Wolf_ (Member # 8299) on :
Anyone else notice that dragons difficulty is dependent on your level, but not true for trolls, so you can kill a dragon pretty easily, but trolls kick your ass the first 1/4 of the game?
Posted by Dan_Frank (Member # 8488) on :
It's not true for basically any monster but dragons. Giants, trolls, wisp mothers, ice wraiths, etc... even Dragon shamans.
Also you can occasionally encounter ancient dragons when they are nigh unkillable (that fight took about four tries!) and you continue occasionally facing blood dragons even once stomping them becomes child's play.
I think my previous grumpiness at the amount of leveling was unfair. They do it pretty darn well. I still prefer less leveling than they did, but I acknowledge that if they made me happy it would probably piss off a lot more people than it pleased.
Posted by Jeff C. (Member # 12496) on :
I've just encountered a huge glitch that will require me to remake another character.
Basically, I was doing the main questline where you have to go and get a crown for Ulfrik. Then I went off to go do another quest for the greybeards. This particular quest involved getting the two warring factions to stop fighting. I went back to each side to convince them and they each agreed, but then when I went back up to see the greyboards they wouldn't talk to me. I tried everything but it was all for naught. Nothing worked at all. So then I went back and tried to finish the stormcloaks quest, thinking that if i did maybe it would fix it. Unfortunately, the guy with the quest wouldn't talk to me about anything except that he couldn't believe I convinced Ulfric to join the quest. So there you have it. Broken.
Broken!
Any help?
Posted by Juxtapose (Member # 8837) on :
quote:Originally posted by Sean Monahan: I found this link from Bethesda's forums to a zip file to rollback changes made by the 1.2 patch for the PC.
DISCLAIMER: I have not tried this rollback myself. I simply link it for anyone whose game is prohibitively borked, and who might want to look into it.
Oh man, thank you. Everything works as it should now.
Posted by Rakeesh (Member # 2001) on :
I haven't looked it up, but I don't think any of the random dragons are scaled specifically to the PC, but they you simply start encountering them when your level hits the appropriate range-but the dragons don't continue keeping pace, once you top out at random Ancient Dragons.
I base this on my encounters-I never saw an Ancient or Elder Dragons in random fights early on, but the last six or so have been exclusively Ancient and Frost. Ancients used to be hair-raising, barely-make-it fights. Resist Fire potions were a must, because a steady sneeze of fire from one would kill me even before it finished exhaling.
Now, though, they no longer one-shot me with direct bite attacks, and their breath doesn't take me down near as much-I think they've topped out.
Posted by Aros (Member # 4873) on :
All of the dungeons automatically level to you when you first enter. If you leave and return later, they're still leveled toward your first entrance -- monsters, loot, etc.
Outside, almost nothing is leveled except dragons.
Posted by Rakeesh (Member # 2001) on :
That's not accurate in my experience, Aros-the last bit I mean. In a given group of enemies, you'll likely find several non-leveled enemies such as bandits, Forsworn, but among them you'll probably see at least one or two Marauders and Ravagers.
Posted by Aros (Member # 4873) on :
Maybe the number of enemies is leveled. I don't know, I'm just repeating what all of the sites (IGN, GameSpot, etc) have said.
Posted by Stone_Wolf_ (Member # 8299) on :
Anyone else have a glitchy dragon which just randomly flies around (often backwards) and won't land or engage around Mistwatch? Stop the danger music, there is no peril here!
Posted by Samprimary (Member # 8561) on :
game still broken, modded working hotkey sets not in, still waiting to play
Posted by Sean Monahan (Member # 9334) on :
Looks like the mod dev kit will be released in January. I think I might stop playing until then.
Posted by T:man (Member # 11614) on :
quote:Originally posted by Stone_Wolf_: Anyone else have a glitchy dragon which just randomly flies around (often backwards) and won't land or engage around Mistwatch? Stop the danger music, there is no peril here!
When I first met
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Parthanax
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he did this weird thing flying backwards into the sky indefinitely. While in dialogue, he kept going until he was a speck in the sky and I couldn't hear him.
Posted by Dan_Frank (Member # 8488) on :
Yeah he did the same thing to me! Until I back out of the conversation. Then he landed and acted like nothing had happened.
Posted by TomDavidson (Member # 124) on :
The 1.2 patch has caused backwards dragons.
Posted by Dan_Frank (Member # 8488) on :
I have an unpatched game, so the backwards dragon problem (at least Re: Paarthurnax) is not unique to 1.2
Posted by TheTick (Member # 2883) on :
Sometimes the dragons don't have a good place to land or don't see anything they want to attack, so they eventually leave. Or I chase them down and take their souls. Whichever.
Posted by Sa'eed (Member # 12368) on :
This game is awesome.
Posted by Marlozhan (Member # 2422) on :
I finally have a PC that can play Skyrim, and my PS3 recently died for the third time. No more reflows for it. I put it in the trash. I got the PC version for Skyrim and am enjoying the improved graphics. I do miss the controller, but that's about the only thing I miss from the PS3 version.
Definitely a cool game.
Posted by Xavier (Member # 405) on :
Thread necromancy, but I bought Skyrim on the recent Steam sale. No way was I going to spend 60 bucks on it when it came out, but getting the game for 8 bucks was a no-brainer.
I am liking the game a lot so far, but I'm afraid I am having "altitis". I have started a whole bunch of characters, but am just not sure what to stick with and play up all the way. This is a common problem for me in RP games like this. I've played the intro and the Bleak Falls Barrow quest at least five times already.
My farthest character is a Wood Elf archer/sneak. Which has been fun so far. But I keep thinking that maybe playing a mage would be more interesting.
I started a female Nord mage, and played it for a bit before I started reading tips and guide threads. Such threads led me to realize that the Nord race is the very worst one for a mage, having all their bonuses in combat skills.
But how big of a deal is it to start with a 15 in destruction as opposed to 25 like a dark elf? So far I haven't gotten a good feel for how much that matters. If it just means the beginning of the game is harder, and I'll eventually catch up, that's fine with me. But if it means that I'll be gimping myself through the entire play-through, that's another story.
I tried starting a dark elf spell caster for the 25 stat, but I just couldn't get into it. I prefer the look of Nord females, and I enjoy the feeling of fighting for my character's homeland...
Posted by BlackBlade (Member # 8376) on :
I think ultimately the game lets you get away with whatever build you go for. If you can get your mind to accept that mechanically your Nord mage isn't optimized or even competitive then you should have fun.
For me personally it would drive me nuts knowing my racials don't synch with what my class does.
Posted by Xavier (Member # 405) on :
quote: If you can get your mind to accept that mechanically your Nord mage isn't optimized or even competitive then you should have fun.
I am fine with my character not being optimized. But what does it mean that they aren't "even competitive"?
If it means that I'll often wish I was playing a build that didn't suck, then no, I am not okay with that. But if it just means that a different character can clear content 10% faster or something, then who cares.
What I need help with, I suppose, is knowing just how much better a DarkElf/HighElf/Breton is than a Nord at being a mage. And if a Nord mage is going to be fun or if it'd be frustrating.
Posted by Dan_Frank (Member # 8488) on :
The skill modifiers are ultimately not a huge deal. You can still get to 100 in the magic schools you want. The permanent active and passive abilities (e.g. Cold resist) are somewhat more so.
So if you weren't picking a race with a relevant permanent buff (Altmer or maybe Breton, basically. Dunmer racials don't help magicking directly) anyway then you might as well go Nord.
Posted by scifibum (Member # 7625) on :
Darn, it looks like I missed out on the $8 deal. I still don't want to pay $30, because I'm sure I won't end up playing it enough.
Posted by AchillesHeel (Member # 11736) on :
Once I maxed out destruction, summoning, smithing, enchanting and light armor I was basically immortal. I started playing with heavy weapons and armor for fun, because it was so hard to hurt me anyway through the maxed out armor and enchantments. So it doesn't matter that one alt is this, or another is that, just play one and put time into any skill you want or need at one time and you can pretty much be all the things.
The Dragonborn content was fun, but the civil war was lacking. I had to realize that I had finished it all, because nothing had changed in any way that matters and I was expecting something more drastic. Like the destruction of the bomb town in Fallout 3, you made a choice and lived with it. Skyrims war ended with a whimper not a yell.
I found the house dlc to be lacking, but I would have probably appreciated having it to use and build up over the course of overall game rather than a half a morning project to see the features several weeks after Skyrim had left my disc drive.
Posted by BlackBlade (Member # 8376) on :
quote:Originally posted by Xavier:
quote: If you can get your mind to accept that mechanically your Nord mage isn't optimized or even competitive then you should have fun.
I am fine with my character not being optimized. But what does it mean that they aren't "even competitive"?
I just meant that if two Xaviers were playing the two builds identically, the optimized build would outpace the suboptimal one.
As I said, the game lets you get away with builds, I would fully expect a Nord Mage to be able to get through the entire game without any real difficulty.
Posted by Rakeesh (Member # 2001) on :
Xavier,
quote:If it means that I'll often wish I was playing a build that didn't suck, then no, I am not okay with that. But if it just means that a different character can clear content 10% faster or something, then who cares.
What I need help with, I suppose, is knowing just how much better a DarkElf/HighElf/Breton is than a Nord at being a mage. And if a Nord mage is going to be fun or if it'd be frustrating.
Some of this depends on the difficulty level. In Skyrim (and most Bethesda games, if memory serves) difficulty level is entirely based on 'they hit harder, you hit softer'. So for example a Breton's...I forget the term now, racial ability includes a flat magic resistance and a once-daily major short boost to magic resistance.
If you're playing on normal and more or less skilled at these style games, lacking that bonus won't make much difference-especially since as a mage you'll be able to level up two different skills (one spell school, one item creation) to emulate exactly that ability. So having a Nord's frost resistance won't be as good as a Breton's magic resistance, but it'll still be handy (lots of things do frost).
Posted by Samprimary (Member # 8561) on :
The point value for the skills you start with is almost completely irrelevant. Most racials are completely irrelevant and you will rarely ever use them, especially if your game is unmodded and it's too much work to tab over to, say, Ancestor's Wrath in the middle of a fight.
Many are only somewhat relevant (i.e., Dunmer fire resistance and Nord frost resistance are both very helpful when fighting their respective half of all dragons) and only a scant few elements of your race really do seriously matter so much as to make that race clearly better.
Every race works for anything you want to do with it. Only two races have a 'competitive' 'optimized' advantage I would ever really care about. Beyond that, every race is competitive.
Posted by Xavier (Member # 405) on :
Thanks guys. At least now my indecision is better informed .
Posted by Samprimary (Member # 8561) on :
for the curious, only Altmer or Breton come packing noteworthy "optimized" character enhancements. Breton's stock 25% magic resistance is nuts, and Altmer give you, to start, the equivalent of spending five levels on Madjecdkjicka increases
Posted by ricree101 (Member # 7749) on :
quote:Originally posted by scifibum: Darn, it looks like I missed out on the $8 deal. I still don't want to pay $30, because I'm sure I won't end up playing it enough.
There's going to be another winter sale later in the year. Either that or very early next year.
From what I've heard, the sale prices will be identical to the one that just passed.