This is topic Slowing down an old Windows game (probable mayfly) in forum Books, Films, Food and Culture at Hatrack River Forum.


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Posted by James Tiberius Kirk (Member # 2832) on :
 
I'm trying to run a game from the mid-90s, and I've discovered that several of its bugs are due to the extremely high frame rate. Windows 7 won't let me change the process' priority. If this was a DOS game, I'd just run it in DOSBox. Is there another way to slow the game down, or possibly limit the frame rate?

--j_k
 
Posted by TomDavidson (Member # 124) on :
 
It's a game from the mid-'90s that isn't a DOS game? Are you sure you can't run it in DOSBox?
 
Posted by James Tiberius Kirk (Member # 2832) on :
 
Streets of SimCity. Just checked -- it's from 1998.

--j_k
 
Posted by Vadon (Member # 4561) on :
 
I had this problem with the One Must Fall games. In them, there was an in-game option to slow down the 'game speed.' I wouldn't know if the Streets of Sim City has this, but it might be worth checking. (If you haven't already)
 
Posted by TomDavidson (Member # 124) on :
 
Man. I can't in good conscience help you play Streets of Sim City. I'd never forgive myself.

As I understand it, though, the biggest problem is not PC speed, per se, but rather the fact that the graphics engine is software-acclerated only, using the old Glide API from (now-defunct) 3dfx.
 
Posted by James Tiberius Kirk (Member # 2832) on :
 
[Smile] Streets of SimCity and SimCopter are both on my short list of games which are So Bad They're Good. Maxis before EA.

I couldn't find an in-game option, Vadon, but I'm trying out a "cpu grabber" program now. Win7 seems to have a lot of protections to prevent a single program from hogging a lot of processor time, though.

--j_k
 
Posted by Mucus (Member # 9735) on :
 
(I thought Windows was the CPU grabber)
 
Posted by Tstorm (Member # 1871) on :
 
*rimshot*
 


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