This is topic KOL hits the quasi-bigtime in forum Books, Films, Food and Culture at Hatrack River Forum.


To visit this topic, use this URL:
http://www.hatrack.com/ubb/main/ultimatebb.php?ubb=get_topic;f=2;t=027887

Posted by sndrake (Member # 4941) on :
 
The thread title is the exact title of the email my coworker sent to me with a link to this article:

Dare you fight the possessed tomatoes?

quote:
Dare you fight the possessed tomatoes?
Published: October 1, 2004, 4:00 AM PDT
By John Borland
Staff Writer, CNET News.com


It was like any other afternoon until the possessed can of tomatoes attacked.

Luckily, a few good whacks with a saucepan quieted it right down, and the young sauceror was able to go on with his adventures in the "Kingdom of Loathing."

So goes a typical moment in a quirky online game that has become an object of cultish adoration among the 130,000-plus people who play it. With graphics drawn in static, stick-figure scribbles, it's a throwback to the early days of computer gaming, and about as far from the high-resolution worlds of "Doom 3" or "EverQuest" as it's possible to be.

***
What's new:
Quirky, stick-figure "Kingdom of Loathing" has become an object of cultish adoration among the 130,000-plus people who play it.
Bottom line:
"Kingdom of Loathing" shows continued promise of independent game-writing, even as professional game development becomes mired in multibillion-dollar budgets and strings of sequels.
***

And that, say many of "Kingdom of Loathing's" dedicated denizens, is the point.

"The inspired simplicity of the stick figures and limited playing time each day hooked me the first day, (and) I haven't logged on to 'EverQuest' since," Phil Showalter, a Memphis, Tenn., software developer, wrote in an e-mail interview. "KoL takes about an hour a day, and that's it until tomorrow, which is perfect with an enjoyable cup of coffee in the morning. Not to mention it's free."

The game, now a year and a half old, is one of the brightest--and weirdest--lights of the independent game development world. As "The Blair Witch Project" or "El Mariachi" did for independent film, it is showing that a project with a shoestring budget still has room to flourish, even as professional game development becomes mired in multibillion-dollar budgets and strings of sequels.




[ October 01, 2004, 05:06 PM: Message edited by: sndrake ]
 
Posted by mr_porteiro_head (Member # 4644) on :
 
Does anybody know when KOL will do the global reset?
 
Posted by sndrake (Member # 4941) on :
 
Jick - and he's not telling.
 
Posted by dkw (Member # 3264) on :
 
I can't imagine it would be until after he's done with the last quest, though.
 
Posted by mr_porteiro_head (Member # 4644) on :
 
I stopped playing a while ago, but I plan on playing again when the reset happens.
 
Posted by katharina (Member # 827) on :
 
I have no idea what y'all are talking about.
 
Posted by UofUlawguy (Member # 5492) on :
 
That's okay. Go back to sleep.
 
Posted by sarcasticmuppet (Member # 5035) on :
 
I doubt it's 130,000-plus--I bet everyone *coughincludingmecough* have 3+ names on it. [Big Grin]
 
Posted by katharina (Member # 827) on :
 
[Sleep]
 


Copyright © 2008 Hatrack River Enterprises Inc. All rights reserved.
Reproduction in whole or in part without permission is prohibited.


Powered by Infopop Corporation
UBB.classic™ 6.7.2