posted
It's gone to plaid. An elder scrolls game that is also an MMO. The bugs will be so numerous that they may begin to collapse in on themselves like a dying star.
Posts: 15421 | Registered: Aug 2005
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posted
The worst thing they could do is make it a WoW clone. Make it 3rd person and you kind of lose the entire Elder Scrolls feel to it. The only time I went into 3rd person mode in an Elder Scrolls game was to see how high I was really jumping.
The screenshots don't help either. The graphics don't look as good as Oblivion or Skyrim. Granted it is still a long ways off and anything can change, but it isn't looking too promising right now.
I would give it a shot if it played like Oblivion or Skyrim. PvP would be more fun that way as well.
It is too early to pass judgement, but so far I'm not impressed.
Posts: 1937 | Registered: Nov 2006
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I think disappointment is the general consensus. That's a very depressing thought, considering that so many people were hoping they'd eventually make it. Now that they are, I kinda wish they weren't.
Posts: 1324 | Registered: Feb 2011
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posted
I'd be pretty surprised if this turned out to be a success. I myself have no desire to play it, and considering I've played at least seven different MMO games, you'd think I'd be at least be somewhat interested.
It just looks completely uninspiring.
Posts: 5656 | Registered: Oct 1999
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posted
It looks worse than uninspiring. It looks like lore poison. Tiresome MMO convention splits the races into factions, and the history of the world builds up to the point of "the entire world is at the brink of war!!!!1 choose your side!!!1"
Posts: 15421 | Registered: Aug 2005
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posted
Ah, and I see that they are making the age-old, well-worn promise that they will "offer players the opportunity to break away from the holy trinity"
This quote spells disaster in a myriad of hilarious ways.
Posts: 15421 | Registered: Aug 2005
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posted
The amusing thing about this is that an Ultima Online model would work almost perfectly for Bethesda, here, IMO.
Posts: 37449 | Registered: May 1999
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A UO model is dated enough in terms of gaming preference and model behavioral reward archetype that it is considered far too remarkably niche to attract the kind of sustainable audience needed to justify initial development costs.
20k diehards ain't enough to float the development moneysink that applies to today's MMO's with today's MMO graphical and gameplay standards.
Posts: 15421 | Registered: Aug 2005
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posted
It really is a terrible project bound to fail which cannot even in the prospective developmental and marketing phase provide an inch of confidence in the project. At least all other essentially doomed, sterile MMO conversion ideas had the good sense to fool the crap out of us.
This is the perfect project to be horrified by.
- It involves an adapted franchise that would have all of its most notable elements (in fact, really anything that makes it worth playing) absolutely ruined by the necessary structures and contrivances of MMOs
- It comes at a time in which people have long since become rightfully jaded about MMO's and rightfully reluctant to invest time in Yet Another MMO, since they all seem to follow the same pattern: exhausting people's tolerance with balance issues and bugs, then fading into ghost servers which leave the remainder in a cascade of leavers who feel like their achievements have become meaningless in a social vacuum.
- Where other MMO cash grabs have been similarly fated to the same ignominious end as what we now ruefully anticipate for World of Elder Scrolls Online Quest, they at least managed to string people along with really exciting ideas, stills, or concepts that really make it sound like this time, it could be different™ — whereas with this, the promotional developmental material and commentary is a smorgasboard of MMO development red flags that should warn off any savvy player. They might as well have said "We are invested in throwing money at a really generic and forgettable MMO which fills no niche, won't hold a lot of interest, is poorly designed because of how quickly we had to ratchet backwards from our overconfident original design theory, and will be free to play in months assuming it ever really comes out under the same publisher."
- Top that with a release promo ingame screen which screams 'extremely generic' and we're off to the races
Guessing a better than 50% chance (wish it were more) that the title just gets canceled outright.
posted
I don't think I'm going to be truly excited for an MMORPG until I read up on Blizzard's Titan project.
Posts: 14316 | Registered: Jul 2005
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quote:Originally posted by Samprimary: - Where other MMO cash grabs have been similarly fated to the same ignominious end as what we now ruefully anticipate for World of Elder Scrolls Online Quest, they at least managed to string people along with really exciting ideas, stills, or concepts that really make it sound like this time, it could be different™ — whereas with this, the promotional developmental material and commentary is a smorgasboard of MMO development red flags that should warn off any savvy player. They might as well have said "We are invested in throwing money at a really generic and forgettable MMO which fills no niche, won't hold a lot of interest, is poorly designed because of how quickly we had to ratchet backwards from our overconfident original design theory, and will be free to play in months assuming it ever really comes out under the same publisher."
Lol, the trademark and 'World of Elder Scrolls Online Quest' made me laugh. All good points, though, Samp. Very interesting.
quote:Originally posted by BlackBlade: I don't think I'm going to be truly excited for an MMORPG until I read up on Blizzard's Titan project.
I need more information about this. What is it?
Posts: 1324 | Registered: Feb 2011
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