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I'm getting ready to run one. I've got a couple of people who have submitted characters already, but there are still slots open. If you'd be interested in playing, email me at the address provided in my profile for details about the game.
Posts: 16059 | Registered: Aug 2000
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The pacing is sloooowwwwwww. At best, you can get in one turn per day.
The up side is that you actually get to do a lot more role-playing, instead of roll-playing, if you take my meaning.
Posts: 16551 | Registered: Feb 2003
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I'm betting Noemon will kill you off if you disappear for several days. That's the kind of guy he is.
Posts: 4625 | Registered: Jul 2002
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Just to clarify, I want to play, I just want to make sure I'm capable of giving it the commitment Noemon deserves.
Posts: 720 | Registered: Oct 2004
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If it's anything like the other ones (Slash's and mine, for instance), being away for a few days is fine because it happens to everyone. Depending on the situation, they wait, go on without you, or have someone else handle your character's actions while you're on hiatus.
I do that to my players (take off somewhere on a plane) all the time. Posts: 10886 | Registered: Feb 2000
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Being away for a few days is NOT fine. We grudgingly allow it.
But let's have none of this nonsense about absenteeism being 'fine.' I'm on pins and needles over here, and Rennick's off dallying with some East-coast-pasty-faced secretary or some such. . .
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I'm totally interested, but I don't think I have the time right now, and I'm about to have even less time, dang it. Ah well. But I will, of course, offer my services for hosting the archives at sakeriver, should you be interested.
Posts: 4534 | Registered: Jan 2003
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I totally have done things differently in this game. One of the last things I decided was the character class. I had almost everything else decided by then.
Posts: 16551 | Registered: Feb 2003
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Not that I've *seen* this character or anything, msquared.
Porter, how close are you to having your stats and equipment and all that ready?
Int3, they're right, the pace in a PBEM game is incredibly slow. Slash's game has been running since July 2003, I believe, and less than two weeks of game time have passed.
I'm looking to get out a turn a day, Monday through Friday. I will sometimes be available on weekends, but I won't always be able to count on it. Things happen, and I expect players to have stretches where they aren't able to play. I'm sure I will. I'd like to minimize stretches, of course, but what can you do?
Posts: 16059 | Registered: Aug 2000
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Int3, I'll email you some information about the world tonight, and you can work up a character to submit from that. If you'd like I can also send you a couple of the writeups I've done for characters I'm playing in the various PBEM games going on, so that you can have a better idea of what I'm wanting from you at this stage.
Posts: 16059 | Registered: Aug 2000
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Msquared, I'm glad I said something! I thought I was waiting on you. If you would, send me an email message and let me know what further information you're needing--it's possible that I sent you something that you didn't get.
Porter--there's no rush. With the holidays coming up, and me possibly doing a little bit of travelling, I'm afraid that I won't be able to actually get the game going until very late Dec, or possibly early Jan. I was just curious how he was shaping up.
Posts: 16059 | Registered: Aug 2000
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The working title for the game is Pasan. This may change, of course, being a working title and all, but it's growing on me.
Posts: 16059 | Registered: Aug 2000
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Noemon, you know I'm interested. I'll try to get you my stats and equipment list before I leave for work.
Posts: 4569 | Registered: Dec 2003
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This is by far my favorite part of role playing -- making the characters.
Twink's PBEM campaign is the only one where I've had as much fun (at times) playing him. But that's mostly because Mordecai has had a miserable few weeks.
Posts: 16551 | Registered: Feb 2003
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I'd never especially enjoyed creating characters until I started submitting character sketches for these PBEM games. With those I get to write an ultra short story about the character, which is all sorts of fun for me.
I really love designing game worlds, races, spells, and magical items. Historically that's probably been my favorite part of the whole process.
Posts: 16059 | Registered: Aug 2000
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I have made up far more characters than I have ever played.
I went to a lot of effort designing one character only to discover that it was like a combination of Blade and Angel. And I thought it was original!
Here's how you'd do it in D&D (mostly 2nd edition AD&D):
Start with Paladin who gets killed by a vampire and becomes a vampire himself, and is now chaotic evil. Have his sire vampire killed at some point, so that the ex-paladin vampire is now a free agent. At some point he kills somebody with a helm of alignment change. How he's lawful good agian. He atones for his crimes, and becomes a full-blown paladin vampire, and dedicates his life to erradicating the world of vampires.
Another character like that was one that I discovered was almost exactly like Ryoni Kenshin.
It ticks me off when I come up with a cool idea and then find out that it's already been done.
How do you go about coming up with your character concepts? Do you think "oh, it would be cool if X", or do you just start writing and see what comes out, or what? I do the latter. I was pretty surprised by the details of my various character's lives.
Posts: 16059 | Registered: Aug 2000
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I use to love that part of it too, Nomen, back when I use to DM a lot. I would make up things that mostr characters would never even get to see, let alone play against.
It use to frustrate my players a bit...they would try and catch me off balance by choosing a path that didn't seem to conform to the missons they were on, only to find out that not only was I not suprised I had made up entire nations and cities that I had been planning on using on other adventures.
Sometimes they would find themselves in the midst of the next mission, which would be geared for them at a higher level...that was alwys my favorite....
You know, when a group of 5 level 4-5 players come across an outpost of Drow and mind flayers that they weren't supposte to find for another 5 levels, when they would have had mucho NCP help to complete that part......
And at that point they had not even met the NPC's that would help them yet...
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Both methods. For example, Mordecai started with the question "What is a way I could play somebody with healing powers in Twink's world? How about a Paladin? How could that happen?"
I don't really know how I first came up with the idea of the orc prince. For him, a lot of it came out as "what would make this character cool and fun?"
The last development that I sent you today came from the question (what in the world would that character be doing way over there)?
Posts: 16551 | Registered: Feb 2003
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Oh, I meant to mention it earlier, but I'm toying with the idea of having Mike set up a forum over on Sakeriver devoted specifically to this game, where it would be played. If I do this, it will be readable by all, but only members of the game will be able to post there. It seems to me that that should be relatively easy to follow, and should eliminate the need to create a digest as such.
Anybody see any pitfalls to this?
Posts: 16059 | Registered: Aug 2000
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The only problem that I can think of is that the threads may get jumbled if more than one thread is active at any given point in time. Not a big issue, but it may be an inconvinience. I think a forum would work better than email, though.
Posts: 1466 | Registered: Jan 2003
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Would it be possible to recieve an email when somebody updates the thread in the forum? I get notified when I get new email, but not when sakeriver has a new message.
Also, it would be nice to have a separeate thread for OOC chatter that other people could comment in.
Posts: 16551 | Registered: Feb 2003
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Actually, it wouldn't be hard to have just one thread active at a time, since you can lock threads. I could make Jake a mod for the forum, so he could be in charge of that stuff.
Posts: 4534 | Registered: Jan 2003
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Got it Derrell, thanks! Let me think about your questions and get back to you tomorrow. I'm thinking no horse, since you'd have arrived either by sea or over very difficult mountains. If you came over the mountains, though, I might let you have a pack mule. I'll let you know.
Posts: 6 | Registered: Nov 2004
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