posted
Ok here's the deal, I'm playin Age of Kings and I've run into a problem, I can't beat the Persians - their leader being "Yakub" help with "strategeries" or ideas.
The offshore dots represent battleships, transport ships, etc.
Most of my fleet (C) is sorrounded by his ships, so I cant attack him from shore, and he's too well protected to land transport ships with troops on his borders. Which means a coastal attack is nearly impossible.
His main land border (the red line closest to bottom) Has a large group of Paladins (who are superior to my Cavaliers), his area (A) is very densley populated and his town centers are D & E
I cant seem to break through his front line and destroy his town centers without being demolished, my main Army (F) consists of about 130 (mostley calvalry with some archers, berserkers and foot soldiers) as apposed to his army of about 90 (strong Paladins)
Anyone have any Ideas about destroying his town Centers? (E & D)?
Posts: 163 | Registered: Nov 2004
| IP: Logged |
posted
Is there a way to draw his Paladins out and crush them? I haven't played AOK in forever, but I've certainly played a ton of strategy games.
Can you build some fixed fortifications right on his border, do a hit and fade, and draw him back out? Then crush his Paladins and rush his town centers?
Posts: 21898 | Registered: Nov 2004
| IP: Logged |
I've drawn out in steps, what I think should be done. The ports I circled should be used immidiately to make transport ships and some ships that can cover them. Step 1, and 2 are your diversions. Move your ships on the path that I drew out to make a vulnerale spot on the North shore of his territories. In step three, you will sent a small force to lure away his paladins,a dns end the rest of your army to the transport ships. Then in step 4, you will swing the transport ships around C and launch an invasion of E. the black marks represent where you might have to build up defenses. The only flaw in my plan is that I don't know how long your force will last at E once the paladins arrive. If you create a force big enough to destroy them while you lure them south of their border, that would be ideal. Then you are wide open to go from E to D. It leaves you very vulnerable if it doesn't work.
Edit: If you lure the paladins clsoe enough to the west coast, you migth be able to put them in range of your fleet(C). That would help weaken them.
posted
Well, Nighty Night. Let me know if it worked or not. You have my heartfelt apology if it doesn't.
Posts: 1401 | Registered: Jun 2004
| IP: Logged |
1) Create a large enough fleet to sweep his ships from your Southern shore.
2) split your fleet into 3 branches. One to direclty attack & blockade D, one to come in around the large island through the channel between C and A (coming in from the East to the North northeast. And the 3rd in reserve at your little C (to the SouthWest of A).
3) Timing is crucial... a) a small feignt at D from the shore, would draw his troops from your border. Leave enough ships to blockade the shoreline there. and wipe out his navy that comes around from the West/North.
b) swing another piece of your navy in from the East and attack at E while guarding the channel from the North in case he's smart enough to send a fleet that direction.
c) Bring your reserves in if he counter-attacks.
Now, for ground troops, you'll need to mass troops where your navy can transport them. You don't want them tied up in opposition to his ground troops. That's going to keep him from following your feignt. So make the border seem quiet. You can always land troops on your shores from either side if he should try to cross into your territory. And so, crush them in the pincer.
But...the key is his current naval superiority. You've got to find a way to get him off your Southern shore first. Then the rest will be mopping up his protection from either side. If they cut & run, they won't be able to get far into your territory unless you lose one of the naval battles.
So...make sure you overwhelm.
Delay is your ally right now.
If he starts attacking first, then you'll have no choice. You'll have to pinch his troops from either side of the choke point on the ground (right where they are currently massed), and engage his Southern fleet just to keep them from invading in turn. Your navy doesn't seem adequate yet, so you will want to move at least one set of troops to a ground position not too far from the pinch point, and then only have tranport one part your army via water.
I'd suggest massing the ground troops on the Western border just in case they need to head South. Since there's no harbor there, you might consider building one. But if not, you can just commit those troops to having to march wherever you need them.
If he attacks first, massively, your position is pretty weak, right now.
A backup plan to temporarily abandon your SouthWest territory would allow you to swing everything counterclockwise until you threaten his home territories after building up your navy.
Posts: 22497 | Registered: Sep 2000
| IP: Logged |
posted
I think LD's plan looks okay except that his "4" should move to wipe out the red navy,not come in from the North until after that Southern fleet is destroyed.
And the troop movements labeled #3 that go to the NorthEast don't make much sense to me. There's no action there.
Posts: 22497 | Registered: Sep 2000
| IP: Logged |
posted
I'm so tired of misleading post titles. I was all prepared to lay out my plan for world domination (which I should add, included hamsters as missles. Oh yeah! Hamsters.)
Posts: 1480 | Registered: Dec 2004
| IP: Logged |
posted
True, that's a good strategy, but how will you make them come out? Trojan horse? What can we do so they feel that they must concentrate on fighting on a certain place?
Posts: 3389 | Registered: Apr 2004
| IP: Logged |
posted
What I understood was that the enemies forces were much stronger than Chaos' forces. That eliminates the possibility of drawing them out, we wouldn't stand a chance.
Posts: 1401 | Registered: Jun 2004
| IP: Logged |
posted
Not if you look on it on a smaller scale. The key is forcing your opponent to thin their defense in this case.
From looking at the map, the opponent has much less area. That means that he can concentrate his forces and hold off the attacker easily. This is a deadlock situation. If resources have anything to do with this game, then the green area likely has more income.
By withdrawing forces from a "plumb" of a city, the opponent will be tempted to stick his neck out to expand, because if your not growing,then you're dying, and he needs new resources. The longer you wait to draw him out, the more forces he can bear on the target, and the more risk you take by offering a city.
If this has already gone on too long, consolidate your own force. With the resources at your command you should be able to field more units. If he keeps growing his military without striking, this will adversely affect his economy, causing unrest. Again, however, this assumes that the game actually has such factors in it.
One thing is for certain: it will take a risk to break the stalemate.
Posts: 410 | Registered: Apr 2005
| IP: Logged |
posted
Human waves of cheap units with trebuches to destroy buildings. Although I haven't play Age of Empires in a LOOOOOOOOONG time.
Posts: 1567 | Registered: Oct 2004
| IP: Logged |