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In a prologue or introduction or something I read of Card's, he said that
he likes playing the game Risk but with modified rules. What are these rules?
OSC REPLIES: - August 3, 2001
The most important rule change is that you are allowed to leave
territories empty. This allows you to create buffer zones so an enemy can move
into a territory but has to stop, instead of the enemy being able to keep rolling the
dice to take over country after country. In short, it eliminates blitzkrieg and
incredible lucky streaks. If you are the sole hold of territories in a continent, you
collect for that continent and count yourself as owning all the territories on all the
continents that you control, not just the ones you occupy with armies.
We also allow an unlimited number of moves at the end of a turn. That is, you can
move every single army exactly one territory, but no more.
We also play without the cards.
Those are the key modifications. It's a different game when played this way - far
more strategic and far less dependent on chance. It's also slower and talkier and
alliances (both kept and broken) become far more important.
QUESTION: