Hatrack River - The Official Web Site of Orson Scott Card | |
Print | Back |
Answer:
The basic idea of the battle room came to me when I was sixteen. My future
sister-in-law, Laura Dene Low (she soon married my older brother, Bill), had
urged me to read Asimov's Foundation trilogy, which blew me away. I found
myself wanting to come up with a futuristic story myself, and my rudimentary
understanding of science fiction at the time led me to assume that sf stories began
by the author thinking of a futuristic idea (and it certainly is one way to come up
with a story).
Since I had been a Civil War buff for years, and because my brother Bill was in
the army at the time (and the Vietnam War was at its peak), I speculated on how
military training would be different in the future -- especially war in space, when
there were three dimensions to think about. It wouldn't be like flying airplanes,
because in flying there's always a "down" to orient yourself with. It would take
drastic rethinking of the organization of objects in space and time . . . and so I
came up with the battleroom as a means of training soldiers for 3D combat.
Years later, when I wanted to write a story that was completely and obviously
science fiction, I came back to that idea and realized that if the soldiers being
trained were all little kids, the story would be much more powerful. But this, too,
came out of the obvious truth that most of the time our soldiers are children, or we
make them into children through training -- we want them utterly dependent on
their commanders for their understanding of reality, the way children are utterly
dependent on their parents.
Question: What inspired you to write Ender's Game?